Set techLevel to Spacer for the power armor frame base in ThingDefs_Power_Armor.xml. Added new textures for the Power Armor Jetpack Hulk (east, north, south) to support additional visual directions.
Replaced 'Intellectual', 'Caring', and 'Animals' with 'Research', 'Doctor', and 'Handling' in the workDisables list for power armor. This aligns the tags with updated work type naming conventions.
Expanded the list of disabled work types for power armor, replacing 'Construction' with 'Growing', 'Smithing', 'Cooking', 'Art', 'Tailoring', 'Crafting', 'Intellectual', 'Caring', and 'Animals'. This change likely aims to further restrict the activities that can be performed while wearing power armor.
Added new textures for T60 Hotrod Pink Power Armor helmet, Power Armor Station, and various magazines and techprints. Updated PowerArmorPaintjobs.xml to reference magazine textures instead of techprint textures. Adjusted trader stock definitions to use correct techprint thingDefs.
Added Outlander faction tags to power armor paintjob research defs. Fixed recipeMaker formatting for T-51 Shark and Hotpink paintjobs, including skill requirements and cost list for headgear. Updated trader stock to reference research defs instead of techprint items.
Boosted ArmorRating_Sharp, ArmorRating_Blunt, and ArmorRating_Heat values for all power armor and power armor headgear variants. This change enhances the protective capabilities of these items to improve survivability.
Introduces new research projects for power armor paintjobs, including Hotrodder Flame Job, Shark Paint, Hotpink, Abraxo, and Sugar Bombs. Adds corresponding T-51 and T-60 painted power armor and helmets, with crafting recipes and stat adjustments. Updates trader stock to include new techprints and painted armor sets.
Added PNG texture files for various T51 and T60 power armor variants, including headgear and hulk (body) sprites for Abraxo, Hotrod Flames, Hotrod Pink, Nuka Cola, Shark Paint, Sugar Bombs, Vim, and Vim Captain's Blend. These assets expand the available visual options for power armor in the project.
Set generateCommonality and updated thingSetMakerTags for power armor base. Added MarketValue stat to all power armor headgear variants to better reflect their value.
Introduced a new Fusion Core item with associated textures and XML definition. Updated power armor to use Fusion Cores as fuel instead of chemfuel, and added Fusion Cores to trader stock. This enhances gameplay by providing a unique, valuable resource for powering advanced equipment.
Added a FalloutCore.ApparelExtension to power armor to control body display and hiding. Updated power armor helmet base with a generation commonality and a new tag for identification.
Replaced explicit power armor item buy filters with a trade tag in TraderKindDefs_Power_Armor.xml for easier extensibility. Increased weaponMoney minimum from 300 to 400 in PawnKindDefs_Power_Armor_Trader.xml to adjust trader inventory value.
Introduces new XML definitions for a Power Armor Specialist trader and associated pawnkind. The trader offers various power armor items and accepts them for trade, expanding trading options related to power armor equipment.