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Add paint stripping recipes to armor station
Rename the paintjob recipe defs to the new `FCP_Paint_*` scheme, update the power armor station to reference them directly, and add restore-original recipes for painted T-51 and T-60 armor and helmets. This also removes the conditional recipe-user patch wrapper and tweaks power armor, helmet, and frame draw sizes for larger in-game visuals.
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@@ -2,24 +2,12 @@
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<Patch>
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<!-- Add Power Armor Station as a recipe user for all power armor paintjob recipes -->
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<Operation Class="PatchOperationFindMod">
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<mods>
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<li>Fallout Core - Power Armor</li>
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</mods>
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<match Class="PatchOperationSequence">
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<operations>
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<!-- Add station to all existing paintjob recipes -->
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<li Class="PatchOperationAdd">
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<xpath>/Defs/RecipeDef[recipeUsers/li[text()="FCP_Production_Armor_Workbench"]]/recipeUsers</xpath>
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<value>
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<li>FCP_Building_PowerArmorStation</li>
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</value>
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</li>
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</operations>
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</match>
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<Operation Class="PatchOperationAdd">
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<xpath>/Defs/RecipeDef[recipeUsers/li[text()="FCP_Production_Armor_Workbench"]]/recipeUsers</xpath>
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<value>
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<li>FCP_Building_PowerArmorStation</li>
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</value>
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</Operation>
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</Patch>
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