mirror of
https://github.com/FalloutCollaborationProject/FCP-NCR.git
synced 2026-07-27 17:00:12 -07:00
110 lines
5.0 KiB
XML
110 lines
5.0 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
|
|
<Defs>
|
|
|
|
<!--__________ Scenarios __________-->
|
|
|
|
<!--_____ NCR _____-->
|
|
|
|
<ScenarioDef>
|
|
<defName MayRequire="Rick.FCP.NCR">FCP_Scenario_Lost_Squad</defName>
|
|
<label>Lost Squad</label>
|
|
<description>Your outpost was attacked by unknown enemies. Your squad was sent off in the dead of night to get reinforcements, but you have now become lost. Will you work your way back to the NCR? Or will you stay where you are and survive as new citizens of this desolate wasteland?</description>
|
|
<scenario>
|
|
<summary>Five lost soldiers of the New California Republic attempt to start anew.</summary>
|
|
<playerFaction>
|
|
<def>PlayerFaction</def>
|
|
<factionDef>PlayerColony</factionDef>
|
|
</playerFaction>
|
|
<parts>
|
|
|
|
<!-- Config pages -->
|
|
<li Class="ScenPart_ConfigPage_ConfigureStartingPawns_KindDefs">
|
|
<def>ConfigurePawnsKindDefs</def>
|
|
<pawnChoiceCount>8</pawnChoiceCount>
|
|
<leftBehindPawnKind>FCP_NCR_Trooper</leftBehindPawnKind>
|
|
<kindCounts>
|
|
<li>
|
|
<kindDef>FCP_NCR_Officer</kindDef>
|
|
<count>1</count>
|
|
<requiredAtStart>true</requiredAtStart>
|
|
</li>
|
|
<li>
|
|
<kindDef>FCP_NCR_Trooper</kindDef>
|
|
<count>3</count>
|
|
<requiredAtStart>false</requiredAtStart>
|
|
</li>
|
|
<li>
|
|
<kindDef>FCP_NCR_Scout_Recon</kindDef>
|
|
<count>1</count>
|
|
<requiredAtStart>false</requiredAtStart>
|
|
</li>
|
|
</kindCounts>
|
|
</li>
|
|
|
|
<!-- Player starting stuff spawn method-->
|
|
<li Class="ScenPart_PlayerPawnsArriveMethod">
|
|
<def>PlayerPawnsArriveMethod</def>
|
|
<method>Standing</method>
|
|
</li>
|
|
|
|
<!-- Player pawns modifiers -->
|
|
<li Class="ScenPart_ForcedHediff">
|
|
<def>ForcedHediff</def>
|
|
<visible>false</visible>
|
|
<context>PlayerStarter</context>
|
|
<chance>0.5</chance>
|
|
<hediff>Malnutrition</hediff>
|
|
<severityRange>0.2~0.4</severityRange>
|
|
</li>
|
|
<li Class="ScenPart_SetNeedLevel">
|
|
<def>SetNeedLevel</def>
|
|
<visible>false</visible>
|
|
<context>PlayerStarter</context>
|
|
<chance>1.0</chance>
|
|
<need>Food</need>
|
|
<levelRange>0~0.1</levelRange>
|
|
</li>
|
|
|
|
<!-- Player starting things -->
|
|
<li Class="ScenPart_StartingThing_Defined">
|
|
<def>StartingThing_Defined</def>
|
|
<thingDef>FCP_Currency_NCR_Dollar</thingDef>
|
|
<count>200</count>
|
|
</li>
|
|
<li Class="ScenPart_StartingThing_Defined">
|
|
<def>StartingThing_Defined</def>
|
|
<thingDef>FCP_Currency_Caps</thingDef>
|
|
<count>100</count>
|
|
</li>
|
|
<li Class="ScenPart_StartingThing_Defined">
|
|
<def>StartingThing_Defined</def>
|
|
<thingDef>FCP_Item_NCR_Food_Crate</thingDef>
|
|
<count>2</count>
|
|
</li>
|
|
<li Class="ScenPart_StartingThing_Defined">
|
|
<def>StartingThing_Defined</def>
|
|
<thingDef>FCP_Item_NCR_Standard_Weapon_Crate</thingDef>
|
|
<count>1</count>
|
|
</li>
|
|
<li Class="ScenPart_StartingThing_Defined">
|
|
<def>StartingThing_Defined</def>
|
|
<thingDef>FCP_Item_NCR_Standard_Uniform_Crate</thingDef>
|
|
<count>1</count>
|
|
</li>
|
|
<!-- <li Class="ScenPart_StartingAnimal">
|
|
<def>StartingAnimal</def>
|
|
<count>3</count>
|
|
</li> -->
|
|
|
|
<!-- Game start dialog -->
|
|
<li Class="ScenPart_GameStartDialog">
|
|
<def>GameStartDialog</def>
|
|
<text>The enemy relentless. They came in the night, silent with blades and spears. They cut through the outpost, slashing and killing troopers as if they were killing for fun.\n\nOnly you and your squad escaped, having been sent to gather reinfrocements.\n\nAfter wandering the wastes going in what appears to be circles you find your next spot to make camp. Do you rest for the night, or stay and create a new home for yourselves?</text>
|
|
<closeSound>FCP_War_Never_Changes</closeSound>
|
|
</li>
|
|
|
|
</parts>
|
|
</scenario>
|
|
</ScenarioDef>
|
|
|
|
</Defs> |