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https://github.com/FalloutCollaborationProject/FCP-Power-Armor.git
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Changed the default faction for power armor traders to FCP_Faction_Wasteland_Settlers. Updated power armor and helmet tech levels from Spacer to Industrial. Removed the 'Visitor' category from the power armor trader definition and cleaned up stock generator structure.
51 lines
1.9 KiB
XML
51 lines
1.9 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<!--__________ Power Armor Trader Pawnkinds __________-->
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<!-- Power Armor Specialist Base -->
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<PawnKindDef Name="FCP_Power_Armor_Trader_Base" Abstract="True">
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<race>Human</race>
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<defaultFactionDef>FCP_Faction_Wasteland_Settlers</defaultFactionDef>
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<trader>true</trader>
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<maxGenerationAge>60</maxGenerationAge>
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<chemicalAddictionChance>0.05</chemicalAddictionChance>
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<invNutrition>2.55</invNutrition>
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<invFoodDef>MealSurvivalPack</invFoodDef>
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<itemQuality>Normal</itemQuality>
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<backstoryCryptosleepCommonality>0.08</backstoryCryptosleepCommonality>
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<combatEnhancingDrugsChance>0.05</combatEnhancingDrugsChance>
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<combatEnhancingDrugsCount>0~2</combatEnhancingDrugsCount>
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<biocodeWeaponChance>0.1</biocodeWeaponChance>
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<initialWillRange>1~3</initialWillRange>
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<initialResistanceRange>10~17</initialResistanceRange>
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</PawnKindDef>
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<!-- Power Armor Specialist -->
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<PawnKindDef ParentName="FCP_Power_Armor_Trader_Base">
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<defName>FCP_Pawnkind_Power_Armor_Trader</defName>
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<label>Power Armor Specialist</label>
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<labelPlural>power armor specialists</labelPlural>
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<combatPower>50</combatPower>
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<gearHealthRange>0.7~2.5</gearHealthRange>
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<apparelRequired>
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<li>FCP_Apparel_Power_Armor_Frame</li>
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<li>FCP_Apparel_Power_Armor_T51Armor</li>
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<li>FCP_Apparel_Power_Armor_T51_Helmet</li>
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</apparelRequired>
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<weaponTags>
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<li>IndustrialGunAdvanced</li>
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</weaponTags>
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<weaponMoney>400~600</weaponMoney>
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<techHediffsMoney>500~1200</techHediffsMoney>
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<techHediffsChance>0.25</techHediffsChance>
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<forcedTraits>
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<li>
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<def>FCP_Trait_Power_Armor_Trained</def>
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</li>
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</forcedTraits>
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</PawnKindDef>
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</Defs> |