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https://github.com/FalloutCollaborationProject/FCP-NCR.git
synced 2026-07-27 17:00:12 -07:00
Fixed pawngroups
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@@ -140,7 +140,7 @@
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<li>Siege</li>
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</disallowedStrategies>
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<options>
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<FCP_NCR_Scout_Recon>6</FCP_NCR_Scout_Recon>
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<FCP_NCR_Scout_Recon>8</FCP_NCR_Scout_Recon>
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<FCP_NCR_Officer>1</FCP_NCR_Officer>
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<FCP_NCR_President>1</FCP_NCR_President>
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</options>
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@@ -159,7 +159,7 @@
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<li>Siege</li>
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</disallowedStrategies>
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<options>
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<FCP_NCR_Trooper_Heavy>5</FCP_NCR_Trooper_Heavy>
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<FCP_NCR_Trooper_Heavy>10</FCP_NCR_Trooper_Heavy>
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<FCP_NCR_President>1</FCP_NCR_President>
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</options>
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</li>
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@@ -178,7 +178,7 @@
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</disallowedStrategies>
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<options>
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<FCP_NCR_Trooper>5</FCP_NCR_Trooper>
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<FCP_NCR_Ranger_Volunteer>3</FCP_NCR_Ranger_Volunteer>
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<FCP_NCR_Ranger_Volunteer>8</FCP_NCR_Ranger_Volunteer>
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<FCP_NCR_President>1</FCP_NCR_President>
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</options>
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</li>
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@@ -197,7 +197,7 @@
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</disallowedStrategies>
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<options>
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<FCP_NCR_Trooper>5</FCP_NCR_Trooper>
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<FCP_NCR_Ranger_Patrolman>5</FCP_NCR_Ranger_Patrolman>
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<FCP_NCR_Ranger_Patrolman>8</FCP_NCR_Ranger_Patrolman>
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<FCP_NCR_President>1</FCP_NCR_President>
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</options>
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</li>
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@@ -216,7 +216,7 @@
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</disallowedStrategies>
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<options>
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<FCP_NCR_Trooper>2</FCP_NCR_Trooper>
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<FCP_NCR_Ranger_Veteran>3</FCP_NCR_Ranger_Veteran>
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<FCP_NCR_Ranger_Veteran>8</FCP_NCR_Ranger_Veteran>
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<FCP_NCR_President>1</FCP_NCR_President>
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</options>
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</li>
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@@ -271,7 +271,6 @@
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</carriers>
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<guards>
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<FCP_NCR_Citizen>5</FCP_NCR_Citizen>
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<FCP_NCR_President>1</FCP_NCR_President>
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</guards>
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</li>
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@@ -290,7 +289,6 @@
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</carriers>
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<guards>
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<FCP_NCR_NCRCF_Guard>4</FCP_NCR_NCRCF_Guard>
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<FCP_NCR_President>1</FCP_NCR_President>
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</guards>
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</li>
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@@ -136,11 +136,12 @@
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<combatPower>35</combatPower>
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<itemQuality>Poor</itemQuality>
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<gearHealthRange>0.5~1.8</gearHealthRange>
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<apparelMoney>400~600</apparelMoney>
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<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
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<apparelTags>
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<li>FCP_NCRCF_Guard</li>
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</apparelTags>
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<apparelRequired>
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<li>FCP_Apparel_NCR_Trooper_MP_Uniform</li>
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<li>FCP_Apparel_NCRCF_Guard_Vest</li>
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<li>FCP_Apparel_NCRCF_Guard_Helmet</li>
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</apparelRequired>
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<techHediffsMoney>50~50</techHediffsMoney>
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<techHediffsTags>
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<li>Poor</li>
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@@ -174,7 +175,6 @@
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<trader>true</trader>
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<combatPower>35</combatPower>
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<itemQuality>Poor</itemQuality>
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<apparelMoney>400~600</apparelMoney>
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<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
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<apparelRequired>
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<li>FCP_Apparel_NCR_Trooper_MP_Uniform</li>
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@@ -196,20 +196,19 @@
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</categoriesChildhood>
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<categoriesAdulthood>
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<li>FCP_NCR_Trooper</li>
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<li>FCP_NCR_Citizen</li>
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<li>FCP_Wastelander</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
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<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
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</PawnKindDef>
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<!-- Crimson Caravan Trader -->
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<PawnKindDef ParentName="FCP_NCRkindBase">
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<defName>FCP_NCR_Crimson_Caravan_Trader</defName>
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<label>NCR Crimson Caravan Trader</label>
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<trader>true</trader>
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<combatPower>30</combatPower>
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<apparelMoney>400~600</apparelMoney>
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<apparelRequired>
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<li>FCP_Apparel_Caravaneer_Outfit</li>
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</apparelRequired>
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@@ -223,6 +222,7 @@
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</categoriesChildhood>
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<categoriesAdulthood>
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<li>FCP_NCR_Caravaneer</li>
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<li>FCP_Wasteland_Trader</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
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@@ -370,7 +370,6 @@
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<wornGraphicPath>Apparel/NCR_Troopers/NCR_Trooper_MP_Uniform/FCP_NCR_MP_Uniform</wornGraphicPath>
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<layers>
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<li>OnSkin</li>
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<li>Middle</li>
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</layers>
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<tags>
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<li>FCP_NCR_MP</li>
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@@ -9,7 +9,7 @@
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<!-- NCRCF Guard Helmet -->
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<ThingDef ParentName="ArmorHelmetMakeableBase" Name="FCP_NCR_Trooper_Helmet">
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<ThingDef ParentName="ArmorHelmetMakeableBase">
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<defName>FCP_Apparel_NCRCF_Guard_Helmet</defName>
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<label>NCRCF Guard Helmet</label>
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<description>A riot helmet once worn by the guards of the NCRCF. Like many other parts of their gear, it has been apprehended by the Powder Gangers. It offers good protection, especially against blunt damage.</description>
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