mirror of
https://github.com/FalloutCollaborationProject/FCP-NCR.git
synced 2026-07-27 17:00:12 -07:00
Enlistment code added
This commit is contained in:
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<!--__________ Animal Bodies __________-->
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<!--_____ Quadruped Animal With Paws _____-->
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<!-- Quadruped Animal With Paws And 2 Heads -->
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<BodyDef>
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<defName>FCP_Body_Quadruped_Animal_With_Paws_and_2_Heads</defName>
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<label>Quadruped Animal With Paws and 2 heads</label>
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<corePart>
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<def>Body</def>
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<height>Middle</height>
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<depth>Outside</depth>
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<parts>
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<li>
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<def>Spine</def>
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<coverage>0.03</coverage>
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<depth>Inside</depth>
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</li>
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<li>
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<def>Stomach</def>
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<coverage>0.03</coverage>
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<depth>Inside</depth>
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</li>
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<li>
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<def>Heart</def>
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<coverage>0.03</coverage>
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<depth>Inside</depth>
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</li>
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<li>
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<def>Lung</def>
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<customLabel>left lung</customLabel>
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<coverage>0.03</coverage>
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<depth>Inside</depth>
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</li>
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<li>
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<def>Lung</def>
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<customLabel>right lung</customLabel>
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<coverage>0.03</coverage>
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<depth>Inside</depth>
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</li>
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<li>
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<def>Kidney</def>
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<customLabel>left kidney</customLabel>
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<coverage>0.03</coverage>
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<depth>Inside</depth>
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</li>
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<li>
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<def>Kidney</def>
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<customLabel>right kidney</customLabel>
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<coverage>0.03</coverage>
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<depth>Inside</depth>
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</li>
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<li>
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<def>Liver</def>
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<coverage>0.03</coverage>
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<depth>Inside</depth>
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</li>
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<li>
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<def>Neck</def>
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<customLabel>left neck</customLabel>
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<coverage>0.11</coverage>
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<height>Top</height>
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<parts>
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<li>
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<def>Head</def>
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<customLabel>left head</customLabel>
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<coverage>0.37</coverage>
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<groups>
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<li>HeadAttackTool</li>
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</groups>
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<parts>
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<li>
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<def>Skull</def>
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<customLabel>left skull</customLabel>
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<coverage>0.13</coverage>
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<depth>Inside</depth>
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<parts>
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<li>
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<def>Brain</def>
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<customLabel>left brain</customLabel>
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<coverage>0.35</coverage>
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<depth>Inside</depth>
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</li>
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</parts>
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</li>
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<li>
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<def>Eye</def>
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<customLabel>left eye</customLabel>
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<coverage>0.12</coverage>
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</li>
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<li>
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<def>Eye</def>
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<customLabel>right eye</customLabel>
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<coverage>0.12</coverage>
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</li>
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<li>
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<def>Ear</def>
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<customLabel>left ear</customLabel>
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<coverage>0.08</coverage>
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</li>
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<li>
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<def>Ear</def>
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<customLabel>right ear</customLabel>
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<coverage>0.08</coverage>
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</li>
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<li>
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<def>Nose</def>
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<customLabel>left nose</customLabel>
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<coverage>0.10</coverage>
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</li>
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<li>
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<def>AnimalJaw</def>
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<customLabel>left jaw</customLabel>
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<coverage>0.10</coverage>
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<groups>
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<li>Teeth</li>
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</groups>
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</li>
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</parts>
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</li>
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</parts>
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</li>
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<li>
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<def>Neck</def>
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<customLabel>right neck</customLabel>
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<coverage>0.11</coverage>
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<height>Top</height>
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<parts>
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<li>
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<def>Head</def>
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<customLabel>right head</customLabel>
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<coverage>0.37</coverage>
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<groups>
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<li>HeadAttackTool</li>
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</groups>
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<parts>
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<li>
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<def>Skull</def>
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<customLabel>right skull</customLabel>
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<coverage>0.13</coverage>
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<depth>Inside</depth>
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<parts>
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<li>
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<def>Brain</def>
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<customLabel>right brain</customLabel>
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<coverage>0.35</coverage>
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<depth>Inside</depth>
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</li>
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</parts>
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</li>
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<li>
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<def>Eye</def>
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<customLabel>left eye</customLabel>
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<coverage>0.12</coverage>
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</li>
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<li>
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<def>Eye</def>
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<customLabel>right eye</customLabel>
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<coverage>0.12</coverage>
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</li>
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<li>
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<def>Ear</def>
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<customLabel>left ear</customLabel>
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<coverage>0.08</coverage>
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</li>
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<li>
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<def>Ear</def>
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<customLabel>right ear</customLabel>
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<coverage>0.08</coverage>
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</li>
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<li>
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<def>Nose</def>
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<customLabel>right nose</customLabel>
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<coverage>0.10</coverage>
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</li>
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<li>
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<def>AnimalJaw</def>
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<customLabel>right jaw</customLabel>
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<coverage>0.10</coverage>
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<groups>
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<li>Teeth</li>
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</groups>
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</li>
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</parts>
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</li>
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</parts>
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</li>
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<li>
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<def>Leg</def>
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<customLabel>front left leg</customLabel>
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<coverage>0.07</coverage>
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<height>Bottom</height>
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<parts>
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<li>
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<def>Paw</def>
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<customLabel>front left paw</customLabel>
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<coverage>0.15</coverage>
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<groups>
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<li>FrontLeftPaw</li>
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</groups>
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</li>
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</parts>
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</li>
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<li>
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<def>Leg</def>
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<customLabel>front right leg</customLabel>
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<coverage>0.07</coverage>
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<height>Bottom</height>
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<parts>
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<li>
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<def>Paw</def>
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<customLabel>front right paw</customLabel>
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<coverage>0.15</coverage>
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<groups>
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<li>FrontRightPaw</li>
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</groups>
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</li>
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</parts>
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</li>
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<li>
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<def>Leg</def>
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<customLabel>rear left leg</customLabel>
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<coverage>0.07</coverage>
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<height>Bottom</height>
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<parts>
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<li>
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<def>Paw</def>
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<customLabel>rear left paw</customLabel>
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<coverage>0.15</coverage>
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</li>
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</parts>
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</li>
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<li>
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<def>Leg</def>
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<customLabel>rear right leg</customLabel>
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<coverage>0.07</coverage>
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<height>Bottom</height>
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<parts>
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<li>
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<def>Paw</def>
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<customLabel>rear right paw</customLabel>
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<coverage>0.15</coverage>
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</li>
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</parts>
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</li>
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</parts>
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</corePart>
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</BodyDef>
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</Defs>
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@@ -0,0 +1,204 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--__________ Enlistments with Factions __________-->
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<!--_____ NCR _____-->
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<FCP.Enlist.FactionEnlistOptionsDef>
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<defName>FCP_Enlistment_NCR</defName>
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<minGoodwillRequrementToEnlist>10</minGoodwillRequrementToEnlist>
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<enlistGoodwillGain>5</enlistGoodwillGain>
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<!-- Enlistment Options -->
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<enlistLetterTitleKey>FCP_NCR_Enlist_Letter_Title</enlistLetterTitleKey>
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<enlistLetterLabelKey>FCP_NCR_Enlist_Letter_Label</enlistLetterLabelKey>
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<enlistButtonLabelKey>FCP_NCR_Enlist_Button_Label</enlistButtonLabelKey>
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<enlistButtonDescKey>FCP_NCR_Enlist_Button_Desc</enlistButtonDescKey>
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<enlistRequrementsNotSatisfiedKey>FCP_NCR_Enlist_Requrements_Not_Satisfied</enlistRequrementsNotSatisfiedKey>
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<enlistedToHostileFactionKey>FCP_NCR_Enlisted_To_Hostile_Faction</enlistedToHostileFactionKey>
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<enlistButtonIconTexPath>Things/UI/Enlisted/FCP_NCR_Enlist</enlistButtonIconTexPath>
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<enlistedSoundDef>FCP_Sound_Enlisted_NCR</enlistedSoundDef>
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<enlistedWithKey>FCP_NCR_Enlisted_With_Key</enlistedWithKey>
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<!-- Mission Options -->
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<missionsAreEnabled>true</missionsAreEnabled>
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<missionsLabelKey>FCP_NCR_Missions_Label</missionsLabelKey>
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<missionsDescKey>FCP_NCR_Missions_Desc</missionsDescKey>
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<missionsButtonIconTexPath>Things/UI/Enlisted/FCP_NCR_Missions</missionsButtonIconTexPath>
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<missionsBackgroundMenuTexPath>Things/UI/Enlisted/FCP_NCR_Missions</missionsBackgroundMenuTexPath>
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<missionsMenuAmbientSoundDef>FCP_Sound_NCR_Mission_Menu_Ambient</missionsMenuAmbientSoundDef>
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<missionsMenuDescriptionKey>FCP_NCR_Menu_Missions_Desc</missionsMenuDescriptionKey>
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<missionsMenuSelectQuestKey>FCP_NCR_Menu_Missions_Select_Quest</missionsMenuSelectQuestKey>
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<missionsMenuStartQuestKey>FCP_NCR_Menu_Missions_Start_Quest</missionsMenuStartQuestKey>
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<missionsQuestCost>50</missionsQuestCost>
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<missionsMenuStartQuestNoEnoughMoneyKey>FCP_NCR_Not_Enough_Money</missionsMenuStartQuestNoEnoughMoneyKey>
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<!-- Salary Options -->
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<salaryIsEnabled>true</salaryIsEnabled>
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<salaryDef>FCP_Currency_NCR_Dollar</salaryDef>
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<salaryLabelKey>FCP_NCR_Salary_Label</salaryLabelKey>
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<salaryDescKey>FCP_NCR_Salary_Desc</salaryDescKey>
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<salaryButtonIconTexPath>Things/UI/Enlisted/FCP_NCR_Salary</salaryButtonIconTexPath>
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<salaryRange>1200~2500</salaryRange>
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<salaryPeriodDays>14</salaryPeriodDays>
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<!-- Provision Options -->
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<provisionOptions>
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<li>
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<provisionsLabelKey>FCP_NCR_Provisions_Label</provisionsLabelKey>
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<provisionsDescKey>FCP_NCR_Provisions_Desc</provisionsDescKey>
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<provisionsButtonIconTexPath>Things/UI/Enlisted/FCP_NCR_Provisions</provisionsButtonIconTexPath>
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<provisions>
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<li>
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<thing>FCP_Item_NCR_Food_Crate</thing>
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<amountRange>6</amountRange>
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</li>
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</provisions>
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<provisionsRestockInDays>10</provisionsRestockInDays>
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</li>
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<li>
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<provisionsLabelKey>FCP_NCR_Provisions_Label_Standard_Issue</provisionsLabelKey>
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<provisionsDescKey>FCP_NCR_Provisions_Desc_Standard_Issue</provisionsDescKey>
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<provisionsButtonIconTexPath>Things/UI/Enlisted/FCP_NCR_Standard_Issue</provisionsButtonIconTexPath>
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<provisions>
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<li>
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<thing>FCP_Item_NCR_Standard_Weapon_Crate</thing>
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<amountRange>2</amountRange>
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</li>
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<li>
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<thing>FCP_Item_NCR_Standard_Uniform_Crate</thing>
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<amountRange>2</amountRange>
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</li>
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</provisions>
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<provisionsRestockInDays>30.00</provisionsRestockInDays>
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</li>
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</provisionOptions>
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<!-- Storage Options -->
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<storageIsEnabled>true</storageIsEnabled>
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<storageLabelKey>FCP_NCR_Storage_Label</storageLabelKey>
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<storageDescKey>FCP_NCR_Storage_Desc</storageDescKey>
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<storageButtonIconTexPath>Things/UI/Enlisted/FCP_NCR_Storage</storageButtonIconTexPath>
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<!-- Work Options -->
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<recreationGainPerTick>0.0001</recreationGainPerTick>
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<workOptions>
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<li>
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<workLabelKey>FCP_NCR_Part_Time_Job_Label</workLabelKey>
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||||
<workDescKey>FCP_NCR_Part_Time_Job_Desc</workDescKey>
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||||
<workButtonIconTexPath>Things/UI/Enlisted/FCP_NCR_Part_Time_Job</workButtonIconTexPath>
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||||
<additionalRestFall>0.25</additionalRestFall>
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||||
<silverGainPerHour>20</silverGainPerHour>
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||||
</li>
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||||
<li>
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||||
<workLabelKey>FCP_NCR_Hospital_Label</workLabelKey>
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||||
<workDescKey>FCP_NCR_Hospital_Desc</workDescKey>
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||||
<workButtonIconTexPath>Things/UI/Enlisted/FCP_NCR_Hospital</workButtonIconTexPath>
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||||
<additionalRestFall>0.25</additionalRestFall>
|
||||
<tendCaravanMembersEveryTicks>600</tendCaravanMembersEveryTicks>
|
||||
<medicinesToTend>
|
||||
<li>MedicineIndustrial</li>
|
||||
</medicinesToTend>
|
||||
<immunityGainSpeedMultiplier>2</immunityGainSpeedMultiplier>
|
||||
</li>
|
||||
<li>
|
||||
<workLabelKey>FCP_NCR_Medical_Training_Label</workLabelKey>
|
||||
<workDescKey>FCP_NCR_Medical_Training_Desc</workDescKey>
|
||||
<workButtonIconTexPath>Things/UI/Enlisted/FCP_NCR_Training_Care</workButtonIconTexPath>
|
||||
<experienceGainsPerHour>
|
||||
<Medicine>500</Medicine>
|
||||
</experienceGainsPerHour>
|
||||
<additionalRestFall>0.25</additionalRestFall>
|
||||
</li>
|
||||
<li>
|
||||
<workLabelKey>FCP_NCR_Shooting_Training_Label</workLabelKey>
|
||||
<workDescKey>FCP_NCR_Shooting_Training_Desc</workDescKey>
|
||||
<workButtonIconTexPath>Things/UI/Enlisted/FCP_NCR_Training_Combat</workButtonIconTexPath>
|
||||
<experienceGainsPerHour>
|
||||
<Shooting>500</Shooting>
|
||||
</experienceGainsPerHour>
|
||||
<additionalRestFall>0.3</additionalRestFall>
|
||||
</li>
|
||||
<li>
|
||||
<workLabelKey>FCP_NCR_Survival_Training_Label</workLabelKey>
|
||||
<workDescKey>FCP_NCR_Survival_Training_Desc</workDescKey>
|
||||
<workButtonIconTexPath>Things/UI/Enlisted/FCP_NCR_Survival_Training</workButtonIconTexPath>
|
||||
<experienceGainsPerHour>
|
||||
<Crafting>500</Crafting>
|
||||
<Plants>450</Plants>
|
||||
<Cooking>350</Cooking>
|
||||
<Animals>450</Animals>
|
||||
<Construction>350</Construction>
|
||||
</experienceGainsPerHour>
|
||||
<additionalRestFall>0.5</additionalRestFall>
|
||||
</li>
|
||||
</workOptions>
|
||||
|
||||
<!-- Bounty Options -->
|
||||
|
||||
<turnInIsEnabled>true</turnInIsEnabled>
|
||||
<turnInLabelKey>FCP_NCR_Turn_In_Label</turnInLabelKey>
|
||||
<turnInDescKey>FCP_NCR_Turn_In_Desc</turnInDescKey>
|
||||
<turnInButtonIconTexPath>Things/UI/Enlisted/FCP_Turn_In</turnInButtonIconTexPath>
|
||||
<turnInTraderKind>FCP_Caravan_NCRCF_Prisoner_Exchange</turnInTraderKind>
|
||||
<turnInThought>FCP_NCR_Turned_In_An_Outlaw</turnInThought>
|
||||
<turnInRefreshSilverInDays>7</turnInRefreshSilverInDays>
|
||||
<turnInTraderNameKey>FCP_NCR_Turn_In_Trader_Name</turnInTraderNameKey>
|
||||
|
||||
<!-- Drop Pod Options -->
|
||||
|
||||
<dropPodServiceIsEnabled>false</dropPodServiceIsEnabled>
|
||||
|
||||
<!-- Resign Options -->
|
||||
|
||||
<resignGoodwillGain>-25</resignGoodwillGain>
|
||||
<resignMenuTextKey>FCP_NCR_Resign_Menu_Text</resignMenuTextKey>
|
||||
<resignLetterTitleKey>FCP_NCR_Resign_Letter_Title</resignLetterTitleKey>
|
||||
<resignLetterLabelKey>FCP_NCR_Resign_Letter_Label</resignLetterLabelKey>
|
||||
<resignButtonLabelKey>FCP_NCR_Resign_Button_Label</resignButtonLabelKey>
|
||||
<resignButtonDescKey>FCP_NCR_Resign_Button_Desc</resignButtonDescKey>
|
||||
<resignButtonIconTexPath>Things/UI/Enlisted/FCP_NCR_Resign</resignButtonIconTexPath>
|
||||
|
||||
<!-- Kicked Out Options -->
|
||||
|
||||
<kickOutLetterTitleKey>FCP_NCR_Kick_Out_Letter_Title</kickOutLetterTitleKey>
|
||||
<kickOutLetterLabelKey>FCP_NCR_Kick_Out_Label_Title</kickOutLetterLabelKey>
|
||||
|
||||
<!-- Reinforcements Options -->
|
||||
|
||||
<reinforcementsAreEnabled>true</reinforcementsAreEnabled>
|
||||
<reinforcementsButtonLabelKey>FCP_NCR_Reinforcements_Button_Label</reinforcementsButtonLabelKey>
|
||||
<reinforcementsButtonDescKey>FCP_NCR_Reinforcements_Button_Desc</reinforcementsButtonDescKey>
|
||||
<reinforcementsButtonIconTexPath>Things/UI/Enlisted/FCP_NCR_Call_Reinforcements</reinforcementsButtonIconTexPath>
|
||||
<reinforcementCallGoodwillCost>-5</reinforcementCallGoodwillCost>
|
||||
<reinforcementCallCooldownTicks>50000</reinforcementCallCooldownTicks>
|
||||
<reinforcementOptions>
|
||||
<li>
|
||||
<relationsRange>75~100</relationsRange>
|
||||
<pointsRange>800~1800</pointsRange>
|
||||
</li>
|
||||
<li>
|
||||
<relationsRange>50~74</relationsRange>
|
||||
<pointsRange>600~850</pointsRange>
|
||||
</li>
|
||||
<li>
|
||||
<relationsRange>26~49</relationsRange>
|
||||
<pointsRange>400~600</pointsRange>
|
||||
</li>
|
||||
<li>
|
||||
<relationsRange>-100~25</relationsRange>
|
||||
<pointsRange>100~200</pointsRange>
|
||||
</li>
|
||||
</reinforcementOptions>
|
||||
|
||||
</FCP.Enlist.FactionEnlistOptionsDef>
|
||||
|
||||
|
||||
</Defs>
|
||||
@@ -95,7 +95,7 @@
|
||||
<li>Visitor_Outlander_Standard</li>
|
||||
</visitorTraderKinds>
|
||||
<baseTraderKinds>
|
||||
<li>FCP_Base_NCR_Standard</li>
|
||||
<li>Base_Outlander_Standard</li>
|
||||
</baseTraderKinds>
|
||||
<allowedArrivalTemperatureRange>-40~45</allowedArrivalTemperatureRange>
|
||||
<raidLootMaker>FCP_NCRRaidLootMaker</raidLootMaker>
|
||||
@@ -359,6 +359,13 @@
|
||||
</li>
|
||||
</roleOverrides>
|
||||
</li>
|
||||
<!-- Enlistment stuff -->
|
||||
<li Class="FCP.Enlist.FactionEnlistOptions">
|
||||
<enlistOptionsDefs>
|
||||
<li>FCP_Enlistment_NCR</li>
|
||||
</enlistOptionsDefs>
|
||||
<ignoreAutoAssignedDefs>true</ignoreAutoAssignedDefs>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</FactionDef>
|
||||
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
<defName>FCP_Meme_Rangers</defName>
|
||||
<label>NCR Rangers</label>
|
||||
<description>TBD</description>
|
||||
<iconPath>UI/Roles/FCP_NCR_Ranger</iconPath>
|
||||
<iconPath>Things/UI/Roles/FCP_NCR_Ranger</iconPath>
|
||||
<groupDef>Misc</groupDef>
|
||||
<impact>2</impact>
|
||||
<randomizationSelectionWeightFactor>0</randomizationSelectionWeightFactor>
|
||||
@@ -72,7 +72,7 @@
|
||||
<defName>FCP_IdeoRole_Ranger</defName>
|
||||
<label>NCR Ranger</label>
|
||||
<description>The Rangers, especially the Veteran Rangers, have a fearsome reputation with friend and foe alike. In the Mojave, posters can be seen of them and some NCR troopers believe they "chew nails and spit napalm." Even men of Caesar's Legion speak of the Rangers with respect, calling them "the best the profligates have to offer."</description>
|
||||
<iconPath>UI/Roles/FCP_NCR_Ranger</iconPath>
|
||||
<iconPath>Things/UI/Roles/FCP_NCR_Ranger</iconPath>
|
||||
<nameMaker>NamerRoleShooter</nameMaker>
|
||||
<roleRequirements>
|
||||
<li Class="RoleRequirement_MinSkillAny">
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
<IncidentDef>
|
||||
<defName>FCP_Incident_GrizzliesPass</defName>
|
||||
<label>grizzlies pass</label>
|
||||
<label>Grizzlies Pass</label>
|
||||
<category>Misc</category>
|
||||
<targetTags>
|
||||
<li>Map_PlayerHome</li>
|
||||
@@ -19,8 +19,8 @@
|
||||
<minRefireDays>13</minRefireDays>
|
||||
<modExtensions>
|
||||
<li Class="FCP.Core.ModExtension_AnimalPassesConfig">
|
||||
<animalThing>Bear_Grizzly</animalThing> <!-- TODO Replace when grizzly def is done -->
|
||||
<animalPawnKind>Bear_Grizzly</animalPawnKind> <!-- TODO Replace when grizzly def is done -->
|
||||
<animalThing>FCP_Animal_California_Grizzly</animalThing> <!-- TODO Replace when grizzly def is done -->
|
||||
<animalPawnKind>FCP_Animal_California_Grizzly</animalPawnKind> <!-- TODO Replace when grizzly def is done -->
|
||||
<minCount>1</minCount>
|
||||
<maxRangeInclusive>3~6</maxRangeInclusive>
|
||||
<ignoreTemperature>false</ignoreTemperature>
|
||||
|
||||
@@ -151,7 +151,7 @@
|
||||
|
||||
<!--___ Traders ___-->
|
||||
|
||||
<!-- NCRCF Guard -->
|
||||
<!-- NCRCF Warden -->
|
||||
|
||||
<PawnKindDef ParentName="FCP_NCRkindBase">
|
||||
<defName>FCP_NCR_NCRCF_Warden</defName>
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
<uiPosition>(0,0)</uiPosition>
|
||||
<royalAid>
|
||||
<itemsToDrop>
|
||||
<FCP_Food_Crate>1</FCP_Food_Crate>
|
||||
<FCP_Item_NCR_Food_Crate>1</FCP_Item_NCR_Food_Crate>
|
||||
</itemsToDrop>
|
||||
<favorCost>6</favorCost>
|
||||
</royalAid>
|
||||
@@ -55,7 +55,7 @@
|
||||
<uiPosition>(0,1)</uiPosition>
|
||||
<royalAid>
|
||||
<itemsToDrop>
|
||||
<FCP_Weapon_Army_Crate>1</FCP_Weapon_Army_Crate>
|
||||
<FCP_Item_NCR_Standard_Weapon_Crate>1</FCP_Item_NCR_Standard_Weapon_Crate>
|
||||
</itemsToDrop>
|
||||
<favorCost>6</favorCost>
|
||||
</royalAid>
|
||||
@@ -79,7 +79,7 @@
|
||||
<uiPosition>(1,1)</uiPosition>
|
||||
<royalAid>
|
||||
<itemsToDrop>
|
||||
<FCP_Weapon_Ranger_Crate>1</FCP_Weapon_Ranger_Crate>
|
||||
<FCP_Item_NCR_Ranger_Weapon_Crate>1</FCP_Item_NCR_Ranger_Weapon_Crate>
|
||||
</itemsToDrop>
|
||||
<favorCost>6</favorCost>
|
||||
</royalAid>
|
||||
@@ -105,7 +105,7 @@
|
||||
<uiPosition>(0,2)</uiPosition>
|
||||
<royalAid>
|
||||
<itemsToDrop>
|
||||
<FCP_Uniform_Army_Crate>1</FCP_Uniform_Army_Crate>
|
||||
<FCP_Item_NCR_Standard_Uniform_Crate>1</FCP_Item_NCR_Standard_Uniform_Crate>
|
||||
</itemsToDrop>
|
||||
<favorCost>6</favorCost>
|
||||
</royalAid>
|
||||
@@ -129,7 +129,7 @@
|
||||
<uiPosition>(1,2)</uiPosition>
|
||||
<royalAid>
|
||||
<itemsToDrop>
|
||||
<FCP_Uniform_Ranger_Crate>1</FCP_Uniform_Ranger_Crate>
|
||||
<FCP_Item_NCR_Uniform_Ranger_Crate>1</FCP_Item_NCR_Uniform_Ranger_Crate>
|
||||
</itemsToDrop>
|
||||
<favorCost>6</favorCost>
|
||||
</royalAid>
|
||||
@@ -154,7 +154,7 @@
|
||||
<uiPosition>(2,2)</uiPosition>
|
||||
<royalAid>
|
||||
<itemsToDrop>
|
||||
<FCP_Uniform_Ranger_Patrol_Armor_Crate>1</FCP_Uniform_Ranger_Patrol_Armor_Crate>
|
||||
<FCP_Item_NCR_Uniform_Ranger_Patrol_Armor_Crate>1</FCP_Item_NCR_Uniform_Ranger_Patrol_Armor_Crate>
|
||||
</itemsToDrop>
|
||||
<favorCost>6</favorCost>
|
||||
</royalAid>
|
||||
@@ -179,7 +179,7 @@
|
||||
<uiPosition>(3,2)</uiPosition>
|
||||
<royalAid>
|
||||
<itemsToDrop>
|
||||
<FCP_Uniform_Ranger_Veteran_Armor_Crate>1</FCP_Uniform_Ranger_Veteran_Armor_Crate>
|
||||
<FCP_Item_NCR_Uniform_Ranger_Veteran_Armor_Crate>1</FCP_Item_NCR_Uniform_Ranger_Veteran_Armor_Crate>
|
||||
</itemsToDrop>
|
||||
<favorCost>6</favorCost>
|
||||
</royalAid>
|
||||
|
||||
+7
-7
@@ -6,7 +6,7 @@
|
||||
<!-- Food Crate -->
|
||||
|
||||
<ThingDef ParentName="ResourceBase">
|
||||
<defName>FCP_Food_Crate</defName>
|
||||
<defName>FCP_Item_NCR_Food_Crate</defName>
|
||||
<label>NCR Food Supply Crate</label>
|
||||
<description>A crate of food from the New California Republic, standard issue.</description>
|
||||
<graphicData>
|
||||
@@ -137,7 +137,7 @@
|
||||
<!-- Army Weapon Crate -->
|
||||
|
||||
<ThingDef ParentName="ResourceBase">
|
||||
<defName>FCP_Weapon_Army_Crate</defName>
|
||||
<defName>FCP_Item_NCR_Standard_Weapon_Crate</defName>
|
||||
<label>NCR Weapon Supply Crate</label>
|
||||
<description>A crate of weapons from the New California Republic, standard issue.</description>
|
||||
<graphicData>
|
||||
@@ -190,7 +190,7 @@
|
||||
<!-- Ranger Weapon Crate -->
|
||||
|
||||
<ThingDef ParentName="ResourceBase">
|
||||
<defName>FCP_Weapon_Ranger_Crate</defName>
|
||||
<defName>FCP_Item_NCR_Ranger_Weapon_Crate</defName>
|
||||
<label>NCR Weapon Supply Crate</label>
|
||||
<description>A crate of weapons from the New California Republic, standard issue.</description>
|
||||
<graphicData>
|
||||
@@ -245,7 +245,7 @@
|
||||
<!-- Army Uniform Crate -->
|
||||
|
||||
<ThingDef ParentName="ResourceBase">
|
||||
<defName>FCP_Uniform_Army_Crate</defName>
|
||||
<defName>FCP_Item_NCR_Standard_Uniform_Crate</defName>
|
||||
<label>NCR Uniform Supply Crate</label>
|
||||
<description>A crate of uniforms from the New California Republic, standard issue.</description>
|
||||
<graphicData>
|
||||
@@ -326,7 +326,7 @@
|
||||
<!-- Ranger Uniform Crate -->
|
||||
|
||||
<ThingDef ParentName="ResourceBase">
|
||||
<defName>FCP_Uniform_Ranger_Crate</defName>
|
||||
<defName>FCP_Item_NCR_Uniform_Ranger_Crate</defName>
|
||||
<label>NCR Ranger Uniform Supply Crate</label>
|
||||
<description>A crate of uniforms from the New California Republic, standard issue.</description>
|
||||
<graphicData>
|
||||
@@ -395,7 +395,7 @@
|
||||
<!-- Ranger Patrol Armor Crate -->
|
||||
|
||||
<ThingDef ParentName="ResourceBase">
|
||||
<defName>FCP_Uniform_Ranger_Patrol_Armor_Crate</defName>
|
||||
<defName>FCP_Item_NCR_Uniform_Ranger_Patrol_Armor_Crate</defName>
|
||||
<label>NCR Patrol Armor Supply Crate</label>
|
||||
<description>A crate of uniforms from the New California Republic, standard issue.</description>
|
||||
<graphicData>
|
||||
@@ -448,7 +448,7 @@
|
||||
<!-- Ranger Veteran Armor Crate -->
|
||||
|
||||
<ThingDef ParentName="ResourceBase">
|
||||
<defName>FCP_Uniform_Ranger_Veteran_Armor_Crate</defName>
|
||||
<defName>FCP_Item_NCR_Uniform_Ranger_Veteran_Armor_Crate</defName>
|
||||
<label>NCR Veteran Armor Supply Crate</label>
|
||||
<description>A crate of uniforms from the New California Republic, standard issue.</description>
|
||||
<graphicData>
|
||||
@@ -78,17 +78,17 @@
|
||||
</li>
|
||||
<li Class="ScenPart_StartingThing_Defined">
|
||||
<def>StartingThing_Defined</def>
|
||||
<thingDef>FCP_Food_Crate</thingDef>
|
||||
<thingDef>FCP_Item_NCR_Food_Crate</thingDef>
|
||||
<count>2</count>
|
||||
</li>
|
||||
<li Class="ScenPart_StartingThing_Defined">
|
||||
<def>StartingThing_Defined</def>
|
||||
<thingDef>FCP_Weapon_Army_Crate</thingDef>
|
||||
<thingDef>FCP_Item_NCR_Standard_Weapon_Crate</thingDef>
|
||||
<count>1</count>
|
||||
</li>
|
||||
<li Class="ScenPart_StartingThing_Defined">
|
||||
<def>StartingThing_Defined</def>
|
||||
<thingDef>FCP_Uniform_Army_Crate</thingDef>
|
||||
<thingDef>FCP_Item_NCR_Standard_Uniform_Crate</thingDef>
|
||||
<count>1</count>
|
||||
</li>
|
||||
<!-- <li Class="ScenPart_StartingAnimal">
|
||||
|
||||
@@ -0,0 +1,159 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<!--__________ FCP NCR Animals __________-->
|
||||
|
||||
<!--_____ Dogs _____-->
|
||||
|
||||
<!--___ Vicious Dog ___-->
|
||||
|
||||
<!--__ ThingDefs __-->
|
||||
|
||||
<!-- NCR Guard Dog -->
|
||||
|
||||
<ThingDef MayRequire="Rick.FCP.Core.Tools" ParentName="FCP_Animal_Vicious_Dog_Base">
|
||||
<defName>FCP_Animal_NCR_Guard_Dog</defName>
|
||||
<label>NCR Guard Dog</label>
|
||||
<description>Some dogs have been domesticated, even charged with guarding its owner and all thier property this animal will do so to the best of its ability. While others have been specially bred to be a true battle buddy for the NCR. Tasked with defending troops from harm in the form of dangerous chems, explosives and enemy combatants themselves.</description>
|
||||
<race>
|
||||
<wildBiomes Inherit="False" />
|
||||
</race>
|
||||
<tradeTags>
|
||||
<li>FCP_Animal_NCR_Guard_Dog</li>
|
||||
</tradeTags>
|
||||
</ThingDef>
|
||||
|
||||
<!--__ PawnKinds __-->
|
||||
|
||||
<!-- NCR Guard Dog -->
|
||||
|
||||
<PawnKindDef MayRequire="Rick.FCP.Core.Tools" ParentName="AnimalKindBase">
|
||||
<defName>FCP_Animal_NCR_Guard_Dog</defName>
|
||||
<label>NCR Guard Dog</label>
|
||||
<race>FCP_Animal_NCR_Guard_Dog</race>
|
||||
<combatPower>45</combatPower>
|
||||
<ecoSystemWeight>1</ecoSystemWeight>
|
||||
<lifeStages>
|
||||
<li>
|
||||
<label>puppy</label>
|
||||
<labelPlural>puppies</labelPlural>
|
||||
<bodyGraphicData>
|
||||
<texPath>Things/Pawn/Animal/Vicious_Dog/FCP_Dessicated_Vicious_Dog</texPath>
|
||||
<drawSize>0.95</drawSize>
|
||||
</bodyGraphicData>
|
||||
<dessicatedBodyGraphicData>
|
||||
<texPath>Things/Pawn/Animal/Vicious_Dog/FCP_Dessicated_Vicious_Dog</texPath>
|
||||
<drawSize>0.95</drawSize>
|
||||
</dessicatedBodyGraphicData>
|
||||
</li>
|
||||
<li>
|
||||
<bodyGraphicData>
|
||||
<texPath>Things/Pawn/Animal/Vicious_Dog/FCP_Vicious_Dog</texPath>
|
||||
<drawSize>1.35</drawSize>
|
||||
<shadowData>
|
||||
<volume>(0.25, 0.3, 0.25)</volume>
|
||||
<offset>(0,0,-0.15)</offset>
|
||||
</shadowData>
|
||||
</bodyGraphicData>
|
||||
<dessicatedBodyGraphicData>
|
||||
<texPath>Things/Pawn/Animal/Vicious_Dog/FCP_Dessicated_Vicious_Dog</texPath>
|
||||
<drawSize>1.35</drawSize>
|
||||
</dessicatedBodyGraphicData>
|
||||
</li>
|
||||
<li>
|
||||
<bodyGraphicData>
|
||||
<texPath>Things/Pawn/Animal/Vicious_Dog/FCP_Vicious_Dog</texPath>
|
||||
<drawSize>1.6</drawSize>
|
||||
<shadowData>
|
||||
<volume>(0.3, 0.4, 0.3)</volume>
|
||||
<offset>(0,0,-0.15)</offset>
|
||||
</shadowData>
|
||||
</bodyGraphicData>
|
||||
<dessicatedBodyGraphicData>
|
||||
<texPath>Things/Pawn/Animal/Vicious_Dog/FCP_Dessicated_Vicious_Dog</texPath>
|
||||
<drawSize>1.6</drawSize>
|
||||
</dessicatedBodyGraphicData>
|
||||
</li>
|
||||
</lifeStages>
|
||||
</PawnKindDef>
|
||||
|
||||
<!--_____ Bears _____-->
|
||||
|
||||
<!--___ California Grizzly ___-->
|
||||
|
||||
<!--__ ThingDefs __-->
|
||||
|
||||
<ThingDef ParentName="BaseBear">
|
||||
<defName>FCP_Animal_California_Grizzly</defName>
|
||||
<label>California Grizzly</label>
|
||||
<description>.</description>
|
||||
<race>
|
||||
<maxPreyBodySize Inherit="False">4</maxPreyBodySize>
|
||||
<body Inherit="False">FCP_Body_Quadruped_Animal_With_Paws_and_2_Heads</body>
|
||||
<wildness Inherit="False">0.90</wildness>
|
||||
<manhunterOnTameFailChance Inherit="False">0.80</manhunterOnTameFailChance>
|
||||
<manhunterOnDamageChance Inherit="False">0.80</manhunterOnDamageChance>
|
||||
<soundMeleeHitPawn>Pawn_Melee_BigBash_HitPawn</soundMeleeHitPawn>
|
||||
<soundMeleeHitBuilding>Pawn_Melee_BigBash_HitBuilding</soundMeleeHitBuilding>
|
||||
<soundMeleeMiss>Pawn_Melee_BigBash_Miss</soundMeleeMiss>
|
||||
<meatLabel>bear meat</meatLabel>
|
||||
</race>
|
||||
</ThingDef>
|
||||
|
||||
<!--__ PawnKinds __-->
|
||||
|
||||
<!-- California Grizzly -->
|
||||
|
||||
<PawnKindDef ParentName="BearBase">
|
||||
<defName>FCP_Animal_California_Grizzly</defName>
|
||||
<label>California Grizzly</label>
|
||||
<race>FCP_Animal_California_Grizzly</race>
|
||||
<combatPower>45</combatPower>
|
||||
<ecoSystemWeight>1</ecoSystemWeight>
|
||||
<lifeStages>
|
||||
<li>
|
||||
<bodyGraphicData>
|
||||
<texPath>Things/Pawn/Animal/California_Grizzly/FCP_California_Grizzly</texPath>
|
||||
<drawSize>1.8</drawSize>
|
||||
<shadowData>
|
||||
<volume>(0.4, 0.3, 0.3)</volume>
|
||||
<offset>(0,0,-0.2)</offset>
|
||||
</shadowData>
|
||||
</bodyGraphicData>
|
||||
<dessicatedBodyGraphicData>
|
||||
<texPath>Things/Pawn/Animal/California_Grizzly/FCP_Dessicated_California_Grizzly</texPath>
|
||||
<drawSize>1.8</drawSize>
|
||||
</dessicatedBodyGraphicData>
|
||||
</li>
|
||||
<li>
|
||||
<bodyGraphicData>
|
||||
<texPath>Things/Pawn/Animal/California_Grizzly/FCP_California_Grizzly</texPath>
|
||||
<drawSize>2.4</drawSize>
|
||||
<shadowData>
|
||||
<volume>(0.6, 0.45, 0.45)</volume>
|
||||
<offset>(0,0,-0.25)</offset>
|
||||
</shadowData>
|
||||
</bodyGraphicData>
|
||||
<dessicatedBodyGraphicData>
|
||||
<texPath>Things/Pawn/Animal/California_Grizzly/FCP_Dessicated_California_Grizzly</texPath>
|
||||
<drawSize>2.4</drawSize>
|
||||
</dessicatedBodyGraphicData>
|
||||
</li>
|
||||
<li>
|
||||
<bodyGraphicData>
|
||||
<texPath>Things/Pawn/Animal/California_Grizzly/FCP_California_Grizzly</texPath>
|
||||
<drawSize>3.1</drawSize>
|
||||
<shadowData>
|
||||
<volume>(0.8, 0.6, 0.6)</volume>
|
||||
<offset>(0,0,-0.3)</offset>
|
||||
</shadowData>
|
||||
</bodyGraphicData>
|
||||
<dessicatedBodyGraphicData>
|
||||
<texPath>Things/Pawn/Animal/California_Grizzly/FCP_Dessicated_California_Grizzly</texPath>
|
||||
<drawSize>3.1</drawSize>
|
||||
</dessicatedBodyGraphicData>
|
||||
</li>
|
||||
</lifeStages>
|
||||
</PawnKindDef>
|
||||
|
||||
</Defs>
|
||||
@@ -1,81 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<!--__________ FCP NCR Animals __________-->
|
||||
|
||||
<!--_____ Dogs _____-->
|
||||
|
||||
<!--___ Vicious Dog ___-->
|
||||
|
||||
<!--__ ThingDefs __-->
|
||||
|
||||
<!-- NCR Guard Dog -->
|
||||
|
||||
<ThingDef MayRequire="Rick.FCP.Core.Tools" ParentName="FCP_Animal_Vicious_Dog_Base">
|
||||
<defName>FCP_Animal_NCR_Guard_Dog</defName>
|
||||
<label>NCR Guard Dog</label>
|
||||
<description>Some dogs have been domesticated, even charged with guarding its owner and all thier property this animal will do so to the best of its ability. While others have been specially bred to be a true battle buddy for the NCR. Tasked with defending troops from harm in the form of dangerous chems, explosives and enemy combatants themselves.</description>
|
||||
<race>
|
||||
<wildBiomes Inherit="False">
|
||||
</wildBiomes>
|
||||
</race>
|
||||
<tradeTags>
|
||||
<li>FCP_Animal_NCR_Guard_Dog</li>
|
||||
</tradeTags>
|
||||
</ThingDef>
|
||||
|
||||
<!--__ PawnKinds __-->
|
||||
|
||||
<!-- NCR Guard Dog -->
|
||||
|
||||
<PawnKindDef MayRequire="Rick.FCP.Core.Tools" ParentName="AnimalKindBase">
|
||||
<defName>FCP_Animal_NCR_Guard_Dog</defName>
|
||||
<label>NCR Guard Dog</label>
|
||||
<race>FCP_Animal_NCR_Guard_Dog</race>
|
||||
<combatPower>45</combatPower>
|
||||
<ecoSystemWeight>1</ecoSystemWeight>
|
||||
<lifeStages>
|
||||
<li>
|
||||
<label>puppy</label>
|
||||
<labelPlural>puppies</labelPlural>
|
||||
<bodyGraphicData>
|
||||
<texPath>Things/Pawn/Animal/Vicious_Dog/FCP_Dessicated_Vicious_Dog</texPath>
|
||||
<drawSize>0.95</drawSize>
|
||||
</bodyGraphicData>
|
||||
<dessicatedBodyGraphicData>
|
||||
<texPath>Things/Pawn/Animal/Vicious_Dog/FCP_Dessicated_Vicious_Dog</texPath>
|
||||
<drawSize>0.95</drawSize>
|
||||
</dessicatedBodyGraphicData>
|
||||
</li>
|
||||
<li>
|
||||
<bodyGraphicData>
|
||||
<texPath>Things/Pawn/Animal/Vicious_Dog/FCP_Vicious_Dog</texPath>
|
||||
<drawSize>1.35</drawSize>
|
||||
<shadowData>
|
||||
<volume>(0.25, 0.3, 0.25)</volume>
|
||||
<offset>(0,0,-0.15)</offset>
|
||||
</shadowData>
|
||||
</bodyGraphicData>
|
||||
<dessicatedBodyGraphicData>
|
||||
<texPath>Things/Pawn/Animal/Vicious_Dog/FCP_Dessicated_Vicious_Dog</texPath>
|
||||
<drawSize>1.35</drawSize>
|
||||
</dessicatedBodyGraphicData>
|
||||
</li>
|
||||
<li>
|
||||
<bodyGraphicData>
|
||||
<texPath>Things/Pawn/Animal/Vicious_Dog/FCP_Vicious_Dog</texPath>
|
||||
<drawSize>1.6</drawSize>
|
||||
<shadowData>
|
||||
<volume>(0.3, 0.4, 0.3)</volume>
|
||||
<offset>(0,0,-0.15)</offset>
|
||||
</shadowData>
|
||||
</bodyGraphicData>
|
||||
<dessicatedBodyGraphicData>
|
||||
<texPath>Things/Pawn/Animal/Vicious_Dog/FCP_Dessicated_Vicious_Dog</texPath>
|
||||
<drawSize>1.6</drawSize>
|
||||
</dessicatedBodyGraphicData>
|
||||
</li>
|
||||
</lifeStages>
|
||||
</PawnKindDef>
|
||||
|
||||
</Defs>
|
||||
@@ -302,6 +302,12 @@
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
</tools>
|
||||
<comps>
|
||||
<li Class="FCPWeaponPositioner.CompProperties_PositionAttributes">
|
||||
<!-- <DraftedDrawOffset>(0.5, 0)</DraftedDrawOffset> -->
|
||||
<HeldDrawOffset>(0.5, -0.5)</HeldDrawOffset>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<!-- Hunting Rifle -->
|
||||
|
||||
@@ -45,8 +45,8 @@
|
||||
<!-- Slaves -->
|
||||
|
||||
<li Class="StockGenerator_Slaves">
|
||||
<respectPopulationIntent>false</respectPopulationIntent>
|
||||
<countRange>1~5</countRange>
|
||||
<respectPopulationIntent>true</respectPopulationIntent>
|
||||
<countRange>2~5</countRange>
|
||||
<slaveKindDef>FCP_NCR_NCRCF_Inmate</slaveKindDef>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Patch>
|
||||
|
||||
<Operation Class="PatchOperationSequence">
|
||||
<operations>
|
||||
<li Class="PatchOperationConditional">
|
||||
<xpath>Defs/WorldObjectDef[defName="Settlement"]/comps/li[@Class="FCP.Enlist.WorldObjectCompProperties_Enlist"]</xpath>
|
||||
<nomatch Class="PatchOperationAdd">
|
||||
<xpath>Defs/WorldObjectDef[defName="Settlement"]/comps</xpath>
|
||||
<value>
|
||||
<li Class="FCP.Enlist.WorldObjectCompProperties_Enlist" />
|
||||
</value>
|
||||
</nomatch>
|
||||
</li>
|
||||
</operations>
|
||||
</Operation>
|
||||
|
||||
</Patch>
|
||||
@@ -0,0 +1,87 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<LanguageData>
|
||||
|
||||
<!--__________ Enlistments with Factions Letter Text __________-->
|
||||
|
||||
<!--_____ NCR _____-->
|
||||
|
||||
<!-- Enlistment Options -->
|
||||
|
||||
<FCP_NCR_Enlist_Letter_Title>You have Enlisted into the {FACTION_name} army.</FCP_NCR_Enlist_Letter_Title>
|
||||
<FCP_NCR_Enlist_Letter_Label>Howdy, this is a message from your commanding officer. I would like to formally welcome you to the finest arny the wastes have ever seen, The {FACTION_name} Army. Be ready to make yourself available and report to any of our bases or cities to enhance your skills.\n\n You will be issued a standard salary every week for you and your troopers as well as provisions that can be picked up at our bases when you are not on patrol. The {FACTION_name} military has fine facilities in order to better train your troopers, use them wisely.\n\n If you're patroling the mojave good luck, almost makes you wish for a nuclear winter.</FCP_NCR_Enlist_Letter_Label>
|
||||
<FCP_NCR_Enlist_Button_Label>Enlist into the army of The {FACTION_name}.</FCP_NCR_Enlist_Button_Label>
|
||||
<FCP_NCR_Enlist_Button_Desc>Sign a new contract with The {FACTION_name}.</FCP_NCR_Enlist_Button_Desc>
|
||||
<FCP_NCR_Enlist_Requrements_Not_Satisfied>You need to have minimum of 10 goodwill, currently you have only {0} goodwill.</FCP_NCR_Enlist_Requrements_Not_Satisfied>
|
||||
<FCP_NCR_Enlisted_With_Key>Enlisted with: The {FACTION_name}</FCP_NCR_Enlisted_With_Key>
|
||||
<FCP_Active_Enlist_Options>Active enlist options</FCP_Active_Enlist_Options>
|
||||
|
||||
<!-- Mission Options -->
|
||||
|
||||
<FCP_NCR_Missions_Label>Tasks</FCP_NCR_Missions_Label>
|
||||
<FCP_NCR_Missions_Desc>Task descriptions</FCP_NCR_Missions_Desc>
|
||||
<FCP_NCR_Menu_Missions_Desc>While leaving the HQ you ask around about any potential tasks that need doing.</FCP_NCR_Menu_Missions_Desc>
|
||||
<FCP_NCR_Menu_Missions_Select_Quest>Select a Task: </FCP_NCR_Menu_Missions_Select_Quest>
|
||||
<FCP_NCR_Menu_Missions_Start_Quest>Start Task ({0})</FCP_NCR_Menu_Missions_Start_Quest>
|
||||
<FCP_Cancel>Cancel</FCP_Cancel>
|
||||
<FCP_NCR_Not_Enough_Money>Not enough money</FCP_NCR_Not_Enough_Money>
|
||||
|
||||
<!-- Salary Options -->
|
||||
|
||||
<FCP_NCR_Salary_Label>Wages</FCP_NCR_Salary_Label>
|
||||
<FCP_NCR_Salary_Desc>You are entitled to collect wages from this faction every 14 days.</FCP_NCR_Salary_Desc>
|
||||
|
||||
<!-- Provision Options -->
|
||||
|
||||
<FCP_NCR_Provisions_Label>Provisions</FCP_NCR_Provisions_Label>
|
||||
<FCP_NCR_Provisions_Desc>Provisions will give your caravan inventory the following every 10 days:\n\n- 6 NCR Food Crate \n- ×1 NCR Field Medic Crate</FCP_NCR_Provisions_Desc>
|
||||
|
||||
<FCP_NCR_Provisions_Label_Standard_Issue>Standard Issue</FCP_NCR_Provisions_Label_Standard_Issue>
|
||||
<FCP_NCR_Provisions_Desc_Standard_Issue>NCR standard Issue gear will arrive via your caravan inventory every 30 days:\n\n- ×2 NCR Army Weapon Crate \n- ×2 NCR Army Uniform Crate</FCP_NCR_Provisions_Desc_Standard_Issue>
|
||||
|
||||
<!-- Storage Options -->
|
||||
|
||||
<FCP_NCR_Storage_Label>Storage</FCP_NCR_Storage_Label>
|
||||
<FCP_NCR_Storage_Desc>Store items from your caravan to your faction stash. Faction stashes transfer across all of the faction's outposts and will save contents even if you are no longer enlisted.</FCP_NCR_Storage_Desc>
|
||||
<FCP_NCR_Storage_Inventory>Storage inventory</FCP_NCR_Storage_Inventory>
|
||||
<FCP_NCR_Caravan_Inventory>Caravan inventory</FCP_NCR_Caravan_Inventory>
|
||||
|
||||
<!-- Work Options -->
|
||||
|
||||
<FCP_NCR_Part_Time_Job_Label>Part-Time Job</FCP_NCR_Part_Time_Job_Label>
|
||||
<FCP_NCR_Part_Time_Job_Desc>Pull extra duties and cover shifts for your battle buddies for $12 an hour.</FCP_NCR_Part_Time_Job_Desc>
|
||||
<FCP_NCR_Hospital_Label>Hospital</FCP_NCR_Hospital_Label>
|
||||
<FCP_NCR_Hospital_Desc>Check in with the hospital of this base. This service tends to all of your troopers with industrial medicine. Immunity gain is also increased while your troopers are in the hospital.</FCP_NCR_Hospital_Desc>
|
||||
<FCP_NCR_Medical_Training_Label>Training: Medical</FCP_NCR_Medical_Training_Label>
|
||||
<FCP_NCR_Medical_Training_Desc>Train your troopers with hourly experience gain on the following skills:\n\n- Medical\n\nHourly experience gain stops when this faction is resting at night.</FCP_NCR_Medical_Training_Desc>
|
||||
<FCP_NCR_Shooting_Training_Label>Training: Ranged Combat</FCP_NCR_Shooting_Training_Label>
|
||||
<FCP_NCR_Shooting_Training_Desc>Train your troopers with hourly experience gain on the following skills:\n\n- Shooting\n\nHourly experience gain stops when this faction is resting at night.</FCP_NCR_Shooting_Training_Desc>
|
||||
<FCP_NCR_Survival_Training_Label>Training: Survival</FCP_NCR_Survival_Training_Label>
|
||||
<FCP_NCR_Survival_Training_Desc>Train your troopers with hourly experience gain on the following skills:\n\n- Animals\n- Construction\n- Cooking\n- Crafting\n- Mining\n- Plants\n\nHourly experience gain stops when this faction is resting at night.</FCP_NCR_Survival_Training_Desc>
|
||||
|
||||
<!-- Bounty Options -->
|
||||
|
||||
<FCP_NCR_Turn_In_Label>Turn in</FCP_NCR_Turn_In_Label>
|
||||
<FCP_NCR_Turn_In_Desc>Turn in suspected outlaws and criminals to NCRCF facilities.\n\n -Turning over any hostile pawns do not result in a slavery debuff-</FCP_NCR_Turn_In_Desc>
|
||||
<FCP_NCR_Turn_In_Trader_Name>New California Republic Correctional Facility Warden</FCP_NCR_Turn_In_Trader_Name>
|
||||
|
||||
<!-- Resign Options -->
|
||||
|
||||
<FCP_NCR_Resign_Menu_Text>You will resign from active duty in the NCR Army effective immediately. (-25 in relations)</FCP_NCR_Resign_Menu_Text>
|
||||
<FCP_NCR_Resign_Letter_Title>Resigned</FCP_NCR_Resign_Letter_Title>
|
||||
<FCP_NCR_Resign_Letter_Label>Resign</FCP_NCR_Resign_Letter_Label>
|
||||
<FCP_NCR_Resign_Button_Label>You have successfully resigned from active duty in the NCR Army. (-25 relations)</FCP_NCR_Resign_Button_Label>
|
||||
<FCP_NCR_Resign_Button_Desc>Leave active duty from this faction.</FCP_NCR_Resign_Button_Desc>
|
||||
<FCP_NCR_Player_Settlement_Required>Player's settlement required</FCP_NCR_Player_Settlement_Required>
|
||||
<FCP_NCR_Enlisted_To_Hostile_Faction>cannot join because you are enlisted with their enemy, {HOSTILEFACTION_name}</FCP_NCR_Enlisted_To_Hostile_Faction>
|
||||
|
||||
<!-- Kicked Out Options -->
|
||||
|
||||
<FCP_NCR_Kick_Out_Letter_Title>Kicked out</FCP_NCR_Kick_Out_Letter_Title>
|
||||
<FCP_NCR_Kick_Out_Label_Title>An order for your contract's immediate termination from service has been filed by {LEADER_nameDef}. You have been kicked out from the {FACTION_name} Army.</FCP_NCR_Kick_Out_Label_Title>
|
||||
|
||||
<!-- Reinforcement Options -->
|
||||
|
||||
<FCP_NCR_Reinforcements_Button_Label>Reinforcements</FCP_NCR_Reinforcements_Button_Label>
|
||||
<FCP_NCR_Reinforcements_Button_Desc>Call for reinforcements from your faction. Amount of troopers they send depends on your current relations.</FCP_NCR_Reinforcements_Button_Desc>
|
||||
|
||||
</LanguageData>
|
||||
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user