diff --git a/1.5/Defs/DamageDefs/Energy_Weapon_DamageDefs.xml b/1.5/Defs/DamageDefs/Energy_Weapon_DamageDefs.xml new file mode 100644 index 0000000..6ac5109 --- /dev/null +++ b/1.5/Defs/DamageDefs/Energy_Weapon_DamageDefs.xml @@ -0,0 +1,67 @@ + + + + + + + + + + + FCP_Damage_Plasma_Burn + FalloutCore.PlasmaBurn + + false + false + false + true + {0} has been burned to death by plasma. + FCP_Hediff_Plasma_Burn + Heat + 2 + 15 + 0.6 + 15 + BlastFlame + (1, 0.7, 0.7) + (1, 1, 0.7) + Explosion_Flame + Damage_Flame + false + + + + + + + + FCP_Damage_Laser_Burn + FalloutCore.LaserBurn + + false + false + false + true + {0} has been laser burned to death. + FCP_Hediff_Laser_Burn + Heat + 15 + 10 + 0 + 15 + BlastFlame + (1, 0.7, 0.7) + (1, 1, 0.7) + Explosion_Flame + Damage_Flame + false + + + + + + + + + + \ No newline at end of file diff --git a/1.5/Defs/HediffDefs/Energy_Weapon_HediffDefs.xml b/1.5/Defs/HediffDefs/Energy_Weapon_HediffDefs.xml new file mode 100644 index 0000000..0508916 --- /dev/null +++ b/1.5/Defs/HediffDefs/Energy_Weapon_HediffDefs.xml @@ -0,0 +1,76 @@ + + + + + + + + + + + FCP_Hediff_Plasma_Burn + + a plasma burn + A plasma burn with minimal pain. + +
  • + bandaged + tended + tended +
  • +
  • + 0.30 +
  • +
  • + plasma burn scar +
  • +
    + + 0.0042 + 0.00625 + true + Burned off + Burned out + +
    + + + + + + + FCP_Hediff_Laser_Burn + + a laser burn + A laser burn with minimal pain. + +
  • + bandaged + tended + tended +
  • +
  • + 0.30 +
  • +
  • + laser burn scar +
  • +
    + + 0.0042 + 0.00625 + true + Burned off + Burned out + +
    + + + + + + + + + +
    \ No newline at end of file diff --git a/1.5/Defs/ThingDefs_Filth/ThingDefs_Filth.xml b/1.5/Defs/ThingDefs_Filth/ThingDefs_Filth.xml new file mode 100644 index 0000000..2ab2c6e --- /dev/null +++ b/1.5/Defs/ThingDefs_Filth/ThingDefs_Filth.xml @@ -0,0 +1,54 @@ + + + + + + + + + + + FG_Filth_AshPile + + Projectile + + -12 + -15 + + + Graphic_Random + Things/Filth/Ash_Pile + 1.5 + 0 + + + 70 + true + + + + + + + + + FG_Filth_Goop + + Projectile + + -12 + -15 + + + Graphic_Random + Things/Filth/Goop_Pile + 1 + 0 + + + 70 + true + + + + \ No newline at end of file diff --git a/1.5/Defs/ThingDefs_Weapons/ThingDefs_Energy_Bullets.xml b/1.5/Defs/ThingDefs_Weapons/ThingDefs_Energy_Bullets.xml new file mode 100644 index 0000000..302bbf7 --- /dev/null +++ b/1.5/Defs/ThingDefs_Weapons/ThingDefs_Energy_Bullets.xml @@ -0,0 +1,76 @@ + + + + + + + + + FCP_Bullet_Laser + + + Things/Projectile/FCP_Laser + Graphic_Single + + + FCP_Damage_Laser_Burn + 18 + 0.4 + 70 + + + + + + + FCP_Bullet_MF_Breeder + + + Things/Projectile/FCP_Laser + Graphic_Single + + + FCP_Damage_Laser_Burn + 12 + 0.4 + 65 + + + + + + + FCP_Bullet_Laser_S + + + Things/Projectile/FCP_Laser_S + Graphic_Single + + + FCP_Damage_Laser_Burn + 20 + 0.8 + 75 + + + + + + + + + FCP_Bullet_Plasma + + + Things/Projectile/FCP_Plasma + Graphic_Single + + + FCP_Damage_Plasma_Burn + 18 + 1.5 + 55 + + + + \ No newline at end of file diff --git a/1.5/Defs/ThingDefs_Weapons/ThingDefs_Laser_Weapons.xml b/1.5/Defs/ThingDefs_Weapons/ThingDefs_Laser_Weapons.xml index c1f3e07..7dec4ca 100644 --- a/1.5/Defs/ThingDefs_Weapons/ThingDefs_Laser_Weapons.xml +++ b/1.5/Defs/ThingDefs_Weapons/ThingDefs_Laser_Weapons.xml @@ -11,7 +11,7 @@ The AEP7 laser pistol comes with a generous battery size, tight shot grouping at range, resilience to extended use, and fairly decent damage output, it is a very good choice for a sidearm and is used extensively in this role by the Brotherhood of Steel and the Enclave. Like other energy weapons, the laser pistol has the ability to reduce enemies to piles of steaming ash. Spacer - Laser/FCP_Laser_Pistol + Things/Weapons/Laser/FCP_Laser_Pistol Graphic_Single Interact_ChargeRifle @@ -25,7 +25,7 @@ 1.4 - ChargedShot + FCP_Tools_Laser_Weapon_Manufacturing 6 @@ -51,7 +51,7 @@
  • Verb_Shoot true - Bullet_Laser + FCP_Bullet_Laser 1.0 17.0 Shot_Laser @@ -93,7 +93,7 @@ This unique laser pistol once belonged to a man who murdered people for their sunset sarsaparilla star bottle caps. It’s coloured red, looks scratched and worn and its focus adjustment knob was replaced with a bottle cap. Despite its ramshackle appearance, it’s projectiles hit extremely hard, but it fires much slower than the standard laser pistol. Spacer - Laser/FCP_Pew_Pew + Things/Weapons/Laser/FCP_Pew_Pew Graphic_Single Interact_ChargeRifle @@ -107,7 +107,7 @@ 1.6 - ChargedShot + FCP_Tools_Laser_Weapon_Manufacturing 7 @@ -133,7 +133,7 @@
  • Verb_Shoot true - Bullet_Laser + FCP_Bullet_Laser 1.0 15.0 Shot_Laser @@ -175,7 +175,7 @@ A staple of the pre-war armed forces, the laser rifle has become a somewhat unusual sight in the wasteland, especially one in good condition. They emit a concentrated beam of coherent light capable of severely damaging what- or whoever it was aimed at. Spacer - Laser/FCP_Laser_Rifle + Things/Weapons/Laser/FCP_Laser_Rifle Graphic_Single Interact_ChargeRifle @@ -189,7 +189,7 @@ 0.88 - ChargedShot + FCP_Tools_Laser_Weapon_Manufacturing 8 @@ -215,7 +215,7 @@
  • Verb_Shoot true - Bullet_Laser + FCP_Bullet_Laser 1.0 25.9 Shot_Laser @@ -257,7 +257,7 @@ A unique, light grey prototype laser rifle with orange trims. It also has two circuit chips taped to its stock, which are connected to the rest of the weapon via wires. Its beams do a lot more damage and are of green color. Spacer - Laser/FCP_AER14_Prototype + Things/Weapons/Laser/FCP_AER14_Prototype Graphic_Single Interact_ChargeRifle @@ -271,7 +271,7 @@ 1.25 - ChargedShot + FCP_Tools_Laser_Weapon_Manufacturing 10 @@ -297,7 +297,7 @@
  • Verb_Shoot true - Bullet_Laser + FCP_Bullet_Laser 1.5 30 Shot_Laser @@ -339,7 +339,7 @@ The tri-beam laser rifle appears to be a shortened laser rifle with a different emitter at its tip. It fires three beams of laser at once, serving as a high-tech alternative to shotguns. Like less advanced shotguns, the tri-beam laser rifle is best suited for combat over short ranges. Spacer - Laser/FCP_Tri_Beam_Laser_Rifle + Things/Weapons/Laser/FCP_Tri_Beam_Laser_Rifle Graphic_Single Interact_ChargeRifle @@ -353,7 +353,7 @@ 1.8 - ChargedShot + FCP_Tools_Laser_Weapon_Manufacturing 8 @@ -379,7 +379,7 @@
  • Verb_Shoot true - Bullet_Laser + FCP_Bullet_Laser 1.0 17.9 9 @@ -423,7 +423,7 @@ A huge and heavy laser weapon reminiscent of Minigun and popular with the Brotherhood of Steel. Its individual shots do little damage, but this is entirely compensated by its extremely high rate of fire. It excels at the same areas as the Minigun, providing suppressing fire over short and medium distances. Spacer - Laser/FCP_Gatling_Laser + Things/Weapons/Laser/FCP_Gatling_Laser_mkII Graphic_Single Interact_ChargeRifle @@ -437,7 +437,7 @@ 1.9 - ChargedShot + FCP_Tools_Laser_Weapon_Manufacturing 9 @@ -463,7 +463,7 @@
  • Verb_Shoot true - Bullet_Laser + FCP_Bullet_Laser 1.50 30.9 10 @@ -507,7 +507,7 @@ The Sprtel-Wood 9700 is a high-speed Gatling laser that shoots green lasers. It has an ammunition capacity of 90 electron charge packs and moderate weapon spread. The Sprtel-Wood 9700 can inflict 16 damage per hit in good condition, but it has a slightly below-average critical hit chance for an automatic weapon. Spacer - Laser/FCP_Sprtel_Wood_9700a + Things/Weapons/Laser/FCP_Sprtel_Wood_9700a Graphic_Single Interact_ChargeRifle @@ -521,7 +521,7 @@ 1.9 - ChargedShot + FCP_Tools_Laser_Weapon_Manufacturing 9 @@ -547,7 +547,7 @@
  • Verb_Shoot true - Bullet_Laser_S + FCP_Bullet_Laser_S 1.50 30.9 10 @@ -591,7 +591,7 @@ The laser rapid capacitor weapon is a strange gun that mimics a submachinegun. The unique feature of the RCW is the addition of a drum magazine, which gives this weapon its unique look, high rate of fire, and name. This weapon exhibits moderate accuracy due to a high spread for a laser weapon, making it useful for taking down enemies at almost any range. Spacer - Laser/FCP_Laser_RCW + Things/Weapons/Laser/FCP_Laser_RCW Graphic_Single Interact_ChargeRifle @@ -605,7 +605,7 @@ 1.9 - ChargedShot + FCP_Tools_Laser_Weapon_Manufacturing 7 @@ -631,7 +631,7 @@
  • Verb_Shoot true - Bullet_Laser + FCP_Bullet_Laser 1.9 20.9 9 @@ -675,7 +675,7 @@ The recharger pistol is a compact version of the recharger rifle, featuring a microfusion breeder that replenishes its ammunition automatically, no reloading required. While it can fire rapidly, the projectiles do less damage compared to a laser pistol. The breeder generates ammunition at a slow rate, meaning it can shoot bursts of projectiles fast, but there is considerable time in between those bursts. It is generally cheaper and more portable than the recharger rifle. Spacer - Laser/FCP_Recharger_Rifle + Things/Weapons/Laser/FCP_Recharger_Rifle Graphic_Single Interact_ChargeRifle @@ -689,7 +689,7 @@ 0.8 - ChargedShot + FCP_Tools_Laser_Weapon_Manufacturing 8 @@ -715,7 +715,7 @@
  • Verb_Shoot true - Bullet_MF_Breeder + FCP_Bullet_MF_Breeder 1.0 25.9 18 @@ -754,7 +754,7 @@ The recharger rifle was the first energy weapon featuring a microfusion breeder. It replenishes its ammunition automatically, no reloading required. However, the underlying technology wasn’t very sophisticated yet. It can fire rapidly, but the projectiles do significantly less damage compared to a laser rifle. The inefficient breeder generates ammunition at a slow rate, meaning it can shoot bursts of projectiles fast, but there is a considerably time in between those bursts. At least it usually is a lot cheaper than a laser rifle. Spacer - Laser/FCP_Recharger_Pistol + Things/Weapons/Laser/FCP_Recharger_Pistol Graphic_Single Interact_ChargeRifle @@ -768,7 +768,7 @@ 0.8 - ChargedShot + FCP_Tools_Laser_Weapon_Manufacturing 8 @@ -794,7 +794,7 @@
  • Verb_Shoot true - Bullet_MF_Breeder + FCP_Bullet_MF_Breeder 1.0 16.9 14 @@ -833,7 +833,7 @@ This recharger pistol is the second version of a self-charging weapon, with effectively limitless ammunition. It is a more advanced and compact version of the recharger rifle, which is fitted with a microfusion breeder that provides virtually limitless power, as well as a 10-shot charge capacity. It takes 0.3 seconds to recharge one shot, and three seconds are required to recover from a fully discharged state. It will not recharge unless equipped and is not automatically charged when drawn. This causes a delay before the first shot can be fired. Spacer - Laser/FCP_MF_hyperbreeder_Alpha + Things/Weapons/Laser/FCP_MF_hyperbreeder_Alpha Graphic_Single Interact_ChargeRifle @@ -847,7 +847,7 @@ 0.8 - ChargedShot + FCP_Tools_Laser_Weapon_Manufacturing 8 @@ -873,7 +873,7 @@
  • Verb_Shoot true - Bullet_MF_Breeder + FCP_Bullet_MF_Breeder 1.0 20.9 14 diff --git a/1.5/Defs/ThingDefs_Weapons/ThingDefs_Plasma_Weapons.xml b/1.5/Defs/ThingDefs_Weapons/ThingDefs_Plasma_Weapons.xml index 49598d6..2035e26 100644 --- a/1.5/Defs/ThingDefs_Weapons/ThingDefs_Plasma_Weapons.xml +++ b/1.5/Defs/ThingDefs_Weapons/ThingDefs_Plasma_Weapons.xml @@ -15,7 +15,7 @@ inflicting massive damage. Spacer - Plasma/FCP_Plasma_Pistol + Things/Weapons/Plasma/FCP_Plasma_Pistol Graphic_Single Interact_ChargeRifle @@ -29,7 +29,7 @@ 1.4 - ChargedShot + FCP_Tools_Plasma_Weapons_Manufacturing 7 @@ -55,7 +55,7 @@
  • Verb_Shoot true - Bullet_Plasma + FCP_Bullet_Plasma 1.0 18.9 Shot_Plasma @@ -100,7 +100,7 @@ However, it’s an exceptionally rare and expensive weapon usually reserved as a sidearm for high-ranking officers in high-tech groups such as the Enclave. Spacer - Plasma/FCP_Plasma_Defender + Things/Weapons/Plasma/FCP_Plasma_Defender Graphic_Single Interact_ChargeRifle @@ -114,7 +114,7 @@ 1.6 - ChargedShot + FCP_Tools_Plasma_Weapons_Manufacturing 7 @@ -140,7 +140,7 @@
  • Verb_Shoot true - Bullet_Plasma + FCP_Bullet_Plasma 1.0 17.9 Shot_Plasma @@ -186,7 +186,7 @@ suited for experienced soldiers. Spacer - Plasma/FCP_Plasma_Rifle + Things/Weapons/Plasma/FCP_Plasma_Rifle Graphic_Single Interact_ChargeRifle @@ -200,7 +200,7 @@ 1.75 - ChargedShot + FCP_Tools_Plasma_Weapons_Manufacturing 8 @@ -226,7 +226,7 @@
  • Verb_Shoot true - Bullet_Plasma + FCP_Bullet_Plasma 1.0 20.9 12 @@ -283,7 +283,7 @@ average, but a more consistent delay between shots, an increase in active bolt charge time, increased accuracy and a 30% increase in bolt energy. - Plasma/FCP_Q35_Matter_Modulator + Things/Weapons/Plasma/FCP_Q35_Matter_Modulator Graphic_Single Interact_ChargeRifle @@ -297,7 +297,7 @@ 1.55 - ChargedShot + FCP_Tools_Plasma_Weapons_Manufacturing 10 @@ -323,7 +323,7 @@
  • Verb_Shoot true - Bullet_Plasma + FCP_Bullet_Plasma 1.5 25.9 12 @@ -370,7 +370,7 @@ short ranges. Spacer - Plasma/FCP_Multiplas_Rifle + Things/Weapons/Plasma/FCP_Multiplas_Rifle Graphic_Single Interact_ChargeRifle @@ -384,7 +384,7 @@ 1.8 - ChargedShot + FCP_Tools_Plasma_Weapons_Manufacturing 8 @@ -410,7 +410,7 @@
  • Verb_Shoot true - Bullet_Plasma + FCP_Bullet_Plasma 1.0 15.9 12 @@ -457,7 +457,7 @@ rifle, it fires both faster and harder-hitting, but is significantly less accurate. Spacer - Plasma/FCP_Plasma_Caster + Things/Weapons/Plasma/FCP_Plasma_Caster_mkII Graphic_Single 45 @@ -472,7 +472,7 @@ 1.9 - ChargedShot + FCP_Tools_Plasma_Weapons_Manufacturing 9 @@ -498,7 +498,7 @@
  • Verb_Shoot true - Bullet_Plasma + FCP_Bullet_Plasma 1.50 35.9 10 @@ -534,21 +534,4 @@ - - - - Bullet_Plasma - - - Things/Projectile/FCP_Plasma - Graphic_Single - - - Plasmaburn - 18 - 1.5 - 55 - - - \ No newline at end of file diff --git a/About/ModIcon.png b/About/ModIcon.png new file mode 100644 index 0000000..b5923da Binary files /dev/null and b/About/ModIcon.png differ diff --git a/About/Preview.png b/About/Preview.png new file mode 100644 index 0000000..ae1110e Binary files /dev/null and b/About/Preview.png differ diff --git a/Common/Textures/Things/Filth/Ash_Pile/FCP_Ash_PileA.png b/Common/Textures/Things/Filth/Ash_Pile/FCP_Ash_PileA.png new file mode 100644 index 0000000..21f1b40 Binary files /dev/null and b/Common/Textures/Things/Filth/Ash_Pile/FCP_Ash_PileA.png differ diff --git a/Common/Textures/Things/Filth/Ash_Pile/FCP_Ash_PileB.png b/Common/Textures/Things/Filth/Ash_Pile/FCP_Ash_PileB.png new file mode 100644 index 0000000..8bd8319 Binary files /dev/null and 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100644 index 0000000..d151541 Binary files /dev/null and b/Common/Textures/Things/Projectile/FCP_Plasma_Heavy.png differ diff --git a/Common/Textures/Things/Projectile/FCP_Projectile_Pulse.png b/Common/Textures/Things/Projectile/FCP_Projectile_Pulse.png new file mode 100644 index 0000000..70d8dba Binary files /dev/null and b/Common/Textures/Things/Projectile/FCP_Projectile_Pulse.png differ diff --git a/Common/Textures/Things/Weapons/Gauss/FCP_Gauss_Sniper_Rifle.png b/Common/Textures/Things/Weapons/Gauss/FCP_Gauss_Sniper_Rifle.png new file mode 100644 index 0000000..c00e9ca Binary files /dev/null and b/Common/Textures/Things/Weapons/Gauss/FCP_Gauss_Sniper_Rifle.png differ diff --git a/Common/Textures/Things/Weapons/Gauss/FCP_M72_A2_Gauss_Rifle.png b/Common/Textures/Things/Weapons/Gauss/FCP_M72_A2_Gauss_Rifle.png new file mode 100644 index 0000000..cbbb2e4 Binary files /dev/null and b/Common/Textures/Things/Weapons/Gauss/FCP_M72_A2_Gauss_Rifle.png differ diff --git a/Common/Textures/Weapons/Laser/FCP_AER14_Prototype.png b/Common/Textures/Things/Weapons/Laser/FCP_AER14_Prototype.png similarity index 100% rename from Common/Textures/Weapons/Laser/FCP_AER14_Prototype.png rename to Common/Textures/Things/Weapons/Laser/FCP_AER14_Prototype.png diff --git a/Common/Textures/Things/Weapons/Laser/FCP_DKS_501_Laser_Rifle.png b/Common/Textures/Things/Weapons/Laser/FCP_DKS_501_Laser_Rifle.png new file mode 100644 index 0000000..f10eb22 Binary files /dev/null and b/Common/Textures/Things/Weapons/Laser/FCP_DKS_501_Laser_Rifle.png differ diff --git a/Common/Textures/Things/Weapons/Laser/FCP_Gatling_Laser_mkI.png b/Common/Textures/Things/Weapons/Laser/FCP_Gatling_Laser_mkI.png new file mode 100644 index 0000000..58d48fb Binary files /dev/null and b/Common/Textures/Things/Weapons/Laser/FCP_Gatling_Laser_mkI.png differ diff --git a/Common/Textures/Weapons/Laser/FCP_Gatling_Laser.png b/Common/Textures/Things/Weapons/Laser/FCP_Gatling_Laser_mkII.png similarity index 100% rename from Common/Textures/Weapons/Laser/FCP_Gatling_Laser.png rename to Common/Textures/Things/Weapons/Laser/FCP_Gatling_Laser_mkII.png diff --git a/Common/Textures/Things/Weapons/Laser/FCP_Laser_Carbine.png b/Common/Textures/Things/Weapons/Laser/FCP_Laser_Carbine.png new file mode 100644 index 0000000..d0af03b Binary files /dev/null and b/Common/Textures/Things/Weapons/Laser/FCP_Laser_Carbine.png differ diff --git a/Common/Textures/Weapons/Laser/FCP_Laser_Pistol.png b/Common/Textures/Things/Weapons/Laser/FCP_Laser_Pistol.png similarity index 100% rename from Common/Textures/Weapons/Laser/FCP_Laser_Pistol.png rename to Common/Textures/Things/Weapons/Laser/FCP_Laser_Pistol.png diff --git a/Common/Textures/Weapons/Laser/FCP_Laser_RCW.png b/Common/Textures/Things/Weapons/Laser/FCP_Laser_RCW.png similarity index 100% rename from Common/Textures/Weapons/Laser/FCP_Laser_RCW.png rename to Common/Textures/Things/Weapons/Laser/FCP_Laser_RCW.png diff --git a/Common/Textures/Weapons/Laser/FCP_Laser_Rifle.png b/Common/Textures/Things/Weapons/Laser/FCP_Laser_Rifle.png similarity index 100% rename from Common/Textures/Weapons/Laser/FCP_Laser_Rifle.png rename to Common/Textures/Things/Weapons/Laser/FCP_Laser_Rifle.png diff --git a/Common/Textures/Weapons/Laser/FCP_MF_hyperbreeder_Alpha.png b/Common/Textures/Things/Weapons/Laser/FCP_MF_hyperbreeder_Alpha.png similarity index 100% rename from Common/Textures/Weapons/Laser/FCP_MF_hyperbreeder_Alpha.png rename to Common/Textures/Things/Weapons/Laser/FCP_MF_hyperbreeder_Alpha.png diff --git a/Common/Textures/Weapons/Laser/FCP_Pew_Pew.png b/Common/Textures/Things/Weapons/Laser/FCP_Pew_Pew.png similarity index 100% rename from Common/Textures/Weapons/Laser/FCP_Pew_Pew.png rename to Common/Textures/Things/Weapons/Laser/FCP_Pew_Pew.png diff --git a/Common/Textures/Weapons/Laser/FCP_Recharger_Pistol.png b/Common/Textures/Things/Weapons/Laser/FCP_Recharger_Pistol.png similarity index 100% rename from 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