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FCP-NCR/1.5/Defs/PawnKindDefs/PawnKinds.xml
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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--__________ Pawnkinds __________-->
<!--_____ NCR Pawnkinds _____-->
<!--___ Civilians ___-->
<!-- Engineer -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_NCR_Engineer</defName>
<label>NCR engineer</label>
<combatPower>25</combatPower>
<itemQuality>Poor</itemQuality>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelRequired>
<li>FCP_Apparel_NCR_Engineer_Jumpsuit</li>
</apparelRequired>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.15</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>10~17</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_NCR_Child</li>
<li>FCP_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_NCR_Citizen</li>
<li>FCP_Wastelander</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- NCR Citizen -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_NCR_Citizen</defName>
<label>NCR Citizen</label>
<combatPower>20</combatPower>
<itemQuality>Poor</itemQuality>
<gearHealthRange>0.5~1.8</gearHealthRange>
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<apparelMoney>400~600</apparelMoney>
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<apparelTags>
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<li>FCP_Wastelander_Apparel</li>
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</apparelTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.15</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>10~17</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_NCR_Child</li>
<li>FCP_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_NCR_Citizen</li>
<li>FCP_Wastelander</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- NCRCF Inmate -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_NCR_NCRCF_Inmate</defName>
<label>NCRCF Inmate</label>
<combatPower>25</combatPower>
<itemQuality>Poor</itemQuality>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelMoney>400~600</apparelMoney>
<apparelTags>
<li>FCP_NCRCF_Inmate</li>
</apparelTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.15</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>10~17</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_NCR_Child</li>
<li>FCP_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_NCRCF_Inmate</li>
<li>FCP_Wastelander</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
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<modExtensions>
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<li Class=" FCP.Core.ModExtension_PawnKindProperties">
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<purchasableFromTrader>True</purchasableFromTrader>
</li>
</modExtensions>
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<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- NCRCF Guard -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_NCR_NCRCF_Guard</defName>
<label>NCRCF Guard</label>
<combatPower>35</combatPower>
<itemQuality>Poor</itemQuality>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
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<apparelRequired>
<li>FCP_Apparel_NCR_Trooper_MP_Uniform</li>
<li>FCP_Apparel_NCRCF_Guard_Vest</li>
<li>FCP_Apparel_NCRCF_Guard_Helmet</li>
</apparelRequired>
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<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.15</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>10~17</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_NCR_Child</li>
<li>FCP_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_NCR_Trooper</li>
<li>FCP_NCR_Citizen</li>
<li>FCP_Wastelander</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!--___ Traders ___-->
<!-- NCRCF Guard -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_NCR_NCRCF_Warden</defName>
<label>NCRCF Warden</label>
<trader>true</trader>
<combatPower>35</combatPower>
<itemQuality>Poor</itemQuality>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
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<apparelRequired>
<li>FCP_Apparel_NCR_Trooper_MP_Uniform</li>
<li>FCP_Apparel_NCRCF_Guard_Vest</li>
<li>FCP_Apparel_NCRCF_Guard_Helmet</li>
</apparelRequired>
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<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.15</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>10~17</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_NCR_Child</li>
<li>FCP_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_NCR_Trooper</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
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<!-- Crimson Caravan Trader -->
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<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_NCR_Crimson_Caravan_Trader</defName>
<label>NCR Crimson Caravan Trader</label>
<trader>true</trader>
<combatPower>30</combatPower>
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<apparelRequired>
<li>FCP_Apparel_Caravaneer_Outfit</li>
</apparelRequired>
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<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>10~17</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_NCR_Child</li>
<li>FCP_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_NCR_Caravaneer</li>
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<li>FCP_Wasteland_Trader</li>
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</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!--___ Politicians ___-->
<!-- Ambassador -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_NCR_Ambassador</defName>
<label>NCR Ambassador</label>
<trader>true</trader>
<combatPower>30</combatPower>
<apparelMoney>400~600</apparelMoney>
<apparelTags>
<li>FCP_NCR_Ambassador</li>
</apparelTags>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>10~17</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_NCR_Child</li>
<li>FCP_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_NCR_Ambassador</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- President -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_NCR_President</defName>
<label>NCR President</label>
<factionLeader>true</factionLeader>
<combatPower>100</combatPower>
<apparelRequired>
<li>FCP_Apparel_NCR_Presidents_Suit</li>
</apparelRequired>
<!-- <weaponMoney>1000~1001</weaponMoney> -->
<initialWillRange>3~5</initialWillRange>
<initialResistanceRange>19~30</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_NCR_Child</li>
<li>FCP_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_NCR_Ambassador</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!--___ Military ___-->
<!-- NCR Trooper -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_NCR_Trooper</defName>
<label>NCR trooper</label>
<combatPower>45</combatPower>
<itemQuality>Poor</itemQuality>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelMoney>9999</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<apparelTags>
<li>FCP_NCR_Trooper</li>
</apparelTags>
<weaponMoney>9999</weaponMoney>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<disallowedTraits>
<li>Brawler</li>
</disallowedTraits>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.03</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>15~24</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_NCR_Child</li>
<li>FCP_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_NCR_Trooper</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- NCR MP -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_NCR_MP</defName>
<label>NCR Military Police</label>
<combatPower>50</combatPower>
<itemQuality>Poor</itemQuality>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelMoney>400~9999</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<apparelTags>
<li>FCP_NCR_MP</li>
</apparelTags>
<weaponMoney>9999</weaponMoney>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<disallowedTraits>
<li>Brawler</li>
</disallowedTraits>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.03</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>15~24</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_NCR_Child</li>
<li>FCP_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
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<li>FCP_NCR_MP_Trooper</li>
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</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- NCR Scout Recon -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_NCR_Scout_Recon</defName>
<label>NCR 1st Recon Scout</label>
<combatPower>65</combatPower>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelMoney>9999</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<apparelTags>
<li>FCP_NCR_Trooper_Recon</li>
</apparelTags>
<weaponMoney>9999</weaponMoney>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
<li>FCP_NCR_Hunting_Rifle</li>
</weaponTags>
<disallowedTraits>
<li>Brawler</li>
</disallowedTraits>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.03</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>17~25</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_NCR_Child</li>
<li>FCP_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_NCR_Recon_Trooper</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- NCR Heavy Trooper -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_NCR_Trooper_Heavy</defName>
<label>NCR Heavy Trooper</label>
<combatPower>70</combatPower>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelMoney>9999</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<apparelTags>
<li>FCP_NCR_Trooper_Heavy</li>
</apparelTags>
<weaponMoney>9999</weaponMoney>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<disallowedTraits>
<li>Brawler</li>
</disallowedTraits>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.03</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>17~25</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_NCR_Child</li>
<li>FCP_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_NCR_Trooper</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<forcedTraits>
<Psychopath/>
</forcedTraits>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- NCR Officer -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_NCR_Officer</defName>
<label>NCR Officer</label>
<combatPower>45</combatPower>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelMoney>400~600</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<apparelTags>
<li>FCP_NCR_Trooper</li>
</apparelTags>
<apparelRequired>
<li>FCP_Apparel_NCR_Beret</li>
</apparelRequired>
<weaponMoney>9999</weaponMoney>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<disallowedTraits>
<li>Brawler</li>
</disallowedTraits>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.03</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>17~25</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_NCR_Child</li>
<li>FCP_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_NCR_Trooper</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- General -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_NCR_General</defName>
<label>NCR General</label>
<combatPower>190</combatPower>
<apparelMoney>9999</apparelMoney>
<apparelTags>
<li>FCP_NCR_General</li>
</apparelTags>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<weaponMoney>9999</weaponMoney>
<weaponTags>
<li>FCP_NCR_Ranger_Sequoia</li>
</weaponTags>
<initialWillRange>3~5</initialWillRange>
<initialResistanceRange>19~30</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_NCR_Child</li>
<li>FCP_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_NCR_Trooper</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- Ranger Volunteer -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_NCR_Ranger_Volunteer</defName>
<label>NCR ranger</label>
<combatPower>50</combatPower>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelTags>
<li>FCP_NCR_Ranger_Casual</li>
</apparelTags>
<apparelMoney>9999</apparelMoney>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.15</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>10~17</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_NCR_Child</li>
<li>FCP_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_NCR_Ranger</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- NCR Ranger Patrol -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_NCR_Ranger_Patrolman</defName>
<label>NCR Ranger</label>
<combatPower>65</combatPower>
<gearHealthRange>0.5~1.8</gearHealthRange>
<apparelMoney>9999</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<apparelTags>
<li>FCP_NCR_Ranger_Patrol</li>
</apparelTags>
<weaponMoney>9999</weaponMoney>
<weaponTags>
<li>FCP_NCR_Service_Rifle</li>
</weaponTags>
<disallowedTraits>
<li>Brawler</li>
</disallowedTraits>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.03</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>17~25</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_NCR_Child</li>
<li>FCP_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_NCR_Ranger</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- NCR Veteran Ranger -->
<PawnKindDef ParentName="FCP_NCRkindBase">
<defName>FCP_NCR_Ranger_Veteran</defName>
<label>NCR Veteran Ranger</label>
<combatPower>80</combatPower>
<gearHealthRange>0.5~1.8</gearHealthRange>
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<apparelMoney>1</apparelMoney>
<apparelRequired>
<li>FCP_Apparel_NCR_Veteran_Ranger_Helmet</li>
<li>FCP_Apparel_NCR_Ranger_Veteran_Duster</li>
<li>FCP_Apparel_NCR_Ranger_Veteran_Armor</li>
<li>FCP_Apparel_NCR_Ranger_Veteran_Uniform</li>
</apparelRequired>
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<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<weaponMoney>9999</weaponMoney>
<weaponTags>
<li>FCP_NCR_Ranger_Sequoia</li>
<li>FCP_NCR_Anti_Material_Rifle</li>
</weaponTags>
<disallowedTraits>
<li>Brawler</li>
</disallowedTraits>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.03</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>17~25</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_NCR_Child</li>
<li>FCP_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_NCR_Ranger</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
</Defs>