Add paint stripping recipes to armor station

Rename the paintjob recipe defs to the new `FCP_Paint_*` scheme, update the power armor station to reference them directly, and add restore-original recipes for painted T-51 and T-60 armor and helmets. This also removes the conditional recipe-user patch wrapper and tweaks power armor, helmet, and frame draw sizes for larger in-game visuals.
This commit is contained in:
RickGrymes
2026-07-04 23:05:51 -05:00
parent 376bf27295
commit 280410d1b4
6 changed files with 214 additions and 63 deletions
+6 -18
View File
@@ -2,24 +2,12 @@
<Patch>
<!-- Add Power Armor Station as a recipe user for all power armor paintjob recipes -->
<Operation Class="PatchOperationFindMod">
<mods>
<li>Fallout Core - Power Armor</li>
</mods>
<match Class="PatchOperationSequence">
<operations>
<!-- Add station to all existing paintjob recipes -->
<li Class="PatchOperationAdd">
<xpath>/Defs/RecipeDef[recipeUsers/li[text()="FCP_Production_Armor_Workbench"]]/recipeUsers</xpath>
<value>
<li>FCP_Building_PowerArmorStation</li>
</value>
</li>
</operations>
</match>
<Operation Class="PatchOperationAdd">
<xpath>/Defs/RecipeDef[recipeUsers/li[text()="FCP_Production_Armor_Workbench"]]/recipeUsers</xpath>
<value>
<li>FCP_Building_PowerArmorStation</li>
</value>
</Operation>
</Patch>