mirror of
https://github.com/FalloutCollaborationProject/FCP-Energy-Weapons.git
synced 2026-07-27 17:02:12 -07:00
Adjusted damage and armor penetration values for energy bullets to better balance weapon effectiveness. Increased cooldowns and warmup times for various gauss weapons to slow their rate of fire. Added a missing HeldDrawOffset comp to the Plasma Defender and reorganized unique plasma weapon section for clarity.
96 lines
3.0 KiB
XML
96 lines
3.0 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--__________ Laser Bullets __________-->
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<!-- Laser -->
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<ThingDef ParentName="BaseBullet">
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<defName>FCP_Bullet_Laser</defName>
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<label>Laser Shot</label>
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<graphicData>
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<texPath>Things/Projectile/FCP_Laser</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<projectile>
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<damageDef>FCP_Damage_Laser_Burn</damageDef>
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<damageAmountBase>21</damageAmountBase>
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<armorPenetrationBase>0.28</armorPenetrationBase>
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<speed>70</speed>
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</projectile>
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</ThingDef>
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<!-- MF Breeder -->
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<ThingDef ParentName="BaseBullet">
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<defName>FCP_Bullet_MF_Breeder</defName>
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<label>Laser Shot</label>
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<graphicData>
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<texPath>Things/Projectile/FCP_Laser</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<projectile>
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<damageDef>FCP_Damage_Laser_Burn</damageDef>
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<damageAmountBase>12</damageAmountBase>
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<armorPenetrationBase>1.2</armorPenetrationBase>
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<speed>65</speed>
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</projectile>
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</ThingDef>
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<!-- Laser S -->
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<ThingDef ParentName="BaseBullet">
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<defName>FCP_Bullet_Laser_S</defName>
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<label>Laser Shot</label>
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<graphicData>
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<texPath>Things/Projectile/FCP_Laser_S</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<projectile>
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<damageDef>FCP_Damage_Laser_Burn</damageDef>
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<damageAmountBase>25</damageAmountBase>
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<armorPenetrationBase>0.35</armorPenetrationBase>
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<speed>75</speed>
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</projectile>
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</ThingDef>
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<!--__________ Plasma Bullets __________-->
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<!-- Plasma Cast -->
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<ThingDef ParentName="BaseBullet">
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<defName>FCP_Bullet_Plasma</defName>
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<label>Plasma Cast</label>
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<graphicData>
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<texPath>Things/Projectile/FCP_Plasma</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<projectile>
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<damageDef>FCP_Damage_Plasma_Burn</damageDef>
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<damageAmountBase>27</damageAmountBase>
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<armorPenetrationBase>0.50</armorPenetrationBase>
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<speed>55</speed>
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</projectile>
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</ThingDef>
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<!--__________ Gauss Bullets __________-->
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<!-- Gauss 2mm EC -->
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<ThingDef ParentName="BaseBullet">
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<defName>FCP_Bullet_Gauss</defName>
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<label>2mm EC Round</label>
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<graphicData>
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<texPath>Things/Projectile/Bullet_Small</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<projectile>
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<damageDef>Bullet</damageDef>
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<damageAmountBase>22</damageAmountBase>
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<armorPenetrationBase>0.75</armorPenetrationBase>
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<speed>100</speed>
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<stoppingPower>2.5</stoppingPower>
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</projectile>
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</ThingDef>
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</Defs> |