Adjust power armor trader faction and tech levels

Changed the default faction for power armor traders to FCP_Faction_Wasteland_Settlers. Updated power armor and helmet tech levels from Spacer to Industrial. Removed the 'Visitor' category from the power armor trader definition and cleaned up stock generator structure.
This commit is contained in:
RickGrymes
2026-01-04 15:39:41 -06:00
parent 572fec0302
commit 30c70588c8
4 changed files with 5 additions and 7 deletions
@@ -7,7 +7,7 @@
<PawnKindDef Name="FCP_Power_Armor_Trader_Base" Abstract="True">
<race>Human</race>
<defaultFactionDef>OutlanderCivil</defaultFactionDef>
<defaultFactionDef>FCP_Faction_Wasteland_Settlers</defaultFactionDef>
<trader>true</trader>
<maxGenerationAge>60</maxGenerationAge>
<chemicalAddictionChance>0.05</chemicalAddictionChance>
@@ -48,4 +48,4 @@
</forcedTraits>
</PawnKindDef>
</Defs>
</Defs>
@@ -6,7 +6,7 @@
<!--_____ Base _____-->
<ThingDef ParentName="ApparelBase" Name="FCP_Apparel_Power_Armor_Frame_Base" Abstract="true">
<techLevel>Spacer</techLevel>
<techLevel>Industrial</techLevel>
<generateCommonality>0.001</generateCommonality>
<thingSetMakerTags Inherit="False" />
<smeltable>false</smeltable>
@@ -4,7 +4,7 @@
<!--__________ Power Armor Helmets __________-->
<ThingDef ParentName="HatBase" Name="FCP_Apparel_Power_Armor_Helmet_Base" Abstract="true">
<techLevel>Spacer</techLevel>
<techLevel>Industrial</techLevel>
<generateCommonality>0.001</generateCommonality>
<apparel>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
@@ -8,7 +8,6 @@
<TraderKindDef>
<defName>FCP_Caravan_Power_Armor_Trader</defName>
<label>Power Armor Specialist</label>
<category>Visitor</category>
<stockGenerators>
<!--__ Power Armor Frames __-->
@@ -195,12 +194,11 @@
<countRange>3000~8000</countRange>
</li>
</stockGenerators>
<stockGenerators>
<!-- Buying - Power Armor Items -->
<li Class="StockGenerator_BuyTradeTag">
<tag>FCP_PowerArmor</tag>
</li>
</stockGenerators>
</TraderKindDef>