mirror of
https://github.com/FalloutCollaborationProject/FCP-Energy-Weapons.git
synced 2026-07-27 17:02:12 -07:00
Add and adjust MarketValue for weapon definitions
Introduced or updated the <MarketValue> stat for various weapons in Flame, Gauss, Laser, Plasma, and Pulse weapon definition XML files. This standardizes and balances the market values for these weapons.
This commit is contained in:
@@ -38,6 +38,7 @@
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<statBases>
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<MarketValue>980</MarketValue>
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<Mass>5.5</Mass>
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<AccuracyTouch>0.90</AccuracyTouch>
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<AccuracyShort>0.75</AccuracyShort>
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@@ -142,6 +143,7 @@
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<statBases>
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<MarketValue>1200</MarketValue>
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<Mass>5.0</Mass>
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<AccuracyTouch>0.92</AccuracyTouch>
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<AccuracyShort>0.80</AccuracyShort>
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@@ -230,6 +232,7 @@
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<statBases>
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<MarketValue>1400</MarketValue>
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<Mass>6.5</Mass>
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<AccuracyTouch>0.95</AccuracyTouch>
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<AccuracyShort>0.85</AccuracyShort>
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@@ -18,6 +18,7 @@
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</graphicData>
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<soundInteract>Interact_Rifle</soundInteract>
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<statBases>
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<MarketValue>1300</MarketValue>
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<WorkToMake>55000</WorkToMake>
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<Mass>2.8</Mass>
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<AccuracyTouch>0.85</AccuracyTouch>
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@@ -101,6 +102,7 @@
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</graphicData>
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<soundInteract>Interact_Rifle</soundInteract>
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<statBases>
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<MarketValue>1700</MarketValue>
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<WorkToMake>70000</WorkToMake>
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<Mass>4.5</Mass>
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<AccuracyTouch>0.75</AccuracyTouch>
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@@ -185,6 +187,7 @@
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</graphicData>
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<soundInteract>Interact_Rifle</soundInteract>
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<statBases>
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<MarketValue>2400</MarketValue>
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<WorkToMake>90000</WorkToMake>
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<Mass>8.0</Mass>
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<AccuracyTouch>0.60</AccuracyTouch>
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@@ -263,6 +266,7 @@
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</graphicData>
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<soundInteract>Interact_Rifle</soundInteract>
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<statBases>
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<MarketValue>2600</MarketValue>
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<WorkToMake>80000</WorkToMake>
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<Mass>5.5</Mass>
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<AccuracyTouch>0.70</AccuracyTouch>
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@@ -350,6 +354,7 @@
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</graphicData>
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<soundInteract>Interact_Rifle</soundInteract>
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<statBases>
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<MarketValue>1800</MarketValue>
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<Mass>4.2</Mass>
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<AccuracyTouch>0.78</AccuracyTouch>
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<AccuracyShort>0.88</AccuracyShort>
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@@ -18,7 +18,7 @@
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</graphicData>
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<soundInteract>FCP_Sound_Interact_Laser_Pistol</soundInteract>
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<statBases>
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<MarketValue>1200</MarketValue>
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<MarketValue>800</MarketValue>
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<WorkToMake>45000</WorkToMake>
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<Mass>3.6</Mass>
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<AccuracyTouch>0.80</AccuracyTouch>
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@@ -107,6 +107,7 @@
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</graphicData>
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<soundInteract>FCP_Sound_Interact_Laser_Rifle</soundInteract>
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<statBases>
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<MarketValue>1200</MarketValue>
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<WorkToMake>65000</WorkToMake>
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<Mass>3.6</Mass>
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<AccuracyTouch>0.85</AccuracyTouch>
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@@ -195,6 +196,7 @@
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</graphicData>
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<soundInteract>FCP_Sound_Interact_Tri_Beam_Laser_Rifle</soundInteract>
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<statBases>
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<MarketValue>1400</MarketValue>
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<WorkToMake>70000</WorkToMake>
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<Mass>3.6</Mass>
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<AccuracyTouch>0.90</AccuracyTouch>
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@@ -285,6 +287,7 @@
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</graphicData>
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<soundInteract>FCP_Sound_Interact_Laser_Rifle</soundInteract>
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<statBases>
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<MarketValue>1500</MarketValue>
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<WorkToMake>95000</WorkToMake>
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<Mass>3.6</Mass>
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<AccuracyTouch>0.75</AccuracyTouch>
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@@ -377,6 +380,7 @@
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</graphicData>
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<soundInteract>FCP_Sound_Interact_Laser_RCW</soundInteract>
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<statBases>
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<MarketValue>1100</MarketValue>
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<WorkToMake>68000</WorkToMake>
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<Mass>1.6</Mass>
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<AccuracyTouch>0.80</AccuracyTouch>
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@@ -459,7 +463,7 @@
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>FCP_Gun_Recharger_Rifle</defName>
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<label>Recharger Rifle</label>
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<description>The recharger rifle was the first energy weapon featuring a microfusion breeder. It replenishes its ammunition automatically, no reloading required. However, the underlying technology wasn’t very sophisticated yet. It can fire rapidly, but the projectiles do significantly less damage compared to a laser rifle. The inefficient breeder generates ammunition at a slow rate, meaning it can shoot bursts of projectiles fast, but there is a considerably time in between those bursts. At least it usually is a lot cheaper than a laser rifle.</description>
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<description>The recharger rifle was the first energy weapon featuring a microfusion breeder. It replenishes its ammunition automatically, no reloading required. However, the underlying technology wasn�t very sophisticated yet. It can fire rapidly, but the projectiles do significantly less damage compared to a laser rifle. The inefficient breeder generates ammunition at a slow rate, meaning it can shoot bursts of projectiles fast, but there is a considerably time in between those bursts. At least it usually is a lot cheaper than a laser rifle.</description>
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<techLevel>Industrial</techLevel>
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<graphicData>
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<texPath>Things/Weapons/Laser/FCP_Recharger_Rifle</texPath>
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@@ -467,6 +471,7 @@
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</graphicData>
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<soundInteract>FCP_Sound_Interact_Recharger_Rifle</soundInteract>
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<statBases>
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<MarketValue>1250</MarketValue>
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<WorkToMake>60000</WorkToMake>
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<Mass>2.1</Mass>
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<AccuracyTouch>0.85</AccuracyTouch>
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@@ -552,6 +557,7 @@
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</graphicData>
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<soundInteract>FCP_Sound_Interact_Recharger_Pistol</soundInteract>
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<statBases>
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<MarketValue>850</MarketValue>
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<WorkToMake>55000</WorkToMake>
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<Mass>1.6</Mass>
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<AccuracyTouch>0.85</AccuracyTouch>
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@@ -638,6 +644,7 @@
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</graphicData>
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<soundInteract>FCP_Sound_Interact_Laser_Rifle</soundInteract>
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<statBases>
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<MarketValue>1800</MarketValue>
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<Mass>3.8</Mass>
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<AccuracyTouch>0.88</AccuracyTouch>
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<AccuracyShort>0.85</AccuracyShort>
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@@ -716,6 +723,7 @@
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</graphicData>
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<soundInteract>FCP_Sound_Interact_Laser_Rifle</soundInteract>
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<statBases>
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<MarketValue>1600</MarketValue>
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<WorkToMake>85000</WorkToMake>
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<Mass>4.0</Mass>
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<AccuracyTouch>0.70</AccuracyTouch>
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@@ -808,6 +816,7 @@
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</graphicData>
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<soundInteract>FCP_Sound_Interact_Laser_Rifle</soundInteract>
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<statBases>
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<MarketValue>1150</MarketValue>
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<WorkToMake>58000</WorkToMake>
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<Mass>3.0</Mass>
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<AccuracyTouch>0.88</AccuracyTouch>
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@@ -897,6 +906,7 @@
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</graphicData>
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<soundInteract>FCP_Sound_Interact_Laser_Pistol</soundInteract>
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<statBases>
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<MarketValue>2000</MarketValue>
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<Mass>1.8</Mass>
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<AccuracyTouch>0.82</AccuracyTouch>
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<AccuracyShort>0.78</AccuracyShort>
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@@ -978,6 +988,7 @@
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</graphicData>
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<soundInteract>FCP_Sound_Interact_Laser_Pistol</soundInteract>
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<statBases>
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<MarketValue>2200</MarketValue>
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<Mass>2.0</Mass>
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<AccuracyTouch>0.85</AccuracyTouch>
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<AccuracyShort>0.80</AccuracyShort>
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@@ -1135,6 +1146,7 @@
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</graphicData>
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<soundInteract>FCP_Sound_Interact_Laser_Pistol</soundInteract>
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<statBases>
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<MarketValue>900</MarketValue>
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<WorkToMake>42000</WorkToMake>
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<Mass>2.4</Mass>
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<AccuracyTouch>0.76</AccuracyTouch>
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@@ -1224,6 +1236,7 @@
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</graphicData>
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<soundInteract>FCP_Sound_Interact_Laser_Rifle</soundInteract>
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<statBases>
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<MarketValue>1300</MarketValue>
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<Mass>3.4</Mass>
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<AccuracyTouch>0.82</AccuracyTouch>
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<AccuracyShort>0.78</AccuracyShort>
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@@ -22,6 +22,7 @@
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</graphicData>
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<soundInteract>FCP_Sound_Interact_Plasma_Pistol</soundInteract>
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<statBases>
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<MarketValue>1200</MarketValue>
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<WorkToMake>50000</WorkToMake>
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<Mass>3.6</Mass>
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<AccuracyTouch>0.80</AccuracyTouch>
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@@ -109,7 +110,7 @@
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>FCP_Sound_Interact_Plasma_Rifle</soundInteract>
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<statBases>
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<statBases> <MarketValue>1900</MarketValue> <MarketValue>1600</MarketValue>
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<WorkToMake>70000</WorkToMake>
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<Mass>4.2</Mass>
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<AccuracyTouch>0.85</AccuracyTouch>
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@@ -198,6 +199,7 @@
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</graphicData>
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<soundInteract>FCP_Sound_Interact_Multiplas_Rifle</soundInteract>
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<statBases>
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<MarketValue>1800</MarketValue>
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<WorkToMake>85000</WorkToMake>
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<Mass>4.5</Mass>
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<AccuracyTouch>0.80</AccuracyTouch>
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@@ -282,7 +284,7 @@
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<label>Plasma Caster</label>
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<description>The plasma caster functions very similar to its rifle-based counterpart.
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It was first developed as an industrial tool but was soon after downscaled
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and adapted as a weapon, it’s still very heavy though. Compared to the plasma
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and adapted as a weapon, it�s still very heavy though. Compared to the plasma
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rifle, it fires both faster and harder-hitting, but is significantly less accurate.</description>
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<techLevel>Industrial</techLevel>
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<graphicData>
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@@ -388,6 +390,7 @@
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</graphicData>
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<soundInteract>FCP_Sound_Interact_Plasma_Pistol</soundInteract>
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<statBases>
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<MarketValue>1300</MarketValue>
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<WorkToMake>55000</WorkToMake>
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<Mass>3.2</Mass>
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<AccuracyTouch>0.85</AccuracyTouch>
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@@ -477,6 +480,7 @@
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<equippedAngleOffset>45</equippedAngleOffset>
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<soundInteract>FCP_Sound_Interact_Plasma_Rifle</soundInteract>
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<statBases>
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<MarketValue>2000</MarketValue>
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<WorkToMake>80000</WorkToMake>
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<Mass>4.8</Mass>
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<AccuracyTouch>0.65</AccuracyTouch>
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@@ -569,6 +573,7 @@
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</graphicData>
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<soundInteract>FCP_Sound_Interact_Plasma_Pistol</soundInteract>
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<statBases>
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<MarketValue>1400</MarketValue>
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<WorkToMake>65000</WorkToMake>
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<Mass>3.0</Mass>
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<AccuracyTouch>0.90</AccuracyTouch>
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@@ -657,6 +662,7 @@
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</graphicData>
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<soundInteract>FCP_Sound_Interact_Plasma_Rifle</soundInteract>
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<statBases>
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<MarketValue>1700</MarketValue>
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<WorkToMake>80000</WorkToMake>
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<Mass>4.0</Mass>
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<AccuracyTouch>0.88</AccuracyTouch>
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@@ -752,6 +758,7 @@
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</graphicData>
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<soundInteract>FCP_Sound_Interact_Plasma_Rifle</soundInteract>
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<statBases>
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<MarketValue>2200</MarketValue>
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<Mass>3.8</Mass>
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<AccuracyTouch>0.92</AccuracyTouch>
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<AccuracyShort>0.88</AccuracyShort>
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@@ -831,6 +838,7 @@
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</graphicData>
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<soundInteract>FCP_Sound_Interact_Plasma_Rifle</soundInteract>
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<statBases>
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<MarketValue>2400</MarketValue>
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<WorkToMake>120000</WorkToMake>
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<Mass>6.5</Mass>
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<AccuracyTouch>0.75</AccuracyTouch>
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@@ -18,6 +18,7 @@
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</graphicData>
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<soundInteract>Interact_Autopistol</soundInteract>
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<statBases>
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<MarketValue>2400</MarketValue>
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<WorkToMake>75000</WorkToMake>
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<Mass>2.8</Mass>
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<AccuracyTouch>0.88</AccuracyTouch>
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@@ -107,6 +108,7 @@
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</graphicData>
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<soundInteract>Interact_ChargeRifle</soundInteract>
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<statBases>
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<MarketValue>2800</MarketValue>
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<WorkToMake>95000</WorkToMake>
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<Mass>4.5</Mass>
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<AccuracyTouch>0.85</AccuracyTouch>
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