mirror of
https://github.com/FalloutCollaborationProject/FCP-Energy-Weapons.git
synced 2026-07-27 17:02:12 -07:00
Introduced or updated the <MarketValue> stat for various weapons in Flame, Gauss, Laser, Plasma, and Pulse weapon definition XML files. This standardizes and balances the market values for these weapons.
1306 lines
50 KiB
XML
1306 lines
50 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<!--__________ Energy Weapons __________-->
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<!--_____ Laser Weapons _____-->
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<!-- Laser Pistol -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>FCP_Gun_Laser_Pistol</defName>
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<label>Laser Pistol</label>
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<description>The AEP7 laser pistol comes with a generous battery size, tight shot grouping at range, resilience to extended use, and fairly decent damage output, it is a very good choice for a sidearm and is used extensively in this role by the Brotherhood of Steel and the Enclave. Like other energy weapons, the laser pistol has the ability to reduce enemies to piles of steaming ash.</description>
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<techLevel>Industrial</techLevel>
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<graphicData>
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<texPath>Things/Weapons/Laser/FCP_Laser_Pistol</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>FCP_Sound_Interact_Laser_Pistol</soundInteract>
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<statBases>
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<MarketValue>800</MarketValue>
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<WorkToMake>45000</WorkToMake>
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<Mass>3.6</Mass>
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<AccuracyTouch>0.80</AccuracyTouch>
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<AccuracyShort>0.75</AccuracyShort>
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<AccuracyMedium>0.60</AccuracyMedium>
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<AccuracyLong>0.50</AccuracyLong>
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<RangedWeapon_Cooldown>1.4</RangedWeapon_Cooldown>
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</statBases>
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<recipeMaker>
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<researchPrerequisite>FCP_Research_Laser_Weapon_Manufacturing</researchPrerequisite>
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<skillRequirements>
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<Crafting>6</Crafting>
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</skillRequirements>
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<recipeUsers Inherit="False">
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<li>FCP_Production_Fabrication_Workbench</li>
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</recipeUsers>
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</recipeMaker>
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<costList>
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<Plasteel>25</Plasteel>
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<ComponentSpacer>2</ComponentSpacer>
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</costList>
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<thingSetMakerTags>
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<li>RewardStandardLowFreq</li>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<weaponTags>
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<li>FCP_Energy_Weapon</li>
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<li>FCP_Laser_Weapon</li>
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</weaponTags>
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<weaponClasses>
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<li>RangedLight</li>
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</weaponClasses>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>FCP_Bullet_Laser</defaultProjectile>
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<warmupTime>1.0</warmupTime>
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<range>17.0</range>
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<soundCast>FCP_Sound_Shot_Laser_Pistol</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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</verbs>
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<tools>
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<li>
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<label>stock</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>barrel</label>
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<capacities>
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<li>Blunt</li>
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<li>Poke</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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</tools>
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<comps>
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Rare</rarity>
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</li>
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</comps>
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<modExtensions>
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<li Class="FalloutCore.DeathEffectModExtension">
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<effectChance>0.10</effectChance>
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</li>
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</modExtensions>
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</ThingDef>
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<!-- Laser Rifle -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>FCP_Gun_Laser_Rifle</defName>
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<label>Laser Rifle</label>
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<description>A staple of the pre-war armed forces, the laser rifle has become a somewhat unusual sight in the wasteland, especially one in good condition. They emit a concentrated beam of coherent light capable of severely damaging what- or whoever it was aimed at.</description>
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<techLevel>Industrial</techLevel>
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<graphicData>
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<texPath>Things/Weapons/Laser/FCP_Laser_Rifle</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>FCP_Sound_Interact_Laser_Rifle</soundInteract>
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<statBases>
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<MarketValue>1200</MarketValue>
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<WorkToMake>65000</WorkToMake>
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<Mass>3.6</Mass>
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<AccuracyTouch>0.85</AccuracyTouch>
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<AccuracyShort>0.80</AccuracyShort>
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<AccuracyMedium>0.75</AccuracyMedium>
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<AccuracyLong>0.70</AccuracyLong>
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<RangedWeapon_Cooldown>0.88</RangedWeapon_Cooldown>
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</statBases>
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<recipeMaker>
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<researchPrerequisite>FCP_Research_Laser_Weapon_Manufacturing</researchPrerequisite>
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<skillRequirements>
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<Crafting>8</Crafting>
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</skillRequirements>
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<recipeUsers Inherit="False">
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<li>FCP_Production_Fabrication_Workbench</li>
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</recipeUsers>
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</recipeMaker>
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<costList>
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<Plasteel>25</Plasteel>
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<ComponentSpacer>2</ComponentSpacer>
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</costList>
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<thingSetMakerTags>
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<li>RewardStandardLowFreq</li>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<weaponTags>
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<li>FCP_Energy_Weapon</li>
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<li>FCP_Laser_Weapon</li>
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</weaponTags>
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<weaponClasses>
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<li>RangedLight</li>
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</weaponClasses>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>FCP_Bullet_Laser</defaultProjectile>
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<warmupTime>1.0</warmupTime>
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<range>25.9</range>
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<soundCast>FCP_Sound_Shot_Laser_Rifle</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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</verbs>
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<tools>
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<li>
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<label>stock</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>barrel</label>
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<capacities>
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<li>Blunt</li>
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<li>Poke</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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</tools>
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<comps>
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Rare</rarity>
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</li>
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</comps>
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<modExtensions>
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<li Class="FalloutCore.DeathEffectModExtension">
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<effectChance>0.25</effectChance>
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</li>
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</modExtensions>
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</ThingDef>
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<!-- Tri-Beam Laser Rifle -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>FCP_Gun_Tri_Beam_Laser_Rifle</defName>
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<label>Tri-Beam Laser Rifle</label>
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<description>The tri-beam laser rifle appears to be a shortened laser rifle with a different emitter at its tip. It fires three beams of laser at once, serving as a high-tech alternative to shotguns. Like less advanced shotguns, the tri-beam laser rifle is best suited for combat over short ranges.</description>
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<techLevel>Industrial</techLevel>
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<graphicData>
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<texPath>Things/Weapons/Laser/FCP_Tri_Beam_Laser_Rifle</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>FCP_Sound_Interact_Tri_Beam_Laser_Rifle</soundInteract>
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<statBases>
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<MarketValue>1400</MarketValue>
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<WorkToMake>70000</WorkToMake>
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<Mass>3.6</Mass>
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<AccuracyTouch>0.90</AccuracyTouch>
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<AccuracyShort>0.80</AccuracyShort>
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<AccuracyMedium>0.65</AccuracyMedium>
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<AccuracyLong>0.35</AccuracyLong>
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<RangedWeapon_Cooldown>1.8</RangedWeapon_Cooldown>
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</statBases>
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<recipeMaker>
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<researchPrerequisite>FCP_Research_Laser_Weapon_Manufacturing</researchPrerequisite>
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<skillRequirements>
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<Crafting>8</Crafting>
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</skillRequirements>
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<recipeUsers Inherit="False">
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<li>FCP_Production_Fabrication_Workbench</li>
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</recipeUsers>
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</recipeMaker>
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<costList>
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<Plasteel>25</Plasteel>
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<ComponentSpacer>2</ComponentSpacer>
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</costList>
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<thingSetMakerTags>
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<li>RewardStandardLowFreq</li>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<weaponTags>
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<li>FCP_Energy_Weapon</li>
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<li>FCP_Laser_Weapon</li>
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</weaponTags>
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<weaponClasses>
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<li>RangedLight</li>
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</weaponClasses>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>FCP_Bullet_Laser</defaultProjectile>
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<warmupTime>1.0</warmupTime>
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<range>17.9</range>
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<ticksBetweenBurstShots>9</ticksBetweenBurstShots>
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<burstShotCount>3</burstShotCount>
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<soundCast>FCP_Sound_Shot_Tri_Beam_Laser_Rifle</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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</verbs>
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<tools>
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<li>
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<label>stock</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>barrel</label>
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<capacities>
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<li>Blunt</li>
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<li>Poke</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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</tools>
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<comps>
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Rare</rarity>
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</li>
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</comps>
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<modExtensions>
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<li Class="FalloutCore.DeathEffectModExtension">
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<effectChance>0.25</effectChance>
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</li>
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</modExtensions>
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</ThingDef>
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<!-- Gatling Laser -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>FCP_Gun_Gatling_Laser</defName>
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<label>Gatling Laser</label>
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<description>A huge and heavy laser weapon reminiscent of Minigun and popular with the Brotherhood of Steel. Its individual shots do little damage, but this is entirely compensated by its extremely high rate of fire. It excels at the same areas as the Minigun, providing suppressing fire over short and medium distances.</description>
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<techLevel>Industrial</techLevel>
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<graphicData>
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<texPath>Things/Weapons/Laser/FCP_Gatling_Laser_mkII</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>FCP_Sound_Interact_Laser_Rifle</soundInteract>
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<statBases>
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<MarketValue>1500</MarketValue>
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<WorkToMake>95000</WorkToMake>
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<Mass>3.6</Mass>
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<AccuracyTouch>0.75</AccuracyTouch>
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<AccuracyShort>0.75</AccuracyShort>
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<AccuracyMedium>0.65</AccuracyMedium>
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<AccuracyLong>0.50</AccuracyLong>
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<RangedWeapon_Cooldown>1.9</RangedWeapon_Cooldown>
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</statBases>
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<recipeMaker>
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<researchPrerequisite>FCP_Research_Laser_Weapon_Manufacturing</researchPrerequisite>
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<skillRequirements>
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<Crafting>9</Crafting>
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</skillRequirements>
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<recipeUsers Inherit="False">
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<li>FCP_Production_Fabrication_Workbench</li>
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</recipeUsers>
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</recipeMaker>
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<costList>
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<Plasteel>45</Plasteel>
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<ComponentSpacer>3</ComponentSpacer>
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</costList>
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<thingSetMakerTags>
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<li>RewardStandardLowFreq</li>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<weaponTags>
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<li>FCP_Heavy_Energy_Weapon</li>
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<li>FCP_Energy_Weapon</li>
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<li>FCP_Heavy_Laser_Weapon</li>
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<li>FCP_Laser_Weapon</li>
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</weaponTags>
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<weaponClasses>
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<li>RangedLight</li>
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</weaponClasses>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>FCP_Bullet_Laser</defaultProjectile>
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<warmupTime>1.50</warmupTime>
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<range>30.9</range>
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<ticksBetweenBurstShots>10</ticksBetweenBurstShots>
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<burstShotCount>15</burstShotCount>
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<soundCast>FCP_Sound_Shot_Laser_Pistol</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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</verbs>
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<tools>
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<li>
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<label>stock</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>barrel</label>
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<capacities>
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<li>Blunt</li>
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<li>Poke</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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</tools>
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<comps>
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Rare</rarity>
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</li>
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</comps>
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<modExtensions>
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<li Class="FalloutCore.DeathEffectModExtension">
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<effectChance>0.55</effectChance>
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</li>
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</modExtensions>
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</ThingDef>
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<!-- Laser RCW -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>FCP_Gun_Laser_RCW</defName>
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<label>Laser RCW</label>
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<description>The laser rapid capacitor weapon is a strange gun that mimics a submachinegun. The unique feature of the RCW is the addition of a drum magazine, which gives this weapon its unique look, high rate of fire, and name. This weapon exhibits moderate accuracy due to a high spread for a laser weapon, making it useful for taking down enemies at almost any range.</description>
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<techLevel>Industrial</techLevel>
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<graphicData>
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<texPath>Things/Weapons/Laser/FCP_Laser_RCW</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>FCP_Sound_Interact_Laser_RCW</soundInteract>
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<statBases>
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<MarketValue>1100</MarketValue>
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<WorkToMake>68000</WorkToMake>
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<Mass>1.6</Mass>
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<AccuracyTouch>0.80</AccuracyTouch>
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<AccuracyShort>0.65</AccuracyShort>
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<AccuracyMedium>0.60</AccuracyMedium>
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<AccuracyLong>0.50</AccuracyLong>
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<RangedWeapon_Cooldown>1.9</RangedWeapon_Cooldown>
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</statBases>
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<recipeMaker>
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<researchPrerequisite>FCP_Research_Laser_Weapon_Manufacturing</researchPrerequisite>
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<skillRequirements>
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<Crafting>7</Crafting>
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</skillRequirements>
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<recipeUsers Inherit="False">
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<li>FCP_Production_Fabrication_Workbench</li>
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</recipeUsers>
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</recipeMaker>
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<costList>
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<Plasteel>45</Plasteel>
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<ComponentSpacer>3</ComponentSpacer>
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</costList>
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<thingSetMakerTags>
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<li>RewardStandardLowFreq</li>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<weaponTags>
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<li>FCP_Energy_Weapon</li>
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<li>FCP_Laser_Weapon</li>
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</weaponTags>
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<weaponClasses>
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<li>RangedLight</li>
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</weaponClasses>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>FCP_Bullet_Laser</defaultProjectile>
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<warmupTime>1.9</warmupTime>
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<range>20.9</range>
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<ticksBetweenBurstShots>9</ticksBetweenBurstShots>
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<burstShotCount>10</burstShotCount>
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<soundCast>FCP_Sound_Shot_Laser_RCW</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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</verbs>
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<tools>
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<li>
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<label>stock</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>barrel</label>
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<capacities>
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<li>Blunt</li>
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<li>Poke</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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</tools>
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<comps>
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Rare</rarity>
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</li>
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</comps>
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<modExtensions>
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<li Class="FalloutCore.DeathEffectModExtension">
|
|
<effectChance>0.25</effectChance>
|
|
</li>
|
|
</modExtensions>
|
|
</ThingDef>
|
|
|
|
<!-- Recharger Rifle -->
|
|
|
|
<ThingDef ParentName="BaseHumanMakeableGun">
|
|
<defName>FCP_Gun_Recharger_Rifle</defName>
|
|
<label>Recharger Rifle</label>
|
|
<description>The recharger rifle was the first energy weapon featuring a microfusion breeder. It replenishes its ammunition automatically, no reloading required. However, the underlying technology wasn�t very sophisticated yet. It can fire rapidly, but the projectiles do significantly less damage compared to a laser rifle. The inefficient breeder generates ammunition at a slow rate, meaning it can shoot bursts of projectiles fast, but there is a considerably time in between those bursts. At least it usually is a lot cheaper than a laser rifle.</description>
|
|
<techLevel>Industrial</techLevel>
|
|
<graphicData>
|
|
<texPath>Things/Weapons/Laser/FCP_Recharger_Rifle</texPath>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
</graphicData>
|
|
<soundInteract>FCP_Sound_Interact_Recharger_Rifle</soundInteract>
|
|
<statBases>
|
|
<MarketValue>1250</MarketValue>
|
|
<WorkToMake>60000</WorkToMake>
|
|
<Mass>2.1</Mass>
|
|
<AccuracyTouch>0.85</AccuracyTouch>
|
|
<AccuracyShort>0.80</AccuracyShort>
|
|
<AccuracyMedium>0.75</AccuracyMedium>
|
|
<AccuracyLong>0.70</AccuracyLong>
|
|
<RangedWeapon_Cooldown>0.8</RangedWeapon_Cooldown>
|
|
</statBases>
|
|
<recipeMaker>
|
|
<researchPrerequisite>FCP_Research_Laser_Weapon_Manufacturing</researchPrerequisite>
|
|
<skillRequirements>
|
|
<Crafting>8</Crafting>
|
|
</skillRequirements>
|
|
<recipeUsers Inherit="False">
|
|
<li>FCP_Production_Fabrication_Workbench</li>
|
|
</recipeUsers>
|
|
</recipeMaker>
|
|
<costList>
|
|
<Plasteel>25</Plasteel>
|
|
<ComponentSpacer>2</ComponentSpacer>
|
|
</costList>
|
|
<thingSetMakerTags>
|
|
<li>RewardStandardLowFreq</li>
|
|
<li>RewardStandardQualitySuper</li>
|
|
</thingSetMakerTags>
|
|
<weaponTags>
|
|
<li>FCP_Energy_Weapon</li>
|
|
<li>FCP_Recharger_Weapon</li>
|
|
</weaponTags>
|
|
<weaponClasses>
|
|
<li>RangedLight</li>
|
|
</weaponClasses>
|
|
<verbs>
|
|
<li>
|
|
<verbClass>Verb_Shoot</verbClass>
|
|
<hasStandardCommand>true</hasStandardCommand>
|
|
<defaultProjectile>FCP_Bullet_MF_Breeder</defaultProjectile>
|
|
<warmupTime>1.0</warmupTime>
|
|
<range>25.9</range>
|
|
<ticksBetweenBurstShots>18</ticksBetweenBurstShots>
|
|
<burstShotCount>10</burstShotCount>
|
|
<soundCast>FCP_Sound_Shot_Recharger_Rifle</soundCast>
|
|
<soundCastTail>GunTail_Medium</soundCastTail>
|
|
<muzzleFlashScale>9</muzzleFlashScale>
|
|
</li>
|
|
</verbs>
|
|
<tools>
|
|
<li>
|
|
<label>stock</label>
|
|
<capacities>
|
|
<li>Blunt</li>
|
|
</capacities>
|
|
<power>9</power>
|
|
<cooldownTime>2</cooldownTime>
|
|
</li>
|
|
<li>
|
|
<label>barrel</label>
|
|
<capacities>
|
|
<li>Blunt</li>
|
|
<li>Poke</li>
|
|
</capacities>
|
|
<power>9</power>
|
|
<cooldownTime>2</cooldownTime>
|
|
</li>
|
|
</tools>
|
|
<comps>
|
|
<li Class="FCP.Core.CompProperties_LabelColored">
|
|
<rarity>Rare</rarity>
|
|
</li>
|
|
</comps>
|
|
</ThingDef>
|
|
|
|
<!-- Recharger Pistol -->
|
|
|
|
<ThingDef ParentName="BaseHumanMakeableGun">
|
|
<defName>FCP_Gun_Recharger_Pistol</defName>
|
|
<label>Recharger Pistol</label>
|
|
<description>The recharger pistol is a compact version of the recharger rifle, featuring a microfusion breeder that replenishes its ammunition automatically, no reloading required. While it can fire rapidly, the projectiles do less damage compared to a laser pistol. The breeder generates ammunition at a slow rate, meaning it can shoot bursts of projectiles fast, but there is considerable time in between those bursts. It is generally cheaper and more portable than the recharger rifle.</description>
|
|
<techLevel>Industrial</techLevel>
|
|
<graphicData>
|
|
<texPath>Things/Weapons/Laser/FCP_Recharger_Pistol</texPath>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
</graphicData>
|
|
<soundInteract>FCP_Sound_Interact_Recharger_Pistol</soundInteract>
|
|
<statBases>
|
|
<MarketValue>850</MarketValue>
|
|
<WorkToMake>55000</WorkToMake>
|
|
<Mass>1.6</Mass>
|
|
<AccuracyTouch>0.85</AccuracyTouch>
|
|
<AccuracyShort>0.75</AccuracyShort>
|
|
<AccuracyMedium>0.70</AccuracyMedium>
|
|
<AccuracyLong>0.68</AccuracyLong>
|
|
<RangedWeapon_Cooldown>0.8</RangedWeapon_Cooldown>
|
|
</statBases>
|
|
<recipeMaker>
|
|
<researchPrerequisite>FCP_Research_Laser_Weapon_Manufacturing</researchPrerequisite>
|
|
<skillRequirements>
|
|
<Crafting>8</Crafting>
|
|
</skillRequirements>
|
|
<recipeUsers Inherit="False">
|
|
<li>FCP_Production_Fabrication_Workbench</li>
|
|
</recipeUsers>
|
|
</recipeMaker>
|
|
<costList>
|
|
<Plasteel>25</Plasteel>
|
|
<ComponentSpacer>2</ComponentSpacer>
|
|
</costList>
|
|
<thingSetMakerTags>
|
|
<li>RewardStandardLowFreq</li>
|
|
<li>RewardStandardQualitySuper</li>
|
|
</thingSetMakerTags>
|
|
<weaponTags>
|
|
<li>FCP_Energy_Weapon</li>
|
|
<li>FCP_Recharger_Weapon</li>
|
|
</weaponTags>
|
|
<weaponClasses>
|
|
<li>RangedLight</li>
|
|
</weaponClasses>
|
|
<verbs>
|
|
<li>
|
|
<verbClass>Verb_Shoot</verbClass>
|
|
<hasStandardCommand>true</hasStandardCommand>
|
|
<defaultProjectile>FCP_Bullet_MF_Breeder</defaultProjectile>
|
|
<warmupTime>1.0</warmupTime>
|
|
<range>16.9</range>
|
|
<ticksBetweenBurstShots>14</ticksBetweenBurstShots>
|
|
<burstShotCount>10</burstShotCount>
|
|
<soundCast>FCP_Sound_Shot_Recharger_Pistol</soundCast>
|
|
<soundCastTail>GunTail_Medium</soundCastTail>
|
|
<muzzleFlashScale>9</muzzleFlashScale>
|
|
</li>
|
|
</verbs>
|
|
<tools>
|
|
<li>
|
|
<label>stock</label>
|
|
<capacities>
|
|
<li>Blunt</li>
|
|
</capacities>
|
|
<power>9</power>
|
|
<cooldownTime>2</cooldownTime>
|
|
</li>
|
|
<li>
|
|
<label>barrel</label>
|
|
<capacities>
|
|
<li>Blunt</li>
|
|
<li>Poke</li>
|
|
</capacities>
|
|
<power>9</power>
|
|
<cooldownTime>2</cooldownTime>
|
|
</li>
|
|
</tools>
|
|
<comps>
|
|
<li Class="FCP.Core.CompProperties_LabelColored">
|
|
<rarity>Rare</rarity>
|
|
</li>
|
|
</comps>
|
|
</ThingDef>
|
|
|
|
<!-- AER14 Prototype -->
|
|
|
|
<ThingDef ParentName="BaseGun">
|
|
<defName>FCP_Gun_AER14_Prototype</defName>
|
|
<useHitPoints>false</useHitPoints>
|
|
<label>AER14 Prototype</label>
|
|
<description>An experimental variant of the AER laser rifle series, the AER14 prototype features improved focusing crystals and an advanced energy regulator. It delivers greater accuracy and damage than standard laser rifles, though its prototype status makes it rare and expensive to produce.</description>
|
|
<techLevel>Industrial</techLevel>
|
|
<graphicData>
|
|
<texPath>Things/Weapons/Laser/FCP_AER14_Prototype</texPath>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
</graphicData>
|
|
<soundInteract>FCP_Sound_Interact_Laser_Rifle</soundInteract>
|
|
<statBases>
|
|
<MarketValue>1800</MarketValue>
|
|
<Mass>3.8</Mass>
|
|
<AccuracyTouch>0.88</AccuracyTouch>
|
|
<AccuracyShort>0.85</AccuracyShort>
|
|
<AccuracyMedium>0.80</AccuracyMedium>
|
|
<AccuracyLong>0.75</AccuracyLong>
|
|
<RangedWeapon_Cooldown>0.85</RangedWeapon_Cooldown>
|
|
<DeteriorationRate>0</DeteriorationRate>
|
|
<Flammability>0</Flammability>
|
|
</statBases>
|
|
<smeltable>false</smeltable>
|
|
<thingSetMakerTags>
|
|
<li>RewardStandardLowFreq</li>
|
|
<li>RewardStandardQualitySuper</li>
|
|
</thingSetMakerTags>
|
|
<weaponTags>
|
|
<li>FCP_Energy_Weapon</li>
|
|
<li>FCP_Laser_Weapon</li>
|
|
</weaponTags>
|
|
<weaponClasses>
|
|
<li>RangedLight</li>
|
|
</weaponClasses>
|
|
<verbs>
|
|
<li>
|
|
<verbClass>Verb_Shoot</verbClass>
|
|
<hasStandardCommand>true</hasStandardCommand>
|
|
<defaultProjectile>FCP_Bullet_Laser_S</defaultProjectile>
|
|
<warmupTime>0.9</warmupTime>
|
|
<range>28.9</range>
|
|
<soundCast>FCP_Sound_Shot_Laser_Rifle</soundCast>
|
|
<soundCastTail>GunTail_Medium</soundCastTail>
|
|
<muzzleFlashScale>9</muzzleFlashScale>
|
|
</li>
|
|
</verbs>
|
|
<tools>
|
|
<li>
|
|
<label>stock</label>
|
|
<capacities>
|
|
<li>Blunt</li>
|
|
</capacities>
|
|
<power>9</power>
|
|
<cooldownTime>2</cooldownTime>
|
|
</li>
|
|
<li>
|
|
<label>barrel</label>
|
|
<capacities>
|
|
<li>Blunt</li>
|
|
<li>Poke</li>
|
|
</capacities>
|
|
<power>9</power>
|
|
<cooldownTime>2</cooldownTime>
|
|
</li>
|
|
</tools>
|
|
<comps>
|
|
<li Class="FCP.Core.CompProperties_LabelColored">
|
|
<rarity>Unique</rarity>
|
|
</li>
|
|
</comps>
|
|
<modExtensions>
|
|
<li Class="FCP.Core.UniqueThingExtension" />
|
|
<li Class="FalloutCore.DeathEffectModExtension">
|
|
<effectChance>0.30</effectChance>
|
|
</li>
|
|
</modExtensions>
|
|
</ThingDef>
|
|
|
|
<!-- Gatling Laser Mk I -->
|
|
|
|
<ThingDef ParentName="BaseHumanMakeableGun">
|
|
<defName>FCP_Gun_Gatling_Laser_MkI</defName>
|
|
<label>Gatling Laser Mk I</label>
|
|
<description>An early model of the Gatling Laser, this heavy weapon features a rotary barrel design that allows for sustained automatic fire. While less refined than later models, it remains a formidable suppressive weapon capable of laying down withering laser fire.</description>
|
|
<techLevel>Industrial</techLevel>
|
|
<graphicData>
|
|
<texPath>Things/Weapons/Laser/FCP_Gatling_Laser_mkI</texPath>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
</graphicData>
|
|
<soundInteract>FCP_Sound_Interact_Laser_Rifle</soundInteract>
|
|
<statBases>
|
|
<MarketValue>1600</MarketValue>
|
|
<WorkToMake>85000</WorkToMake>
|
|
<Mass>4.0</Mass>
|
|
<AccuracyTouch>0.70</AccuracyTouch>
|
|
<AccuracyShort>0.70</AccuracyShort>
|
|
<AccuracyMedium>0.60</AccuracyMedium>
|
|
<AccuracyLong>0.45</AccuracyLong>
|
|
<RangedWeapon_Cooldown>2.0</RangedWeapon_Cooldown>
|
|
</statBases>
|
|
<recipeMaker>
|
|
<researchPrerequisite>FCP_Research_Laser_Weapon_Manufacturing</researchPrerequisite>
|
|
<skillRequirements>
|
|
<Crafting>8</Crafting>
|
|
</skillRequirements>
|
|
<recipeUsers Inherit="False">
|
|
<li>FCP_Production_Fabrication_Workbench</li>
|
|
</recipeUsers>
|
|
</recipeMaker>
|
|
<costList>
|
|
<Plasteel>40</Plasteel>
|
|
<ComponentSpacer>3</ComponentSpacer>
|
|
</costList>
|
|
<thingSetMakerTags>
|
|
<li>RewardStandardLowFreq</li>
|
|
<li>RewardStandardQualitySuper</li>
|
|
</thingSetMakerTags>
|
|
<weaponTags>
|
|
<li>FCP_Heavy_Energy_Weapon</li>
|
|
<li>FCP_Energy_Weapon</li>
|
|
<li>FCP_Heavy_Laser_Weapon</li>
|
|
<li>FCP_Laser_Weapon</li>
|
|
</weaponTags>
|
|
<weaponClasses>
|
|
<li>RangedLight</li>
|
|
</weaponClasses>
|
|
<verbs>
|
|
<li>
|
|
<verbClass>Verb_Shoot</verbClass>
|
|
<hasStandardCommand>true</hasStandardCommand>
|
|
<defaultProjectile>FCP_Bullet_Laser</defaultProjectile>
|
|
<warmupTime>1.60</warmupTime>
|
|
<range>28.9</range>
|
|
<ticksBetweenBurstShots>11</ticksBetweenBurstShots>
|
|
<burstShotCount>12</burstShotCount>
|
|
<soundCast>FCP_Sound_Shot_Laser_Pistol</soundCast>
|
|
<soundCastTail>GunTail_Medium</soundCastTail>
|
|
<muzzleFlashScale>9</muzzleFlashScale>
|
|
</li>
|
|
</verbs>
|
|
<tools>
|
|
<li>
|
|
<label>stock</label>
|
|
<capacities>
|
|
<li>Blunt</li>
|
|
</capacities>
|
|
<power>9</power>
|
|
<cooldownTime>2</cooldownTime>
|
|
</li>
|
|
<li>
|
|
<label>barrel</label>
|
|
<capacities>
|
|
<li>Blunt</li>
|
|
<li>Poke</li>
|
|
</capacities>
|
|
<power>9</power>
|
|
<cooldownTime>2</cooldownTime>
|
|
</li>
|
|
</tools>
|
|
<comps>
|
|
<li Class="FCP.Core.CompProperties_LabelColored">
|
|
<rarity>Rare</rarity>
|
|
</li>
|
|
</comps>
|
|
<modExtensions>
|
|
<li Class="FalloutCore.DeathEffectModExtension">
|
|
<effectChance>0.45</effectChance>
|
|
</li>
|
|
</modExtensions>
|
|
</ThingDef>
|
|
|
|
<!-- Laser Carbine -->
|
|
|
|
<ThingDef ParentName="BaseHumanMakeableGun">
|
|
<defName>FCP_Gun_Laser_Carbine</defName>
|
|
<label>Laser Carbine</label>
|
|
<description>A compact, shortened version of the standard laser rifle designed for close-quarters combat and urban operations. The laser carbine sacrifices some range and power for improved maneuverability and faster target acquisition, making it popular among scouts and special forces.</description>
|
|
<techLevel>Industrial</techLevel>
|
|
<graphicData>
|
|
<texPath>Things/Weapons/Laser/FCP_Laser_Carbine</texPath>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
</graphicData>
|
|
<soundInteract>FCP_Sound_Interact_Laser_Rifle</soundInteract>
|
|
<statBases>
|
|
<MarketValue>1150</MarketValue>
|
|
<WorkToMake>58000</WorkToMake>
|
|
<Mass>3.0</Mass>
|
|
<AccuracyTouch>0.88</AccuracyTouch>
|
|
<AccuracyShort>0.82</AccuracyShort>
|
|
<AccuracyMedium>0.70</AccuracyMedium>
|
|
<AccuracyLong>0.60</AccuracyLong>
|
|
<RangedWeapon_Cooldown>0.75</RangedWeapon_Cooldown>
|
|
</statBases>
|
|
<recipeMaker>
|
|
<researchPrerequisite>FCP_Research_Laser_Weapon_Manufacturing</researchPrerequisite>
|
|
<skillRequirements>
|
|
<Crafting>7</Crafting>
|
|
</skillRequirements>
|
|
<recipeUsers Inherit="False">
|
|
<li>FCP_Production_Fabrication_Workbench</li>
|
|
</recipeUsers>
|
|
</recipeMaker>
|
|
<costList>
|
|
<Plasteel>22</Plasteel>
|
|
<ComponentSpacer>2</ComponentSpacer>
|
|
</costList>
|
|
<thingSetMakerTags>
|
|
<li>RewardStandardLowFreq</li>
|
|
<li>RewardStandardQualitySuper</li>
|
|
</thingSetMakerTags>
|
|
<weaponTags>
|
|
<li>FCP_Energy_Weapon</li>
|
|
<li>FCP_Laser_Weapon</li>
|
|
</weaponTags>
|
|
<weaponClasses>
|
|
<li>RangedLight</li>
|
|
</weaponClasses>
|
|
<verbs>
|
|
<li>
|
|
<verbClass>Verb_Shoot</verbClass>
|
|
<hasStandardCommand>true</hasStandardCommand>
|
|
<defaultProjectile>FCP_Bullet_Laser</defaultProjectile>
|
|
<warmupTime>0.85</warmupTime>
|
|
<range>22.9</range>
|
|
<soundCast>FCP_Sound_Shot_Laser_Rifle</soundCast>
|
|
<soundCastTail>GunTail_Medium</soundCastTail>
|
|
<muzzleFlashScale>9</muzzleFlashScale>
|
|
</li>
|
|
</verbs>
|
|
<tools>
|
|
<li>
|
|
<label>stock</label>
|
|
<capacities>
|
|
<li>Blunt</li>
|
|
</capacities>
|
|
<power>9</power>
|
|
<cooldownTime>2</cooldownTime>
|
|
</li>
|
|
<li>
|
|
<label>barrel</label>
|
|
<capacities>
|
|
<li>Blunt</li>
|
|
<li>Poke</li>
|
|
</capacities>
|
|
<power>9</power>
|
|
<cooldownTime>2</cooldownTime>
|
|
</li>
|
|
</tools>
|
|
<comps>
|
|
<li Class="FCP.Core.CompProperties_LabelColored">
|
|
<rarity>Rare</rarity>
|
|
</li>
|
|
</comps>
|
|
<modExtensions>
|
|
<li Class="FalloutCore.DeathEffectModExtension">
|
|
<effectChance>0.20</effectChance>
|
|
</li>
|
|
</modExtensions>
|
|
</ThingDef>
|
|
|
|
<!-- MF Hyperbreeder Alpha -->
|
|
|
|
<ThingDef ParentName="BaseGun">
|
|
<defName>FCP_Gun_MF_Hyperbreeder_Alpha</defName>
|
|
<useHitPoints>false</useHitPoints>
|
|
<label>MF Hyperbreeder Alpha</label>
|
|
<description>An advanced experimental weapon featuring a revolutionary hyperbreeder energy cell that regenerates ammunition at an unprecedented rate. This unique pistol can sustain continuous fire far longer than conventional energy weapons, though each shot is relatively weak. Its futuristic design and exceptional reliability make it a prized possession.</description>
|
|
<techLevel>Spacer</techLevel>
|
|
<graphicData>
|
|
<texPath>Things/Weapons/Laser/FCP_MF_hyperbreeder_Alpha</texPath>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
</graphicData>
|
|
<soundInteract>FCP_Sound_Interact_Laser_Pistol</soundInteract>
|
|
<statBases>
|
|
<MarketValue>2000</MarketValue>
|
|
<Mass>1.8</Mass>
|
|
<AccuracyTouch>0.82</AccuracyTouch>
|
|
<AccuracyShort>0.78</AccuracyShort>
|
|
<AccuracyMedium>0.72</AccuracyMedium>
|
|
<AccuracyLong>0.65</AccuracyLong>
|
|
<RangedWeapon_Cooldown>0.55</RangedWeapon_Cooldown>
|
|
<DeteriorationRate>0</DeteriorationRate>
|
|
<Flammability>0</Flammability>
|
|
</statBases>
|
|
<smeltable>false</smeltable>
|
|
<thingSetMakerTags>
|
|
<li>RewardStandardLowFreq</li>
|
|
<li>RewardStandardQualitySuper</li>
|
|
</thingSetMakerTags>
|
|
<weaponTags>
|
|
<li>FCP_Energy_Weapon</li>
|
|
<li>FCP_Recharger_Weapon</li>
|
|
</weaponTags>
|
|
<weaponClasses>
|
|
<li>RangedLight</li>
|
|
</weaponClasses>
|
|
<verbs>
|
|
<li>
|
|
<verbClass>Verb_Shoot</verbClass>
|
|
<hasStandardCommand>true</hasStandardCommand>
|
|
<defaultProjectile>FCP_Bullet_MF_Breeder</defaultProjectile>
|
|
<warmupTime>0.7</warmupTime>
|
|
<range>20.9</range>
|
|
<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
|
|
<burstShotCount>15</burstShotCount>
|
|
<soundCast>FCP_Sound_Shot_Laser_Pistol</soundCast>
|
|
<soundCastTail>GunTail_Medium</soundCastTail>
|
|
<muzzleFlashScale>9</muzzleFlashScale>
|
|
</li>
|
|
</verbs>
|
|
<tools>
|
|
<li>
|
|
<label>grip</label>
|
|
<capacities>
|
|
<li>Blunt</li>
|
|
</capacities>
|
|
<power>9</power>
|
|
<cooldownTime>2</cooldownTime>
|
|
</li>
|
|
<li>
|
|
<label>barrel</label>
|
|
<capacities>
|
|
<li>Blunt</li>
|
|
<li>Poke</li>
|
|
</capacities>
|
|
<power>9</power>
|
|
<cooldownTime>2</cooldownTime>
|
|
</li>
|
|
</tools>
|
|
<comps>
|
|
<li Class="FCP.Core.CompProperties_LabelColored">
|
|
<rarity>Unique</rarity>
|
|
</li>
|
|
</comps>
|
|
<modExtensions>
|
|
<li Class="FCP.Core.UniqueThingExtension" />
|
|
<li Class="FalloutCore.DeathEffectModExtension">
|
|
<effectChance>0.30</effectChance>
|
|
</li>
|
|
</modExtensions>
|
|
</ThingDef>
|
|
|
|
<!-- Pew Pew -->
|
|
|
|
<ThingDef ParentName="BaseGun">
|
|
<defName>FCP_Gun_Pew_Pew</defName>
|
|
<useHitPoints>false</useHitPoints>
|
|
<label>Pew Pew</label>
|
|
<description>An unusually styled energy pistol with distinctive blue coloring. Despite its toy-like name and appearance, the Pew Pew delivers surprisingly powerful shots using an advanced energy focusing system. Its unique design makes it a conversation piece as much as a weapon.</description>
|
|
<techLevel>Industrial</techLevel>
|
|
<graphicData>
|
|
<texPath>Things/Weapons/Laser/FCP_Pew_Pew</texPath>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
</graphicData>
|
|
<soundInteract>FCP_Sound_Interact_Laser_Pistol</soundInteract>
|
|
<statBases>
|
|
<MarketValue>2200</MarketValue>
|
|
<Mass>2.0</Mass>
|
|
<AccuracyTouch>0.85</AccuracyTouch>
|
|
<AccuracyShort>0.80</AccuracyShort>
|
|
<AccuracyMedium>0.68</AccuracyMedium>
|
|
<AccuracyLong>0.55</AccuracyLong>
|
|
<RangedWeapon_Cooldown>1.2</RangedWeapon_Cooldown>
|
|
<DeteriorationRate>0</DeteriorationRate>
|
|
<Flammability>0</Flammability>
|
|
</statBases>
|
|
<smeltable>false</smeltable>
|
|
<thingSetMakerTags>
|
|
<li>RewardStandardLowFreq</li>
|
|
<li>RewardStandardQualitySuper</li>
|
|
</thingSetMakerTags>
|
|
<weaponTags>
|
|
<li>FCP_Energy_Weapon</li>
|
|
<li>FCP_Laser_Weapon</li>
|
|
</weaponTags>
|
|
<weaponClasses>
|
|
<li>RangedLight</li>
|
|
</weaponClasses>
|
|
<verbs>
|
|
<li>
|
|
<verbClass>Verb_Shoot</verbClass>
|
|
<hasStandardCommand>true</hasStandardCommand>
|
|
<defaultProjectile>FCP_Bullet_Laser_S</defaultProjectile>
|
|
<warmupTime>0.9</warmupTime>
|
|
<range>19.9</range>
|
|
<soundCast>FCP_Sound_Shot_Laser_Pistol</soundCast>
|
|
<soundCastTail>GunTail_Medium</soundCastTail>
|
|
<muzzleFlashScale>9</muzzleFlashScale>
|
|
</li>
|
|
</verbs>
|
|
<tools>
|
|
<li>
|
|
<label>grip</label>
|
|
<capacities>
|
|
<li>Blunt</li>
|
|
</capacities>
|
|
<power>9</power>
|
|
<cooldownTime>2</cooldownTime>
|
|
</li>
|
|
<li>
|
|
<label>barrel</label>
|
|
<capacities>
|
|
<li>Blunt</li>
|
|
<li>Poke</li>
|
|
</capacities>
|
|
<power>9</power>
|
|
<cooldownTime>2</cooldownTime>
|
|
</li>
|
|
</tools>
|
|
<comps>
|
|
<li Class="FCP.Core.CompProperties_LabelColored">
|
|
<rarity>Unique</rarity>
|
|
</li>
|
|
</comps>
|
|
<modExtensions>
|
|
<li Class="FCP.Core.UniqueThingExtension" />
|
|
<li Class="FalloutCore.DeathEffectModExtension">
|
|
<effectChance>0.30</effectChance>
|
|
</li>
|
|
</modExtensions>
|
|
</ThingDef>
|
|
|
|
<!-- Sprtel-Wood 9700 -->
|
|
|
|
<ThingDef ParentName="BaseGun">
|
|
<defName>FCP_Gun_Sprtel_Wood_9700_Unique</defName>
|
|
<useHitPoints>false</useHitPoints>
|
|
<label>Sprtel-Wood 9700</label>
|
|
<description>A civilian laser pistol manufactured by Sprtel-Wood, the 9700 model was marketed as a home defense weapon before the war. While not as powerful as military-grade energy weapons, its reliability and ease of use made it popular among settlers and traders.</description>
|
|
<techLevel>Industrial</techLevel>
|
|
<graphicData>
|
|
<texPath>Things/Weapons/Laser/FCP_Sprtel_Wood_9700a</texPath>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
</graphicData>
|
|
<soundInteract>FCP_Sound_Interact_Laser_Pistol</soundInteract>
|
|
<statBases>
|
|
<Mass>2.2</Mass>
|
|
<AccuracyTouch>0.78</AccuracyTouch>
|
|
<AccuracyShort>0.72</AccuracyShort>
|
|
<AccuracyMedium>0.58</AccuracyMedium>
|
|
<AccuracyLong>0.45</AccuracyLong>
|
|
<RangedWeapon_Cooldown>1.5</RangedWeapon_Cooldown>
|
|
<DeteriorationRate>0</DeteriorationRate>
|
|
<Flammability>0</Flammability>
|
|
</statBases>
|
|
<smeltable>false</smeltable>
|
|
<thingSetMakerTags>
|
|
<li>RewardStandardLowFreq</li>
|
|
<li>RewardStandardQualitySuper</li>
|
|
</thingSetMakerTags>
|
|
<weaponTags>
|
|
<li>FCP_Energy_Weapon</li>
|
|
<li>FCP_Laser_Weapon</li>
|
|
</weaponTags>
|
|
<weaponClasses>
|
|
<li>RangedLight</li>
|
|
</weaponClasses>
|
|
<verbs>
|
|
<li>
|
|
<verbClass>Verb_Shoot</verbClass>
|
|
<hasStandardCommand>true</hasStandardCommand>
|
|
<defaultProjectile>FCP_Bullet_Laser</defaultProjectile>
|
|
<warmupTime>1.1</warmupTime>
|
|
<range>16.9</range>
|
|
<soundCast>FCP_Sound_Shot_Laser_Pistol</soundCast>
|
|
<soundCastTail>GunTail_Medium</soundCastTail>
|
|
<muzzleFlashScale>9</muzzleFlashScale>
|
|
</li>
|
|
</verbs>
|
|
<tools>
|
|
<li>
|
|
<label>grip</label>
|
|
<capacities>
|
|
<li>Blunt</li>
|
|
</capacities>
|
|
<power>9</power>
|
|
<cooldownTime>2</cooldownTime>
|
|
</li>
|
|
<li>
|
|
<label>barrel</label>
|
|
<capacities>
|
|
<li>Blunt</li>
|
|
<li>Poke</li>
|
|
</capacities>
|
|
<power>9</power>
|
|
<cooldownTime>2</cooldownTime>
|
|
</li>
|
|
</tools>
|
|
<comps>
|
|
<li Class="FCP.Core.CompProperties_LabelColored">
|
|
<rarity>Unique</rarity>
|
|
</li>
|
|
</comps>
|
|
<modExtensions>
|
|
<li Class="FCP.Core.UniqueThingExtension" />
|
|
<li Class="FalloutCore.DeathEffectModExtension">
|
|
<effectChance>0.30</effectChance>
|
|
</li>
|
|
</modExtensions>
|
|
</ThingDef>
|
|
|
|
<!-- Wattz 1000 Laser Pistol -->
|
|
|
|
<ThingDef ParentName="BaseHumanMakeableGun">
|
|
<defName>FCP_Gun_Wattz_1000_Laser_Pistol</defName>
|
|
<label>Wattz 1000 Laser Pistol</label>
|
|
<description>An older model laser pistol manufactured by Wattz Electronics before the Great War. The Wattz 1000 uses a simpler focusing lens system than modern designs, resulting in somewhat reduced performance, but its robust construction ensures reliable operation even decades after manufacture.</description>
|
|
<techLevel>Industrial</techLevel>
|
|
<graphicData>
|
|
<texPath>Things/Weapons/Laser/FCP_Wattz_1000_Laser_Pistol</texPath>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
</graphicData>
|
|
<soundInteract>FCP_Sound_Interact_Laser_Pistol</soundInteract>
|
|
<statBases>
|
|
<MarketValue>900</MarketValue>
|
|
<WorkToMake>42000</WorkToMake>
|
|
<Mass>2.4</Mass>
|
|
<AccuracyTouch>0.76</AccuracyTouch>
|
|
<AccuracyShort>0.70</AccuracyShort>
|
|
<AccuracyMedium>0.56</AccuracyMedium>
|
|
<AccuracyLong>0.42</AccuracyLong>
|
|
<RangedWeapon_Cooldown>1.45</RangedWeapon_Cooldown>
|
|
</statBases>
|
|
<recipeMaker>
|
|
<researchPrerequisite>FCP_Research_Laser_Weapon_Manufacturing</researchPrerequisite>
|
|
<skillRequirements>
|
|
<Crafting>5</Crafting>
|
|
</skillRequirements>
|
|
<recipeUsers Inherit="False">
|
|
<li>FCP_Production_Fabrication_Workbench</li>
|
|
</recipeUsers>
|
|
</recipeMaker>
|
|
<costList>
|
|
<Plasteel>22</Plasteel>
|
|
<ComponentSpacer>2</ComponentSpacer>
|
|
</costList>
|
|
<thingSetMakerTags>
|
|
<li>RewardStandardLowFreq</li>
|
|
<li>RewardStandardQualitySuper</li>
|
|
</thingSetMakerTags>
|
|
<weaponTags>
|
|
<li>FCP_Energy_Weapon</li>
|
|
<li>FCP_Laser_Weapon</li>
|
|
</weaponTags>
|
|
<weaponClasses>
|
|
<li>RangedLight</li>
|
|
</weaponClasses>
|
|
<verbs>
|
|
<li>
|
|
<verbClass>Verb_Shoot</verbClass>
|
|
<hasStandardCommand>true</hasStandardCommand>
|
|
<defaultProjectile>FCP_Bullet_Laser</defaultProjectile>
|
|
<warmupTime>1.05</warmupTime>
|
|
<range>17.5</range>
|
|
<soundCast>FCP_Sound_Shot_Laser_Pistol</soundCast>
|
|
<soundCastTail>GunTail_Medium</soundCastTail>
|
|
<muzzleFlashScale>9</muzzleFlashScale>
|
|
</li>
|
|
</verbs>
|
|
<tools>
|
|
<li>
|
|
<label>grip</label>
|
|
<capacities>
|
|
<li>Blunt</li>
|
|
</capacities>
|
|
<power>9</power>
|
|
<cooldownTime>2</cooldownTime>
|
|
</li>
|
|
<li>
|
|
<label>barrel</label>
|
|
<capacities>
|
|
<li>Blunt</li>
|
|
<li>Poke</li>
|
|
</capacities>
|
|
<power>9</power>
|
|
<cooldownTime>2</cooldownTime>
|
|
</li>
|
|
</tools>
|
|
<comps>
|
|
<li Class="FCP.Core.CompProperties_LabelColored">
|
|
<rarity>Rare</rarity>
|
|
</li>
|
|
</comps>
|
|
<modExtensions>
|
|
<li Class="FalloutCore.DeathEffectModExtension">
|
|
<effectChance>0.10</effectChance>
|
|
</li>
|
|
</modExtensions>
|
|
</ThingDef>
|
|
|
|
<!-- Wattz 2000 Laser Rifle -->
|
|
|
|
<ThingDef ParentName="BaseGun">
|
|
<defName>FCP_Gun_Wattz_2000_Laser_Rifle</defName>
|
|
<useHitPoints>false</useHitPoints>
|
|
<label>Wattz 2000 Laser Rifle</label>
|
|
<description>The rifle variant of Wattz Electronics' laser weapon line, the 2000 model features an extended barrel and improved power cell. While using older technology than modern AER series rifles, the Wattz 2000 remains a capable weapon favored for its durability and ease of maintenance.</description>
|
|
<techLevel>Industrial</techLevel>
|
|
<graphicData>
|
|
<texPath>Things/Weapons/Laser/FCP_Wattz_2000_Laser_Rifle</texPath>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
</graphicData>
|
|
<soundInteract>FCP_Sound_Interact_Laser_Rifle</soundInteract>
|
|
<statBases>
|
|
<MarketValue>1300</MarketValue>
|
|
<Mass>3.4</Mass>
|
|
<AccuracyTouch>0.82</AccuracyTouch>
|
|
<AccuracyShort>0.78</AccuracyShort>
|
|
<AccuracyMedium>0.72</AccuracyMedium>
|
|
<AccuracyLong>0.66</AccuracyLong>
|
|
<RangedWeapon_Cooldown>0.92</RangedWeapon_Cooldown>
|
|
<DeteriorationRate>0</DeteriorationRate>
|
|
<Flammability>0</Flammability>
|
|
</statBases>
|
|
<smeltable>false</smeltable>
|
|
<thingSetMakerTags>
|
|
<li>RewardStandardLowFreq</li>
|
|
<li>RewardStandardQualitySuper</li>
|
|
</thingSetMakerTags>
|
|
<weaponTags>
|
|
<li>FCP_Energy_Weapon</li>
|
|
<li>FCP_Laser_Weapon</li>
|
|
</weaponTags>
|
|
<weaponClasses>
|
|
<li>RangedLight</li>
|
|
</weaponClasses>
|
|
<verbs>
|
|
<li>
|
|
<verbClass>Verb_Shoot</verbClass>
|
|
<hasStandardCommand>true</hasStandardCommand>
|
|
<defaultProjectile>FCP_Bullet_Laser</defaultProjectile>
|
|
<warmupTime>1.05</warmupTime>
|
|
<range>24.9</range>
|
|
<soundCast>FCP_Sound_Shot_Laser_Rifle</soundCast>
|
|
<soundCastTail>GunTail_Medium</soundCastTail>
|
|
<muzzleFlashScale>9</muzzleFlashScale>
|
|
</li>
|
|
</verbs>
|
|
<tools>
|
|
<li>
|
|
<label>stock</label>
|
|
<capacities>
|
|
<li>Blunt</li>
|
|
</capacities>
|
|
<power>9</power>
|
|
<cooldownTime>2</cooldownTime>
|
|
</li>
|
|
<li>
|
|
<label>barrel</label>
|
|
<capacities>
|
|
<li>Blunt</li>
|
|
<li>Poke</li>
|
|
</capacities>
|
|
<power>9</power>
|
|
<cooldownTime>2</cooldownTime>
|
|
</li>
|
|
</tools>
|
|
<comps>
|
|
<li Class="FCP.Core.CompProperties_LabelColored">
|
|
<rarity>Unique</rarity>
|
|
</li>
|
|
</comps>
|
|
<modExtensions>
|
|
<li Class="FCP.Core.UniqueThingExtension" />
|
|
<li Class="FalloutCore.DeathEffectModExtension">
|
|
<effectChance>0.30</effectChance>
|
|
</li>
|
|
</modExtensions>
|
|
</ThingDef>
|
|
|
|
</Defs>
|