Add and adjust MarketValue for weapon definitions

Introduced or updated the <MarketValue> stat for various weapons in Flame, Gauss, Laser, Plasma, and Pulse weapon definition XML files. This standardizes and balances the market values for these weapons.
This commit is contained in:
RickGrymes
2026-01-11 23:11:35 -06:00
parent 400daf2833
commit 78c55f275f
5 changed files with 35 additions and 4 deletions
+15 -2
View File
@@ -18,7 +18,7 @@
</graphicData>
<soundInteract>FCP_Sound_Interact_Laser_Pistol</soundInteract>
<statBases>
<MarketValue>1200</MarketValue>
<MarketValue>800</MarketValue>
<WorkToMake>45000</WorkToMake>
<Mass>3.6</Mass>
<AccuracyTouch>0.80</AccuracyTouch>
@@ -107,6 +107,7 @@
</graphicData>
<soundInteract>FCP_Sound_Interact_Laser_Rifle</soundInteract>
<statBases>
<MarketValue>1200</MarketValue>
<WorkToMake>65000</WorkToMake>
<Mass>3.6</Mass>
<AccuracyTouch>0.85</AccuracyTouch>
@@ -195,6 +196,7 @@
</graphicData>
<soundInteract>FCP_Sound_Interact_Tri_Beam_Laser_Rifle</soundInteract>
<statBases>
<MarketValue>1400</MarketValue>
<WorkToMake>70000</WorkToMake>
<Mass>3.6</Mass>
<AccuracyTouch>0.90</AccuracyTouch>
@@ -285,6 +287,7 @@
</graphicData>
<soundInteract>FCP_Sound_Interact_Laser_Rifle</soundInteract>
<statBases>
<MarketValue>1500</MarketValue>
<WorkToMake>95000</WorkToMake>
<Mass>3.6</Mass>
<AccuracyTouch>0.75</AccuracyTouch>
@@ -377,6 +380,7 @@
</graphicData>
<soundInteract>FCP_Sound_Interact_Laser_RCW</soundInteract>
<statBases>
<MarketValue>1100</MarketValue>
<WorkToMake>68000</WorkToMake>
<Mass>1.6</Mass>
<AccuracyTouch>0.80</AccuracyTouch>
@@ -459,7 +463,7 @@
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>FCP_Gun_Recharger_Rifle</defName>
<label>Recharger Rifle</label>
<description>The recharger rifle was the first energy weapon featuring a microfusion breeder. It replenishes its ammunition automatically, no reloading required. However, the underlying technology wasnt very sophisticated yet. It can fire rapidly, but the projectiles do significantly less damage compared to a laser rifle. The inefficient breeder generates ammunition at a slow rate, meaning it can shoot bursts of projectiles fast, but there is a considerably time in between those bursts. At least it usually is a lot cheaper than a laser rifle.</description>
<description>The recharger rifle was the first energy weapon featuring a microfusion breeder. It replenishes its ammunition automatically, no reloading required. However, the underlying technology wasnt very sophisticated yet. It can fire rapidly, but the projectiles do significantly less damage compared to a laser rifle. The inefficient breeder generates ammunition at a slow rate, meaning it can shoot bursts of projectiles fast, but there is a considerably time in between those bursts. At least it usually is a lot cheaper than a laser rifle.</description>
<techLevel>Industrial</techLevel>
<graphicData>
<texPath>Things/Weapons/Laser/FCP_Recharger_Rifle</texPath>
@@ -467,6 +471,7 @@
</graphicData>
<soundInteract>FCP_Sound_Interact_Recharger_Rifle</soundInteract>
<statBases>
<MarketValue>1250</MarketValue>
<WorkToMake>60000</WorkToMake>
<Mass>2.1</Mass>
<AccuracyTouch>0.85</AccuracyTouch>
@@ -552,6 +557,7 @@
</graphicData>
<soundInteract>FCP_Sound_Interact_Recharger_Pistol</soundInteract>
<statBases>
<MarketValue>850</MarketValue>
<WorkToMake>55000</WorkToMake>
<Mass>1.6</Mass>
<AccuracyTouch>0.85</AccuracyTouch>
@@ -638,6 +644,7 @@
</graphicData>
<soundInteract>FCP_Sound_Interact_Laser_Rifle</soundInteract>
<statBases>
<MarketValue>1800</MarketValue>
<Mass>3.8</Mass>
<AccuracyTouch>0.88</AccuracyTouch>
<AccuracyShort>0.85</AccuracyShort>
@@ -716,6 +723,7 @@
</graphicData>
<soundInteract>FCP_Sound_Interact_Laser_Rifle</soundInteract>
<statBases>
<MarketValue>1600</MarketValue>
<WorkToMake>85000</WorkToMake>
<Mass>4.0</Mass>
<AccuracyTouch>0.70</AccuracyTouch>
@@ -808,6 +816,7 @@
</graphicData>
<soundInteract>FCP_Sound_Interact_Laser_Rifle</soundInteract>
<statBases>
<MarketValue>1150</MarketValue>
<WorkToMake>58000</WorkToMake>
<Mass>3.0</Mass>
<AccuracyTouch>0.88</AccuracyTouch>
@@ -897,6 +906,7 @@
</graphicData>
<soundInteract>FCP_Sound_Interact_Laser_Pistol</soundInteract>
<statBases>
<MarketValue>2000</MarketValue>
<Mass>1.8</Mass>
<AccuracyTouch>0.82</AccuracyTouch>
<AccuracyShort>0.78</AccuracyShort>
@@ -978,6 +988,7 @@
</graphicData>
<soundInteract>FCP_Sound_Interact_Laser_Pistol</soundInteract>
<statBases>
<MarketValue>2200</MarketValue>
<Mass>2.0</Mass>
<AccuracyTouch>0.85</AccuracyTouch>
<AccuracyShort>0.80</AccuracyShort>
@@ -1135,6 +1146,7 @@
</graphicData>
<soundInteract>FCP_Sound_Interact_Laser_Pistol</soundInteract>
<statBases>
<MarketValue>900</MarketValue>
<WorkToMake>42000</WorkToMake>
<Mass>2.4</Mass>
<AccuracyTouch>0.76</AccuracyTouch>
@@ -1224,6 +1236,7 @@
</graphicData>
<soundInteract>FCP_Sound_Interact_Laser_Rifle</soundInteract>
<statBases>
<MarketValue>1300</MarketValue>
<Mass>3.4</Mass>
<AccuracyTouch>0.82</AccuracyTouch>
<AccuracyShort>0.78</AccuracyShort>