Files
FCP-Energy-Weapons/1.6/Defs/WeaponDefs/ThingDefs_Energy_Bullets.xml
T
RickGrymes 1da68237ba Rebalance energy and gauss weapon stats
Adjusted damage and armor penetration values for energy bullets to better balance weapon effectiveness. Increased cooldowns and warmup times for various gauss weapons to slow their rate of fire. Added a missing HeldDrawOffset comp to the Plasma Defender and reorganized unique plasma weapon section for clarity.
2026-01-07 04:24:55 -06:00

96 lines
3.0 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--__________ Laser Bullets __________-->
<!-- Laser -->
<ThingDef ParentName="BaseBullet">
<defName>FCP_Bullet_Laser</defName>
<label>Laser Shot</label>
<graphicData>
<texPath>Things/Projectile/FCP_Laser</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>FCP_Damage_Laser_Burn</damageDef>
<damageAmountBase>21</damageAmountBase>
<armorPenetrationBase>0.28</armorPenetrationBase>
<speed>70</speed>
</projectile>
</ThingDef>
<!-- MF Breeder -->
<ThingDef ParentName="BaseBullet">
<defName>FCP_Bullet_MF_Breeder</defName>
<label>Laser Shot</label>
<graphicData>
<texPath>Things/Projectile/FCP_Laser</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>FCP_Damage_Laser_Burn</damageDef>
<damageAmountBase>12</damageAmountBase>
<armorPenetrationBase>1.2</armorPenetrationBase>
<speed>65</speed>
</projectile>
</ThingDef>
<!-- Laser S -->
<ThingDef ParentName="BaseBullet">
<defName>FCP_Bullet_Laser_S</defName>
<label>Laser Shot</label>
<graphicData>
<texPath>Things/Projectile/FCP_Laser_S</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>FCP_Damage_Laser_Burn</damageDef>
<damageAmountBase>25</damageAmountBase>
<armorPenetrationBase>0.35</armorPenetrationBase>
<speed>75</speed>
</projectile>
</ThingDef>
<!--__________ Plasma Bullets __________-->
<!-- Plasma Cast -->
<ThingDef ParentName="BaseBullet">
<defName>FCP_Bullet_Plasma</defName>
<label>Plasma Cast</label>
<graphicData>
<texPath>Things/Projectile/FCP_Plasma</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>FCP_Damage_Plasma_Burn</damageDef>
<damageAmountBase>27</damageAmountBase>
<armorPenetrationBase>0.50</armorPenetrationBase>
<speed>55</speed>
</projectile>
</ThingDef>
<!--__________ Gauss Bullets __________-->
<!-- Gauss 2mm EC -->
<ThingDef ParentName="BaseBullet">
<defName>FCP_Bullet_Gauss</defName>
<label>2mm EC Round</label>
<graphicData>
<texPath>Things/Projectile/Bullet_Small</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>Bullet</damageDef>
<damageAmountBase>22</damageAmountBase>
<armorPenetrationBase>0.75</armorPenetrationBase>
<speed>100</speed>
<stoppingPower>2.5</stoppingPower>
</projectile>
</ThingDef>
</Defs>