Various Fixes
@@ -3,6 +3,38 @@
|
||||
|
||||
<!--__________ Backstories __________-->
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||||
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<!--_____ Unique _____-->
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||||
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||||
<!--___ Adult ___-->
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||||
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||||
<!-- Ranger Rick -->
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||||
<BackstoryDef>
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||||
<defName>FCP_Ranger_Rick</defName>
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||||
<identifier>FCP_Ranger_Rick</identifier>
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||||
<slot>Adulthood</slot>
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||||
<title>Wandering Ranger</title>
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||||
<titleShort>Wandering Ranger</titleShort>
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||||
<description>[PAWN_nameDef] was part of the elite fighting force that joined the NCR, the Desert Rangers. [PAWN_pronoun] excels in ranged combat and has quite a few other survival skills, owed to years of service in and around the wasteland. [PAWN_nameDef] hasn't always made the smartest choices, but always seems to talk [PAWN_possessive] way out of trouble. With a revolver and a smolder [PAWN_nameDef] wanders the wastes looking for the next settlement to help, and accidently bring into harms way...</description>
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||||
<skillGains>
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<Shooting>9</Shooting>
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<Melee>2</Melee>
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<Intellectual>-2</Intellectual>
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<Social>8</Social>
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<Animals>2</Animals>
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<Cooking>-4</Cooking>
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</skillGains>
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<workDisables>Cleaning</workDisables>
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<requiredWorkTags>Violent</requiredWorkTags>
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<spawnCategories>
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<li>FCP_Ranger_Rick</li>
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</spawnCategories>
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<bodyTypeFemale>Female</bodyTypeFemale>
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<bodyTypeMale>Male</bodyTypeMale>
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<possessions>
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</possessions>
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</BackstoryDef>
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<!--_____ Factions _____-->
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<!--___ NCR ___-->
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||||
@@ -4,9 +4,9 @@
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<CultureDef>
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||||
<defName>FCP_NCR_Californian</defName>
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||||
<label>New Californian</label>
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<description>Description</description>
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<pawnNameMaker>NamerPersonCorunan</pawnNameMaker>
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||||
<pawnNameMakerFemale>NamerPersonCorunan</pawnNameMakerFemale>
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<description>Culture of those in the New California Republic.</description>
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||||
<pawnNameMaker>FCP_Western_Namer_Male</pawnNameMaker>
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<pawnNameMakerFemale>FCP_Western_Namer_Female</pawnNameMakerFemale>
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<ideoNameMaker MayRequire="Ludeon.RimWorld.Ideology">NamerIdeoAstropolitan</ideoNameMaker>
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<deityNameMaker MayRequire="Ludeon.RimWorld.Ideology">NamerDeityAstropolitan</deityNameMaker>
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<deityTypeMaker MayRequire="Ludeon.RimWorld.Ideology">DeityTypeMakerAstropolitan</deityTypeMaker>
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@@ -1,6 +1,10 @@
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||||
<?xml version="1.0" encoding="UTF-8"?>
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<Defs>
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<!--__________ Memes __________-->
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<!-- Old World Blues -->
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<MemeDef>
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<defName>FCP_Meme_OldWorldBlues</defName>
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<label>Old World Blues</label>
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@@ -11,97 +15,107 @@
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<randomizationSelectionWeightFactor>0</randomizationSelectionWeightFactor>
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||||
<hiddenInChooseMemes>true</hiddenInChooseMemes>
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<requireOne>
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<li><li>Cannibalism_Abhorrent</li></li>
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||||
<li><li>NutrientPasteEating_Disgusting</li></li>
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<li><li>Corpses_Ugly</li></li>
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||||
<li><li>InsectMeatEating_Despised_Classic</li></li>
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<li><li>Lovin_Free</li></li>
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||||
<li><li>MarriageName_UsuallyMans</li></li>
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||||
<li><li>SpouseCount_Male_MaxOne</li></li>
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||||
<li><li>SpouseCount_Female_MaxOne</li></li>
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||||
<li><li>Charity_Worthwhile</li></li>
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||||
<li><li>DrugUse_MedicalOrSocial</li></li>
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||||
<li><li>FungusEating_Despised</li></li>
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||||
<li><li>IdeoDiversity_Standard</li></li>
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||||
<li><li>Nudity_Male_UncoveredGroinDisapproved</li></li>
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<li><li>Nudity_Female_UncoveredGroinOrChestDisapproved</li></li>
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<li><li>OrganUse_HorribleSellOK</li></li>
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<li><li>Execution_HorribleIfInnocent</li></li>
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||||
<li><li>Research_Normal</li></li>
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||||
<li><li>Skullspike_Disapproved</li></li>
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<li><li>Slavery_Disapproved</li></li>
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||||
<li><li>Blinding_Horrible</li></li>
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||||
<li><li>Scarification_Horrible</li></li>
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||||
<li><li>Cannibalism_Abhorrent</li></li>
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<li><li>NutrientPasteEating_Disgusting</li></li>
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<li><li>Corpses_Ugly</li></li>
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||||
<li><li>InsectMeatEating_Despised_Classic</li></li>
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||||
<li><li>Lovin_Free</li></li>
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<li><li>MarriageName_UsuallyMans</li></li>
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<li><li>SpouseCount_Male_MaxOne</li></li>
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<li><li>SpouseCount_Female_MaxOne</li></li>
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||||
<li><li>Charity_Worthwhile</li></li>
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||||
<li><li>DrugUse_MedicalOrSocial</li></li>
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||||
<li><li>FungusEating_Despised</li></li>
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||||
<li><li>IdeoDiversity_Standard</li></li>
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||||
<li><li>Nudity_Male_UncoveredGroinDisapproved</li></li>
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||||
<li><li>Nudity_Female_UncoveredGroinOrChestDisapproved</li></li>
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||||
<li><li>OrganUse_HorribleSellOK</li></li>
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||||
<li><li>Execution_HorribleIfInnocent</li></li>
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||||
<li><li>Research_Normal</li></li>
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||||
<li><li>Skullspike_Disapproved</li></li>
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||||
<li><li>Slavery_Disapproved</li></li>
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||||
<li><li>Blinding_Horrible</li></li>
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||||
<li><li>Scarification_Horrible</li></li>
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||||
</requireOne>
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||||
</MemeDef>
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||||
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||||
<!-- Desert Rangers -->
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||||
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<MemeDef>
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<defName>FCP_Meme_Rangers</defName>
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<label>Desert Rangers</label>
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||||
<description>TBD</description>
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||||
<iconPath>World_Icon/NCR_Icon/FCP_NCR_World_Icon</iconPath>
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||||
<iconPath>UI/Roles/FCP_Desert_Ranger</iconPath>
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||||
<groupDef>Misc</groupDef>
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||||
<impact>2</impact>
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||||
<randomizationSelectionWeightFactor>0</randomizationSelectionWeightFactor>
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||||
<hiddenInChooseMemes>true</hiddenInChooseMemes>
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||||
<requireOne>
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||||
<li><li>FCP_IdeoRole_Ranger</li></li>
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||||
<li>
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<li>FCP_IdeoRole_Ranger</li>
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||||
</li>
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||||
</requireOne>
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</MemeDef>
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||||
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<PreceptDef ParentName="PreceptRoleMultiBase">
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||||
<defName>FCP_IdeoRole_Ranger</defName>
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||||
<label>Desert Ranger</label>
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||||
<description>A special ideoligious status focusing on ranged combat to the exclusion of all else. This specialized role gives increased accuracy and the ability to boost the shooting abilities of nearby allies. Holders of this role will refuse to do many kinds of non-shooting-related work.</description>
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||||
<iconPath>UI/Roles/SpecialistShooting</iconPath>
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||||
<nameMaker>NamerRoleShooter</nameMaker>
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||||
<roleRequirements>
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||||
<li Class="RoleRequirement_MinSkillAny">
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||||
<skills>
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||||
<Shooting>12</Shooting>
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||||
</skills>
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||||
</li>
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||||
</roleRequirements>
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||||
<roleRequiredWorkTags>
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||||
<li>Shooting</li>
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||||
<li>Violent</li>
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||||
</roleRequiredWorkTags>
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||||
<roleTags><li>ShootingSpecialist</li></roleTags>
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||||
<requiredMemes>
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||||
<li>FCP_Meme_Rangers</li>
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||||
</requiredMemes>
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||||
<roleEffects>
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||||
<!--<li Class="RoleEffect_NoMeleeWeapons" />-->
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||||
<li Class="RoleEffect_PawnStatOffset">
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||||
<statDef>ShootingAccuracyPawn</statDef>
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||||
<modifier>7</modifier>
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||||
</li>
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||||
<li Class="RoleEffect_PawnStatOffset">
|
||||
<statDef>AimingDelayFactor</statDef>
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||||
<modifier>-0.5</modifier>
|
||||
</li>
|
||||
</roleEffects>
|
||||
<grantedAbilities>
|
||||
<li>MarksmanCommand</li>
|
||||
</grantedAbilities>
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||||
<displayOrderInImpact>2</displayOrderInImpact>
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||||
<roleDisabledWorkTags>
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||||
<li>PlantWork</li>
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||||
<li>Mining</li>
|
||||
<li>Cleaning</li>
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||||
</roleDisabledWorkTags>
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||||
<roleApparelRequirements>
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||||
<li>
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||||
<requirement>
|
||||
<bodyPartGroupsMatchAny>
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||||
<li>UpperHead</li>
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||||
</bodyPartGroupsMatchAny>
|
||||
<requiredDefs>
|
||||
<li>Apparel_Tailcap</li>
|
||||
</requiredDefs>
|
||||
</requirement>
|
||||
</li>
|
||||
</roleApparelRequirements>
|
||||
</PreceptDef>
|
||||
<!--__________ Precepts __________-->
|
||||
|
||||
<!-- Desert Ranger -->
|
||||
|
||||
<PreceptDef ParentName="PreceptRoleMultiBase">
|
||||
<defName>FCP_IdeoRole_Ranger</defName>
|
||||
<label>Desert Ranger</label>
|
||||
<description>.</description>
|
||||
<iconPath>UI/Roles/FCP_Desert_Ranger</iconPath>
|
||||
<nameMaker>NamerRoleShooter</nameMaker>
|
||||
<roleRequirements>
|
||||
<li Class="RoleRequirement_MinSkillAny">
|
||||
<skills>
|
||||
<Shooting>12</Shooting>
|
||||
</skills>
|
||||
</li>
|
||||
</roleRequirements>
|
||||
<roleRequiredWorkTags>
|
||||
<li>Shooting</li>
|
||||
<li>Violent</li>
|
||||
</roleRequiredWorkTags>
|
||||
<roleTags>
|
||||
<li>ShootingSpecialist</li>
|
||||
</roleTags>
|
||||
<requiredMemes>
|
||||
<li>FCP_Meme_Rangers</li>
|
||||
</requiredMemes>
|
||||
<roleEffects>
|
||||
<!--<li Class="RoleEffect_NoMeleeWeapons" />-->
|
||||
<li Class="RoleEffect_PawnStatOffset">
|
||||
<statDef>ShootingAccuracyPawn</statDef>
|
||||
<modifier>7</modifier>
|
||||
</li>
|
||||
<li Class="RoleEffect_PawnStatOffset">
|
||||
<statDef>AimingDelayFactor</statDef>
|
||||
<modifier>-0.5</modifier>
|
||||
</li>
|
||||
</roleEffects>
|
||||
<grantedAbilities>
|
||||
<li>MarksmanCommand</li>
|
||||
</grantedAbilities>
|
||||
<displayOrderInImpact>2</displayOrderInImpact>
|
||||
<roleDisabledWorkTags>
|
||||
<li>PlantWork</li>
|
||||
<li>Mining</li>
|
||||
<li>Cleaning</li>
|
||||
</roleDisabledWorkTags>
|
||||
<roleApparelRequirements>
|
||||
<li>
|
||||
<requirement>
|
||||
<bodyPartGroupsMatchAny>
|
||||
<li>UpperHead</li>
|
||||
</bodyPartGroupsMatchAny>
|
||||
<requiredDefs>
|
||||
<li>Apparel_Tailcap</li>
|
||||
</requiredDefs>
|
||||
</requirement>
|
||||
</li>
|
||||
</roleApparelRequirements>
|
||||
</PreceptDef>
|
||||
|
||||
</Defs>
|
||||
@@ -3,22 +3,6 @@
|
||||
|
||||
<!--__________ Pawnkinds __________-->
|
||||
|
||||
<!--_____ Base _____-->
|
||||
|
||||
<!--___ NCR Base ___-->
|
||||
|
||||
<PawnKindDef Name="FCP_NCRkindBase" Abstract="True">
|
||||
<race>Human</race>
|
||||
<defaultFactionType>FCP_Faction_NCR</defaultFactionType>
|
||||
<maxGenerationAge>60</maxGenerationAge>
|
||||
<chemicalAddictionChance>0</chemicalAddictionChance>
|
||||
<invNutrition>2.7</invNutrition>
|
||||
<invFoodDef>MealSurvivalPack</invFoodDef>
|
||||
<disallowedTraits>
|
||||
<li>Nudist</li>
|
||||
</disallowedTraits>
|
||||
</PawnKindDef>
|
||||
|
||||
<!--_____ NCR Pawnkinds _____-->
|
||||
|
||||
<!--___ Civilians ___-->
|
||||
@@ -120,11 +104,11 @@
|
||||
</categoriesAdulthood>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<modExtensions>
|
||||
<li Class=" FCP.Core.PawnKindProperties">
|
||||
<purchasableFromTrader>True</purchasableFromTrader>
|
||||
</li>
|
||||
</modExtensions>
|
||||
<modExtensions>
|
||||
<li Class=" FCP.Core.PawnKindProperties">
|
||||
<purchasableFromTrader>True</purchasableFromTrader>
|
||||
</li>
|
||||
</modExtensions>
|
||||
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
|
||||
</PawnKindDef>
|
||||
|
||||
@@ -203,7 +187,7 @@
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||||
</PawnKindDef>
|
||||
|
||||
<!-- Crimson Caravan Trader -->
|
||||
|
||||
|
||||
<PawnKindDef ParentName="FCP_NCRkindBase">
|
||||
<defName>FCP_NCR_Crimson_Caravan_Trader</defName>
|
||||
<label>NCR Crimson Caravan Trader</label>
|
||||
@@ -627,10 +611,13 @@
|
||||
<label>NCR Veteran Ranger</label>
|
||||
<combatPower>80</combatPower>
|
||||
<gearHealthRange>0.5~1.8</gearHealthRange>
|
||||
<apparelMoney>9999</apparelMoney>
|
||||
<apparelTags>
|
||||
<li>FCP_NCR_Ranger_Veteran</li>
|
||||
</apparelTags>
|
||||
<apparelMoney>1</apparelMoney>
|
||||
<apparelRequired>
|
||||
<li>FCP_Apparel_NCR_Veteran_Ranger_Helmet</li>
|
||||
<li>FCP_Apparel_NCR_Ranger_Veteran_Duster</li>
|
||||
<li>FCP_Apparel_NCR_Ranger_Veteran_Armor</li>
|
||||
<li>FCP_Apparel_NCR_Ranger_Veteran_Uniform</li>
|
||||
</apparelRequired>
|
||||
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
|
||||
<weaponMoney>9999</weaponMoney>
|
||||
<weaponTags>
|
||||
|
||||
@@ -601,7 +601,7 @@
|
||||
<defName>FCP_Apparel_NCR_Ranger_Veteran_Duster</defName>
|
||||
<description>A duster often worn by the rangers. It’s main use is to protect the wearer against the sun and temperatures of the Mojave Desert, but it’s thick enough to provide additional protection in a firefight as well.</description>
|
||||
<techLevel>Industrial</techLevel>
|
||||
<label>NCR Veteran Ranger Uniform</label>
|
||||
<label>NCR Veteran Ranger Duster</label>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>FCP_NCR_Ranger_Elite_Corps</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
|
||||
@@ -1317,4 +1317,142 @@
|
||||
</apparel>
|
||||
</ThingDef>
|
||||
|
||||
<!--__________ Uniques __________-->
|
||||
|
||||
<!--_____ Ranger Rick _____-->
|
||||
|
||||
<!-- Ranger Rick Outfit-->
|
||||
|
||||
<ThingDef ParentName="ApparelBase">
|
||||
<defName>FCP_Apparel_Ranger_Ricks_Uniform</defName>
|
||||
<description>A set of clothes made from tough materials such as leathers. Seems as though this one is stronger and tougher than standard uniforms. The standard pants have also been replaced by a pair of worn blue jeans and the shirt has been dyed. The name Rick has also been scribbled on the standard NCR item tag on the inside of the shirt.</description>
|
||||
<techLevel>Industrial</techLevel>
|
||||
<label>Ranger Ricks' Uniform</label>
|
||||
<graphicData>
|
||||
<texPath>Apparel/Custom/Ranger_Rick/Uniform/FCP_Ranger_Rick_Uniform</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<thingCategories>
|
||||
<li>ApparelArmor</li>
|
||||
</thingCategories>
|
||||
<statBases>
|
||||
<MarketValue>2000</MarketValue>
|
||||
<MaxHitPoints>300</MaxHitPoints>
|
||||
<Mass>3.0</Mass>
|
||||
<ArmorRating_Sharp>0.15</ArmorRating_Sharp>
|
||||
<ArmorRating_Blunt>0.10</ArmorRating_Blunt>
|
||||
<ArmorRating_Heat>0.10</ArmorRating_Heat>
|
||||
<Insulation_Cold>7</Insulation_Cold>
|
||||
<Insulation_Heat>12</Insulation_Heat>
|
||||
<EquipDelay>1.0</EquipDelay>
|
||||
</statBases>
|
||||
<smeltable>false</smeltable>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
|
||||
<li>Legs</li>
|
||||
<li>Shoulders</li>
|
||||
<li>Arms</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Apparel/Custom/Ranger_Rick/Uniform/FCP_Ranger_Rick_Uniform</wornGraphicPath>
|
||||
<layers>
|
||||
<li>OnSkin</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>FCP_Ranger_Rick</li>
|
||||
</tags>
|
||||
<defaultOutfitTags>
|
||||
<li>FCP_Ranger_Rick</li>
|
||||
</defaultOutfitTags>
|
||||
</apparel>
|
||||
</ThingDef>
|
||||
|
||||
<!-- Ranger Ricks' Armor -->
|
||||
|
||||
<ThingDef ParentName="ApparelBase">
|
||||
<defName>FCP_Apparel_Ranger_Ricks_Armor</defName>
|
||||
<description>A combat vest composed of the chestplate of a combat armor. It’s often worn by the rangers and offers formidable protection. Its biggest drawback is that it only covers the torso, leaving the appendages unprotected. This set appears to have been customized with extra padding, and a heat resistant coating on the chestpiece. You can also make out a fant name scratched onto the neckpiece normally where unit designations go. "Ranger Rick"</description>
|
||||
<techLevel>Industrial</techLevel>
|
||||
<label>Ranger Ricks' Armor</label>
|
||||
<graphicData>
|
||||
<texPath>Apparel/Custom/Ranger_Rick/Armor/FCP_Ranger_Rick_Armor</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<thingCategories>
|
||||
<li>ApparelArmor</li>
|
||||
</thingCategories>
|
||||
<statBases>
|
||||
<MarketValue>2000</MarketValue>
|
||||
<MaxHitPoints>350</MaxHitPoints>
|
||||
<Mass>4.4</Mass>
|
||||
<ArmorRating_Sharp>1.30</ArmorRating_Sharp>
|
||||
<ArmorRating_Blunt>0.55</ArmorRating_Blunt>
|
||||
<ArmorRating_Heat>0.40</ArmorRating_Heat>
|
||||
<EquipDelay>1.0</EquipDelay>
|
||||
</statBases>
|
||||
<smeltable>false</smeltable>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
|
||||
<li>Neck</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Apparel/Custom/Ranger_Rick/Armor/FCP_Ranger_Rick_Armor</wornGraphicPath>
|
||||
<layers>
|
||||
<li>Middle</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>FCP_Ranger_Rick</li>
|
||||
</tags>
|
||||
<defaultOutfitTags>
|
||||
<li>FCP_Ranger_Rick</li>
|
||||
</defaultOutfitTags>
|
||||
</apparel>
|
||||
</ThingDef>
|
||||
|
||||
<!-- Ranger Ricks' Duster -->
|
||||
|
||||
<ThingDef ParentName="ApparelBase">
|
||||
<defName>FCP_Apparel_Ranger_Ricks_Duster</defName>
|
||||
<description>A duster often worn by the rangers. It’s main use is to protect the wearer against the sun and temperatures of the Mojave Desert, but it’s thick enough to provide additional protection in a firefight as well. This one looks a bit rougher than most, having seen a lot of action. The colors are also different from those of the NCR Veterans, it has a darker brown color. It also has the badge of the Desert Rangers still pinned on the chest. A relic of a bygone era. On the inside of the duster someone has hurridly written "Rick".</description>
|
||||
<techLevel>Industrial</techLevel>
|
||||
<label>Ranger Ricks' Duster</label>
|
||||
<graphicData>
|
||||
<texPath>Apparel/Custom/Ranger_Rick/Duster/FCP_Ranger_Rick_Duster</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<thingCategories>
|
||||
<li>ApparelArmor</li>
|
||||
</thingCategories>
|
||||
<statBases>
|
||||
<MarketValue>2000</MarketValue>
|
||||
<MaxHitPoints>300</MaxHitPoints>
|
||||
<Mass>2.2</Mass>
|
||||
<ArmorRating_Sharp>0.18</ArmorRating_Sharp>
|
||||
<ArmorRating_Blunt>0.16</ArmorRating_Blunt>
|
||||
<ArmorRating_Heat>0.10</ArmorRating_Heat>
|
||||
<Insulation_Cold>3</Insulation_Cold>
|
||||
<Insulation_Heat>8</Insulation_Heat>
|
||||
<EquipDelay>1.0</EquipDelay>
|
||||
</statBases>
|
||||
<smeltable>false</smeltable>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
|
||||
<li>Shoulders</li>
|
||||
<li>Arms</li>
|
||||
<li>Neck</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Apparel/Custom/Ranger_Rick/Duster/FCP_Ranger_Rick_Duster</wornGraphicPath>
|
||||
<layers>
|
||||
<li>Shell</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>FCP_Ranger_Rick</li>
|
||||
</tags>
|
||||
<defaultOutfitTags>
|
||||
<li>FCP_Ranger_Rick</li>
|
||||
</defaultOutfitTags>
|
||||
</apparel>
|
||||
</ThingDef>
|
||||
|
||||
</Defs>
|
||||
@@ -488,6 +488,9 @@
|
||||
<Insulation_Heat>2</Insulation_Heat>
|
||||
<EquipDelay>1.5</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<ToxicEnvironmentResistance MayRequire="Ludeon.RimWorld.Biotech">0.90</ToxicEnvironmentResistance>
|
||||
</equippedStatOffsets>
|
||||
<costList>
|
||||
<Steel>50</Steel>
|
||||
</costList>
|
||||
@@ -508,4 +511,48 @@
|
||||
</apparel>
|
||||
</ThingDef>
|
||||
|
||||
<!--_____ Uniques _____-->
|
||||
|
||||
<!-- Ranger Ricks' Helmet -->
|
||||
|
||||
<ThingDef ParentName="HatBase">
|
||||
<defName>FCP_Apparel_Ranger_Ricks_Helmet</defName>
|
||||
<label>Ranger Ricks' Helmet</label>
|
||||
<description>An enclosed military helmet with built-in low light optics and a gas mask worn by NCR Rangers. It offers better protection in comparison to the Trooper helmet but is significantly rarer. This version seems to have the enhanced low vis optics added in as well as a paint job. Theres a name written on the standard NCR item tag "Rick" as well as the words "FORGIVE ME MASHED" painted on the front of the helmet. Makes you wonder what happend to this Mashed person...</description>
|
||||
<techLevel>Industrial</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Apparel/Custom/Ranger_Rick/Helmet/FCP_Ranger_Rick_Helmet</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<MarketValue>2000</MarketValue>
|
||||
<MaxHitPoints>120</MaxHitPoints>
|
||||
<Mass>1.0</Mass>
|
||||
<ArmorRating_Sharp>0.85</ArmorRating_Sharp>
|
||||
<ArmorRating_Blunt>0.45</ArmorRating_Blunt>
|
||||
<ArmorRating_Heat>0.46</ArmorRating_Heat>
|
||||
<Insulation_Heat>2</Insulation_Heat>
|
||||
<EquipDelay>1.5</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<ToxicEnvironmentResistance MayRequire="Ludeon.RimWorld.Biotech">1.0</ToxicEnvironmentResistance>
|
||||
</equippedStatOffsets>
|
||||
<smeltable>false</smeltable>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>UpperHead</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Apparel/Custom/Ranger_Rick/Helmet/FCP_Ranger_Rick_Helmet</wornGraphicPath>
|
||||
<layers>
|
||||
<li>Overhead</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>FCP_Ranger_Rick</li>
|
||||
</tags>
|
||||
<defaultOutfitTags>
|
||||
<li>FCP_Ranger_Rick</li>
|
||||
</defaultOutfitTags>
|
||||
</apparel>
|
||||
</ThingDef>
|
||||
|
||||
</Defs>
|
||||
@@ -8,7 +8,7 @@
|
||||
<!-- 5.56 Bullet -->
|
||||
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_556mm</defName>
|
||||
<defName>FCP_Bullet_556mm</defName>
|
||||
<label>556mm Bullet</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/Bullet_Small</texPath>
|
||||
@@ -23,10 +23,27 @@
|
||||
|
||||
<!--_____ Revolvers _____-->
|
||||
|
||||
<!-- Ranger Ricks "Big Iron" Bullet -->
|
||||
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>FCP_Bullet_Ranger_Ricks_Big_Iron_Revolver</defName>
|
||||
<label>Ranger Ricks "Big Iron" Bullet</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/Bullet_Small</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>Bullet</damageDef>
|
||||
<damageAmountBase>24</damageAmountBase>
|
||||
<stoppingPower>6</stoppingPower>
|
||||
<speed>78</speed>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<!-- Ranger Sequoia Bullet -->
|
||||
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_Ranger_Sequoia</defName>
|
||||
<defName>FCP_Bullet_Ranger_Sequoia</defName>
|
||||
<label>Ranger Sequoia Bullet</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/Bullet_Small</texPath>
|
||||
@@ -45,7 +62,7 @@
|
||||
<!-- Anti-Material Rifle -->
|
||||
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_AMR</defName>
|
||||
<defName>FCP_Bullet_AMR</defName>
|
||||
<label>AMR Bullet</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/Bullet_big</texPath>
|
||||
|
||||
@@ -3,6 +3,69 @@
|
||||
|
||||
<!--__________ NCR Faction Weapons __________-->
|
||||
|
||||
<!--_____ Uniques _____-->
|
||||
|
||||
<!-- Ranger Ricks "Big Iron" Revolver -->
|
||||
|
||||
<ThingDef ParentName="BaseGun">
|
||||
<defName>FCP_Gun_Ranger_Ricks_Big_Iron_Revolver</defName>
|
||||
<label>"Big Iron"</label>
|
||||
<description>.</description>
|
||||
<graphicData>
|
||||
<texPath>Weapons/Custom/Ranger_Rick/FCP_Ranger_Ricks_Revolver_Big_Iron</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<uiIconScale>1.4</uiIconScale>
|
||||
<soundInteract>Interact_Revolver</soundInteract>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
<statBases>
|
||||
<MarketValue>5000</MarketValue>
|
||||
<Mass>2.5</Mass>
|
||||
<AccuracyTouch>0.75</AccuracyTouch>
|
||||
<AccuracyShort>0.75</AccuracyShort>
|
||||
<AccuracyMedium>0.85</AccuracyMedium>
|
||||
<AccuracyLong>0.80</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>1.7</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<smeltable>false</smeltable>
|
||||
<weaponTags>
|
||||
<li>FCP_Ranger_Rick</li>
|
||||
</weaponTags>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>FCP_Bullet_Ranger_Ricks_Big_Iron_Revolver</defaultProjectile>
|
||||
<warmupTime>0.5</warmupTime>
|
||||
<range>35</range>
|
||||
<soundCast>Shot_Revolver</soundCast>
|
||||
<soundCastTail>GunTail_Light</soundCastTail>
|
||||
<muzzleFlashScale>10</muzzleFlashScale>
|
||||
</li>
|
||||
</verbs>
|
||||
<tools>
|
||||
<li>
|
||||
<label>grip</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>11</power>
|
||||
<cooldownTime>1.6</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>barrel</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>12</power>
|
||||
<cooldownTime>1.6</cooldownTime>
|
||||
</li>
|
||||
</tools>
|
||||
</ThingDef>
|
||||
|
||||
<!--_____ Assault Rifles _____-->
|
||||
|
||||
<!-- Service Rifle -->
|
||||
@@ -51,7 +114,7 @@
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_556mm</defaultProjectile>
|
||||
<defaultProjectile>FCP_Bullet_556mm</defaultProjectile>
|
||||
<warmupTime>1.0</warmupTime>
|
||||
<range>27.9</range>
|
||||
<burstShotCount>2</burstShotCount>
|
||||
@@ -132,7 +195,7 @@
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_Ranger_Sequoia</defaultProjectile>
|
||||
<defaultProjectile>FCP_Bullet_Ranger_Sequoia</defaultProjectile>
|
||||
<warmupTime>0.6</warmupTime>
|
||||
<range>30</range>
|
||||
<soundCast>Shot_Revolver</soundCast>
|
||||
@@ -212,7 +275,7 @@
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_AMR</defaultProjectile>
|
||||
<defaultProjectile>FCP_Bullet_AMR</defaultProjectile>
|
||||
<warmupTime>2.8</warmupTime>
|
||||
<range>58.9</range>
|
||||
<soundCast>Shot_BoltActionRifle</soundCast>
|
||||
|
||||
|
After Width: | Height: | Size: 11 KiB |
|
After Width: | Height: | Size: 8.5 KiB |
|
After Width: | Height: | Size: 8.6 KiB |
|
After Width: | Height: | Size: 9.2 KiB |
|
After Width: | Height: | Size: 7.8 KiB |
|
After Width: | Height: | Size: 7.3 KiB |
|
After Width: | Height: | Size: 7.9 KiB |
|
After Width: | Height: | Size: 9.8 KiB |
|
After Width: | Height: | Size: 9.9 KiB |
|
After Width: | Height: | Size: 11 KiB |
|
After Width: | Height: | Size: 7.5 KiB |