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<?xml version="1.0" encoding="UTF-8"?>
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<Defs>
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<!--__________ Energy Weapon Filths __________-->
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<!--_____ Laser Weapon Filth _____-->
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<!-- Ash Pile -->
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<ThingDef ParentName="BaseFilth">
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<defName>FG_Filth_AshPile</defName>
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<label>Ash Pile</label>
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<altitudeLayer>Projectile</altitudeLayer>
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<statBases>
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<Beauty>-12</Beauty>
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<Cleanliness>-15</Cleanliness>
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</statBases>
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<graphicData>
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<graphicClass>Graphic_Random</graphicClass>
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<texPath>Things/Filth/Ash_Pile</texPath>
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<drawSize>1.5</drawSize>
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<onGroundRandomRotateAngle>0</onGroundRandomRotateAngle>
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</graphicData>
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<filth>
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<cleaningWorkToReduceThickness>70</cleaningWorkToReduceThickness>
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<canFilthAttach>true</canFilthAttach>
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</filth>
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</ThingDef>
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<!--_____ Plasma Weapon Filth _____-->
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<!-- Goo Pile -->
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<ThingDef ParentName="BaseFilth">
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<defName>FG_Filth_Goop</defName>
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<label>goop</label>
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<altitudeLayer>Projectile</altitudeLayer>
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<statBases>
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<Beauty>-12</Beauty>
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<Cleanliness>-15</Cleanliness>
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</statBases>
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<graphicData>
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<graphicClass>Graphic_Random</graphicClass>
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<texPath>Things/Filth/Goop_Pile</texPath>
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<drawSize>1</drawSize>
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<onGroundRandomRotateAngle>0</onGroundRandomRotateAngle>
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</graphicData>
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<filth>
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<cleaningWorkToReduceThickness>70</cleaningWorkToReduceThickness>
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<canFilthAttach>true</canFilthAttach>
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</filth>
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</ThingDef>
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</Defs>
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