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https://github.com/FalloutCollaborationProject/FCP-NCR.git
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Added desc and various enlistment fixes
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@@ -53,6 +53,9 @@
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<li MayRequire="Ludeon.RimWorld.Ideology">FCP_Meme_Rangers</li>
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</forcedMemes>
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<requiredPreceptsOnly>true</requiredPreceptsOnly>
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<!--__________ Biotech __________-->
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<xenotypeSet>
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<xenotypeChances>
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<Neanderthal MayRequire="Ludeon.RimWorld.Biotech">0</Neanderthal>
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@@ -369,6 +372,120 @@
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</modExtensions>
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</FactionDef>
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<!-- NCR Deserters -->
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<FactionDef ParentName="FactionBase">
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<defName>FCP_Faction_NCR_Deserters</defName>
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<label>New California Republic Deserters</label>
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<description>The New California Republic is a faction based out of Shady Sands in the former state of California. These men and women have left the NCR to make their own fortunes, bullying and raiding the people of the wastes.</description>
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<colorSpectrum>
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<li>(1, 1, 1)</li>
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</colorSpectrum>
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<maxConfigurableAtWorldCreation>9999</maxConfigurableAtWorldCreation>
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<pawnSingular>Deserter</pawnSingular>
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<pawnsPlural>Deserters</pawnsPlural>
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<categoryTag>Outlander</categoryTag>
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<settlementGenerationWeight>1</settlementGenerationWeight>
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<requiredCountAtGameStart>1</requiredCountAtGameStart>
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<canSiege>true</canSiege>
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<canStageAttacks>true</canStageAttacks>
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<leaderTitle>Lieutenant</leaderTitle>
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<factionIconPath>World_Icon/NCR_Icon/FCP_NCR_Deserters_World_Icon</factionIconPath>
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<techLevel>Industrial</techLevel>
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<permanentEnemy>true</permanentEnemy>
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<fixedName>NCR Deserters</fixedName>
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<settlementNameMaker>NamerSettlementOutlander</settlementNameMaker>
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<allowedCultures>
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<li>FCP_Culture_NCR_Californian</li>
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</allowedCultures>
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<!--__________ Ideology __________-->
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<fixedIdeo>true</fixedIdeo>
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<ideoName>NCR Deserters</ideoName>
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<ideoDescription>Founded on principles of freedom and liberty, the Republic has been putting these into practice over the years. These deserters however, have used this to their advantage in order to stake out profits from chems, gamblers and the poor.</ideoDescription>
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<styles>
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<!-- <li>FCP_Style_Californian</li> -->
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<li MayRequire="Ludeon.RimWorld.Ideology">Morbid</li>
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</styles>
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<forcedMemes>
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<!-- Structure -->
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<li MayRequire="Ludeon.RimWorld.Ideology">Structure_Ideological</li>
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<!-- Memes -->
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<li MayRequire="Ludeon.RimWorld.Ideology">FCP_Meme_OldWorldBlues_Deserters</li>
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</forcedMemes>
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<requiredPreceptsOnly>true</requiredPreceptsOnly>
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<xenotypeSet>
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<xenotypeChances>
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<Neanderthal MayRequire="Ludeon.RimWorld.Biotech">0</Neanderthal>
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<Hussar MayRequire="Ludeon.RimWorld.Biotech">0</Hussar>
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<Pigskin MayRequire="Ludeon.RimWorld.Biotech">0</Pigskin>
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<Yttakin MayRequire="Ludeon.RimWorld.Biotech">0</Yttakin>
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<Genie MayRequire="Ludeon.RimWorld.Biotech">0</Genie>
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<Dirtmole MayRequire="Ludeon.RimWorld.Biotech">0</Dirtmole>
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<Highmate MayRequire="Ludeon.RimWorld.Biotech">0</Highmate>
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</xenotypeChances>
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</xenotypeSet>
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<backstoryFilters>
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<li>
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<categories>
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<li>FCP_NCR_Trooper</li>
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<li>FCP_NCR_Child</li>
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<li>FCP_Wastelander_Child</li>
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</categories>
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<commonality>1</commonality>
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</li>
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</backstoryFilters>
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<!--__________ Kind __________-->
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<!-- NCR Army Squad -->
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<li>
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<!-- Normal fights, standard troopers -->
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<kindDef>Combat</kindDef>
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<disallowedStrategies>
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<li>EmergeFromWater</li>
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</disallowedStrategies>
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<options>
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<FCP_NCR_Deserter>5</FCP_NCR_Deserter>
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<FCP_NCR_Deserter_Lieutenant>1</FCP_NCR_Deserter_Lieutenant>
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</options>
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</li>
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<!-- NCR Peaceful -->
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<li>
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<kindDef>Peaceful</kindDef>
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<options>
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<FCP_NCR_Deserter>5</FCP_NCR_Deserter>
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<FCP_NCR_Deserter_Lieutenant>1</FCP_NCR_Deserter_Lieutenant>
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</options>
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</li>
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<!-- NCR Settlement -->
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<li>
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<kindDef>Settlement</kindDef>
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<options>
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<FCP_NCR_Deserter>5</FCP_NCR_Deserter>
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<FCP_NCR_Deserter_Lieutenant>1</FCP_NCR_Deserter_Lieutenant>
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</options>
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</li>
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</pawnGroupMakers>
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<settlementTexturePath>World/WorldObjects/DefaultSettlement</settlementTexturePath>
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<modExtensions Inherit="False">
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<!-- Make them unable to use drop pods -->
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<li Class="FCP.Core.ModExtension_FactionBannedArrivalModes">
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<arrivalModes>
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<li>EdgeDrop</li>
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<li>EdgeDropGroups</li>
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<li>CenterDrop</li>
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<li>RandomDrop</li>
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</arrivalModes>
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</li>
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</FactionDef>
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<ThingSetMakerDef>
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<defName>FCP_NCRRaidLootMaker</defName>
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<root Class="ThingSetMaker_MarketValue">
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@@ -51,7 +51,7 @@
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<MemeDef>
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<defName>FCP_Meme_Rangers</defName>
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<label>NCR Rangers</label>
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<description>TBD</description>
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<description>A volunteer special forces renowned as much for their expert reconnaissance capabilities as their bravery and combat prowess, the Rangers' primary purpose is dealing with threats the forces of the republic's standing Army cannot handle, as well as general peacekeeping around the borders of NCR territory, scouting out known and potential threats, and other special assignments. Their cutting-edge training, weaponry and assortment of both pre- and post-War technology often allows them to serve as lynchpins for victory in the republic's conflicts even when a situation may see them outnumbered and outgunned.</description>
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<iconPath>Things/UI/Roles/FCP_NCR_Ranger</iconPath>
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<groupDef>Misc</groupDef>
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<impact>2</impact>
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@@ -86,7 +86,7 @@
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<ThingDef ParentName="BaseBear">
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<defName>FCP_Animal_California_Grizzly</defName>
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<label>California Grizzly</label>
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<description>.</description>
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<description>A large two headed bear from the mountains of California, this is the ideological and political symbol of the NCR and its military. This massive beast should be treated with respect and honor.</description>
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<race>
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<maxPreyBodySize Inherit="False">4</maxPreyBodySize>
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<body Inherit="False">FCP_Body_Quadruped_Animal_With_Paws_and_2_Heads</body>
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