From 78c55f275fc74707360965828b661c489eb46f08 Mon Sep 17 00:00:00 2001 From: RickGrymes <81042907+RickGrymes@users.noreply.github.com> Date: Sun, 11 Jan 2026 23:11:35 -0600 Subject: [PATCH] Add and adjust MarketValue for weapon definitions Introduced or updated the stat for various weapons in Flame, Gauss, Laser, Plasma, and Pulse weapon definition XML files. This standardizes and balances the market values for these weapons. --- 1.6/Defs/WeaponDefs/WeaponDefs_Flame.xml | 3 +++ 1.6/Defs/WeaponDefs/WeaponDefs_Gauss.xml | 5 +++++ 1.6/Defs/WeaponDefs/WeaponDefs_Laser.xml | 17 +++++++++++++++-- 1.6/Defs/WeaponDefs/WeaponDefs_Plasma.xml | 12 ++++++++++-- 1.6/Defs/WeaponDefs/WeaponDefs_Pulse.xml | 2 ++ 5 files changed, 35 insertions(+), 4 deletions(-) diff --git a/1.6/Defs/WeaponDefs/WeaponDefs_Flame.xml b/1.6/Defs/WeaponDefs/WeaponDefs_Flame.xml index 49fcb55..6a885c7 100644 --- a/1.6/Defs/WeaponDefs/WeaponDefs_Flame.xml +++ b/1.6/Defs/WeaponDefs/WeaponDefs_Flame.xml @@ -38,6 +38,7 @@
  • RewardStandardQualitySuper
  • + 980 5.5 0.90 0.75 @@ -142,6 +143,7 @@
  • RewardStandardQualitySuper
  • + 1200 5.0 0.92 0.80 @@ -230,6 +232,7 @@
  • RewardStandardQualitySuper
  • + 1400 6.5 0.95 0.85 diff --git a/1.6/Defs/WeaponDefs/WeaponDefs_Gauss.xml b/1.6/Defs/WeaponDefs/WeaponDefs_Gauss.xml index ee848d8..f634633 100644 --- a/1.6/Defs/WeaponDefs/WeaponDefs_Gauss.xml +++ b/1.6/Defs/WeaponDefs/WeaponDefs_Gauss.xml @@ -18,6 +18,7 @@ Interact_Rifle + 1300 55000 2.8 0.85 @@ -101,6 +102,7 @@ Interact_Rifle + 1700 70000 4.5 0.75 @@ -185,6 +187,7 @@ Interact_Rifle + 2400 90000 8.0 0.60 @@ -263,6 +266,7 @@ Interact_Rifle + 2600 80000 5.5 0.70 @@ -350,6 +354,7 @@ Interact_Rifle + 1800 4.2 0.78 0.88 diff --git a/1.6/Defs/WeaponDefs/WeaponDefs_Laser.xml b/1.6/Defs/WeaponDefs/WeaponDefs_Laser.xml index 6b663c0..3a79fe2 100644 --- a/1.6/Defs/WeaponDefs/WeaponDefs_Laser.xml +++ b/1.6/Defs/WeaponDefs/WeaponDefs_Laser.xml @@ -18,7 +18,7 @@ FCP_Sound_Interact_Laser_Pistol - 1200 + 800 45000 3.6 0.80 @@ -107,6 +107,7 @@ FCP_Sound_Interact_Laser_Rifle + 1200 65000 3.6 0.85 @@ -195,6 +196,7 @@ FCP_Sound_Interact_Tri_Beam_Laser_Rifle + 1400 70000 3.6 0.90 @@ -285,6 +287,7 @@ FCP_Sound_Interact_Laser_Rifle + 1500 95000 3.6 0.75 @@ -377,6 +380,7 @@ FCP_Sound_Interact_Laser_RCW + 1100 68000 1.6 0.80 @@ -459,7 +463,7 @@ FCP_Gun_Recharger_Rifle - The recharger rifle was the first energy weapon featuring a microfusion breeder. It replenishes its ammunition automatically, no reloading required. However, the underlying technology wasn’t very sophisticated yet. It can fire rapidly, but the projectiles do significantly less damage compared to a laser rifle. The inefficient breeder generates ammunition at a slow rate, meaning it can shoot bursts of projectiles fast, but there is a considerably time in between those bursts. At least it usually is a lot cheaper than a laser rifle. + The recharger rifle was the first energy weapon featuring a microfusion breeder. It replenishes its ammunition automatically, no reloading required. However, the underlying technology wasn�t very sophisticated yet. It can fire rapidly, but the projectiles do significantly less damage compared to a laser rifle. The inefficient breeder generates ammunition at a slow rate, meaning it can shoot bursts of projectiles fast, but there is a considerably time in between those bursts. At least it usually is a lot cheaper than a laser rifle. Industrial Things/Weapons/Laser/FCP_Recharger_Rifle @@ -467,6 +471,7 @@ FCP_Sound_Interact_Recharger_Rifle + 1250 60000 2.1 0.85 @@ -552,6 +557,7 @@ FCP_Sound_Interact_Recharger_Pistol + 850 55000 1.6 0.85 @@ -638,6 +644,7 @@ FCP_Sound_Interact_Laser_Rifle + 1800 3.8 0.88 0.85 @@ -716,6 +723,7 @@ FCP_Sound_Interact_Laser_Rifle + 1600 85000 4.0 0.70 @@ -808,6 +816,7 @@ FCP_Sound_Interact_Laser_Rifle + 1150 58000 3.0 0.88 @@ -897,6 +906,7 @@ FCP_Sound_Interact_Laser_Pistol + 2000 1.8 0.82 0.78 @@ -978,6 +988,7 @@ FCP_Sound_Interact_Laser_Pistol + 2200 2.0 0.85 0.80 @@ -1135,6 +1146,7 @@ FCP_Sound_Interact_Laser_Pistol + 900 42000 2.4 0.76 @@ -1224,6 +1236,7 @@ FCP_Sound_Interact_Laser_Rifle + 1300 3.4 0.82 0.78 diff --git a/1.6/Defs/WeaponDefs/WeaponDefs_Plasma.xml b/1.6/Defs/WeaponDefs/WeaponDefs_Plasma.xml index f18e730..9b21cfd 100644 --- a/1.6/Defs/WeaponDefs/WeaponDefs_Plasma.xml +++ b/1.6/Defs/WeaponDefs/WeaponDefs_Plasma.xml @@ -22,6 +22,7 @@ FCP_Sound_Interact_Plasma_Pistol + 1200 50000 3.6 0.80 @@ -109,7 +110,7 @@ Graphic_Single FCP_Sound_Interact_Plasma_Rifle - + 1900 1600 70000 4.2 0.85 @@ -198,6 +199,7 @@ FCP_Sound_Interact_Multiplas_Rifle + 1800 85000 4.5 0.80 @@ -282,7 +284,7 @@ The plasma caster functions very similar to its rifle-based counterpart. It was first developed as an industrial tool but was soon after downscaled - and adapted as a weapon, it’s still very heavy though. Compared to the plasma + and adapted as a weapon, it�s still very heavy though. Compared to the plasma rifle, it fires both faster and harder-hitting, but is significantly less accurate. Industrial @@ -388,6 +390,7 @@ FCP_Sound_Interact_Plasma_Pistol + 1300 55000 3.2 0.85 @@ -477,6 +480,7 @@ 45 FCP_Sound_Interact_Plasma_Rifle + 2000 80000 4.8 0.65 @@ -569,6 +573,7 @@ FCP_Sound_Interact_Plasma_Pistol + 1400 65000 3.0 0.90 @@ -657,6 +662,7 @@ FCP_Sound_Interact_Plasma_Rifle + 1700 80000 4.0 0.88 @@ -752,6 +758,7 @@ FCP_Sound_Interact_Plasma_Rifle + 2200 3.8 0.92 0.88 @@ -831,6 +838,7 @@ FCP_Sound_Interact_Plasma_Rifle + 2400 120000 6.5 0.75 diff --git a/1.6/Defs/WeaponDefs/WeaponDefs_Pulse.xml b/1.6/Defs/WeaponDefs/WeaponDefs_Pulse.xml index da366a8..7917fd4 100644 --- a/1.6/Defs/WeaponDefs/WeaponDefs_Pulse.xml +++ b/1.6/Defs/WeaponDefs/WeaponDefs_Pulse.xml @@ -18,6 +18,7 @@ Interact_Autopistol + 2400 75000 2.8 0.88 @@ -107,6 +108,7 @@ Interact_ChargeRifle + 2800 95000 4.5 0.85