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Add extensive holotape content and terminal defs
Introduces a full holotape content expansion for 1.6, including new company, faction, government, misc, and personal holotape definition files with paired ThingDefs. Adds core holotape infrastructure (base item, category, read-thought, and designator dropdown group), and adds new wall-mounted terminal building defs that support holotape extraction and hacking rewards.
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<DesignatorDropdownGroupDef>
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<defName>FCP_Holotapes</defName>
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</DesignatorDropdownGroupDef>
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</Defs>
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--__________ Holotape Thing Categories __________-->
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<ThingCategoryDef>
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<defName>FCP_Holotapes</defName>
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<label>holotapes</label>
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<parent>Manufactured</parent>
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<iconPath>Things/Items/Techprints/FCP_Techprint_Holotape_Orange</iconPath>
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</ThingCategoryDef>
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</Defs>
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--__________ Wall Terminals __________-->
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<!-- Wall Terminal Base -->
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<ThingDef Name="WallTerminalBase" ParentName="TerminalBase" Abstract="True">
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<altitudeLayer>BuildingOnTop</altitudeLayer>
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<placeWorkers>
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<li>FCP.Core.Buildings.PlaceWorker_OnWall</li>
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<li>PlaceWorker_PreventInteractionSpotOverlap</li>
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</placeWorkers>
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<tickerType>Normal</tickerType>
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</ThingDef>
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<!-- Old Wall Terminal -->
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<ThingDef ParentName="WallTerminalBase">
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<defName>FCP_Production_Old_Wall_Terminal</defName>
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<label>Old Wall Terminal</label>
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<description>A rusted pre-war computer terminal mounted to a wall. Can be used to research holotapes and may still contain data from before the war. Cannot be moved or claimed once placed.</description>
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<graphicData>
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<texPath>Things/Building/Production/FCP_Terminals/FCP_Wall_Mounted_Terminal/FCP_Old_Terminal_Wall_Off</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(1.5,1.5)</drawSize>
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<drawOffset>(0,0.4,-0.35)</drawOffset>
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<damageData>
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<cornerTL>Damage/Corner</cornerTL>
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<cornerTR>Damage/Corner</cornerTR>
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</damageData>
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</graphicData>
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<statBases>
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<MaxHitPoints>150</MaxHitPoints>
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<Cleanliness>-5</Cleanliness>
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</statBases>
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<comps>
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<li Class="FCP.Core.Buildings.CompProperties_Terminal">
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<poweredOnTexPath>Things/Building/Production/FCP_Terminals/FCP_Wall_Mounted_Terminal/FCP_Old_Terminal_Wall_On</poweredOnTexPath>
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<poweredOffTexPath>Things/Building/Production/FCP_Terminals/FCP_Wall_Mounted_Terminal/FCP_Old_Terminal_Wall_Off</poweredOffTexPath>
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<canExtractHolotape>true</canExtractHolotape>
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<holotapeDropChance>0.1</holotapeDropChance>
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</li>
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<li Class="FCP.Core.Buildings.CompProperties_TerminalHacking">
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<wordLength>6</wordLength>
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<maxAttempts>4</maxAttempts>
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<lockoutDurationHours>6</lockoutDurationHours>
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<wordCount>12</wordCount>
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<rewardPool>
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<li>Silver</li>
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<li>ComponentIndustrial</li>
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<li>Steel</li>
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</rewardPool>
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</li>
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</comps>
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</ThingDef>
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<!-- Clean Wall Terminal -->
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<ThingDef ParentName="WallTerminalBase">
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<defName>FCP_Production_Clean_Wall_Terminal</defName>
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<label>Clean Wall Terminal</label>
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<description>A well-preserved pre-war computer terminal mounted to a wall. Can be used to research holotapes and may still contain data from before the war. Cannot be moved or claimed once placed.</description>
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<graphicData>
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<texPath>Things/Building/Production/FCP_Terminals/FCP_Wall_Mounted_Terminal/FCP_Clean_Terminal_Wall_Off</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(1.5,1.5)</drawSize>
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<drawOffset>(0,0.4,-0.35)</drawOffset>
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<damageData>
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<cornerTL>Damage/Corner</cornerTL>
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<cornerTR>Damage/Corner</cornerTR>
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</damageData>
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</graphicData>
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<statBases>
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<MaxHitPoints>200</MaxHitPoints>
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<Cleanliness>0</Cleanliness>
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</statBases>
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<comps>
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<li Class="FCP.Core.Buildings.CompProperties_Terminal">
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<poweredOnTexPath>Things/Building/Production/FCP_Terminals/FCP_Wall_Mounted_Terminal/FCP_Clean_Terminal_Wall_On</poweredOnTexPath>
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<poweredOffTexPath>Things/Building/Production/FCP_Terminals/FCP_Wall_Mounted_Terminal/FCP_Clean_Terminal_Wall_Off</poweredOffTexPath>
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<canExtractHolotape>true</canExtractHolotape>
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<holotapeDropChance>0.1</holotapeDropChance>
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</li>
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<li Class="FCP.Core.Buildings.CompProperties_TerminalHacking">
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<wordLength>9</wordLength>
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<maxAttempts>4</maxAttempts>
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<lockoutDurationHours>12</lockoutDurationHours>
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<wordCount>15</wordCount>
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<rewardPool>
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<li>ComponentIndustrial</li>
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<li>ComponentSpacer</li>
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<li>Plasteel</li>
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<li>Gold</li>
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</rewardPool>
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</li>
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</comps>
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</ThingDef>
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</Defs>
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--__________ Holotape Base __________-->
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<ThingDef Name="FCP_HolotapeBase" Abstract="True">
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<thingClass>ThingWithComps</thingClass>
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<category>Item</category>
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<drawerType>MapMeshOnly</drawerType>
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<tickerType>Never</tickerType>
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<altitudeLayer>Item</altitudeLayer>
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<passability>PassThroughOnly</passability>
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<selectable>true</selectable>
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<pathCost>15</pathCost>
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<useHitPoints>true</useHitPoints>
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<statBases>
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<MaxHitPoints>50</MaxHitPoints>
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<Mass>0.1</Mass>
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<Flammability>1.0</Flammability>
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<DeteriorationRate>2</DeteriorationRate>
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<Beauty>-2</Beauty>
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</statBases>
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<thingCategories>
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<li>FCP_Holotapes</li>
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</thingCategories>
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<alwaysHaulable>true</alwaysHaulable>
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<comps>
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<li Class="CompProperties_Forbiddable"/>
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</comps>
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<graphicData>
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<texPath>Things/Items/Techprints/FCP_Techprint_Holotape_Orange</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<tradeTags>
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<li>ExoticMisc</li>
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</tradeTags>
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<thingSetMakerTags>
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<li>RewardStandardMidFreq</li>
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</thingSetMakerTags>
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</ThingDef>
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</Defs>
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--__________ Holotape Thoughts __________-->
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<!-- Read Holotape -->
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<ThoughtDef>
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<defName>FCP_ReadHolotape</defName>
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<thoughtClass>Thought_Memory</thoughtClass>
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<durationDays>1</durationDays>
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<stackLimit>3</stackLimit>
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<stackedEffectMultiplier>0.75</stackedEffectMultiplier>
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<stages>
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<li>
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<label>read holotape</label>
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<description>I learned something from that old recording. Fascinating stuff.</description>
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<baseMoodEffect>3</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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</Defs>
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