mirror of
https://github.com/FalloutCollaborationProject/FCP-Energy-Weapons.git
synced 2026-07-27 17:02:12 -07:00
Adjusted damage and armor penetration values for energy bullets to better balance weapon effectiveness. Increased cooldowns and warmup times for various gauss weapons to slow their rate of fire. Added a missing HeldDrawOffset comp to the Plasma Defender and reorganized unique plasma weapon section for clarity.
416 lines
16 KiB
XML
416 lines
16 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<!--__________ Energy Weapons __________-->
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<!--_____ Gauss Weapons _____-->
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<!-- PPK12 Gauss Pistol -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>FCP_Gun_PPK12_Gauss_Pistol</defName>
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<label>PPK12 Gauss Pistol</label>
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<description>The PPK12 Gauss pistol is a German-designed electromagnetic weapon that uses magnetic induction to propel projectiles at extremely high velocities. Compact and reliable, it delivers devastating kinetic energy with minimal recoil, making it an excellent sidearm for those who can afford such advanced technology.</description>
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<techLevel>Industrial</techLevel>
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<graphicData>
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<texPath>Things/Weapons/Gauss/FCP_ppk12_Gauss_Pistol</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>Interact_Rifle</soundInteract>
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<statBases>
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<WorkToMake>55000</WorkToMake>
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<Mass>2.8</Mass>
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<AccuracyTouch>0.85</AccuracyTouch>
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<AccuracyShort>0.82</AccuracyShort>
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<AccuracyMedium>0.70</AccuracyMedium>
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<AccuracyLong>0.55</AccuracyLong>
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<RangedWeapon_Cooldown>1.3</RangedWeapon_Cooldown>
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</statBases>
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<recipeMaker>
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<researchPrerequisite>FCP_Research_Gauss_Weapons_Manufacturing</researchPrerequisite>
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<skillRequirements>
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<Crafting>8</Crafting>
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</skillRequirements>
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<recipeUsers Inherit="False">
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<li>FCP_Production_Fabrication_Workbench</li>
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</recipeUsers>
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</recipeMaker>
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<costList>
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<Plasteel>35</Plasteel>
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<ComponentSpacer>3</ComponentSpacer>
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</costList>
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<thingSetMakerTags>
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<li>RewardStandardLowFreq</li>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<weaponTags>
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<li>FCP_Energy_Weapon</li>
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<li>FCP_Gauss_Weapon</li>
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</weaponTags>
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<weaponClasses>
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<li>RangedLight</li>
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</weaponClasses>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>FCP_Bullet_Gauss</defaultProjectile>
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<warmupTime>1.0</warmupTime>
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<range>22.0</range>
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<soundCast>Shot_ChargeBlaster</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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</verbs>
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<tools>
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<li>
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<label>grip</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>barrel</label>
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<capacities>
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<li>Blunt</li>
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<li>Poke</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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</tools>
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<comps>
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Rare</rarity>
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</li>
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</comps>
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</ThingDef>
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<!-- M72 Gauss Rifle -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>FCP_Gun_M72_Gauss_Rifle</defName>
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<label>M72 Gauss Rifle</label>
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<description>The M72 Gauss rifle is a top-of-the-line pre-War weapon utilizing electromagnetic coils to accelerate metallic projectiles to hypersonic velocities. Capable of punching through most armor with ease, the Gauss rifle is a testament to pre-War military innovation. Its precision and stopping power are legendary among wasteland survivors.</description>
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<techLevel>Industrial</techLevel>
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<graphicData>
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<texPath>Things/Weapons/Gauss/FCP_M72_Gauss_Rifle</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>Interact_Rifle</soundInteract>
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<statBases>
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<WorkToMake>70000</WorkToMake>
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<Mass>4.5</Mass>
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<AccuracyTouch>0.75</AccuracyTouch>
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<AccuracyShort>0.82</AccuracyShort>
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<AccuracyMedium>0.88</AccuracyMedium>
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<AccuracyLong>0.85</AccuracyLong>
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<RangedWeapon_Cooldown>1.9</RangedWeapon_Cooldown>
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</statBases>
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<recipeMaker>
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<researchPrerequisite>FCP_Research_Gauss_Weapons_Manufacturing</researchPrerequisite>
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<skillRequirements>
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<Crafting>10</Crafting>
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</skillRequirements>
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<recipeUsers Inherit="False">
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<li>FCP_Production_Fabrication_Workbench</li>
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</recipeUsers>
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</recipeMaker>
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<costList>
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<Plasteel>60</Plasteel>
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<ComponentSpacer>6</ComponentSpacer>
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</costList>
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<thingSetMakerTags>
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<li>RewardStandardLowFreq</li>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<weaponTags>
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<li>FCP_Energy_Weapon</li>
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<li>FCP_Gauss_Weapon</li>
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<li>IndustrialGunAdvanced</li>
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</weaponTags>
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<weaponClasses>
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<li>LongShots</li>
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</weaponClasses>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>FCP_Bullet_Gauss</defaultProjectile>
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<warmupTime>1.5</warmupTime>
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<range>38.0</range>
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<soundCast>Shot_ChargeBlaster</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>12</muzzleFlashScale>
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</li>
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</verbs>
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<tools>
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<li>
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<label>stock</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>barrel</label>
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<capacities>
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<li>Blunt</li>
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<li>Poke</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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</tools>
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<comps>
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Rare</rarity>
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</li>
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</comps>
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</ThingDef>
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<!-- Gauss Minigun -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>FCP_Gun_Gauss_Minigun</defName>
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<label>Gauss Minigun</label>
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<description>A devastating heavy weapon combining electromagnetic acceleration technology with minigun-style rotating barrels. The Gauss minigun fires a continuous stream of electromagnetically propelled projectiles capable of shredding armor and flesh alike. Its immense firepower comes at the cost of considerable weight and power requirements.</description>
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<techLevel>Industrial</techLevel>
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<graphicData>
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<texPath>Things/Weapons/Gauss/FCP_Gauss_Minigun</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>Interact_Rifle</soundInteract>
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<statBases>
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<WorkToMake>90000</WorkToMake>
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<Mass>8.0</Mass>
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<AccuracyTouch>0.60</AccuracyTouch>
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<AccuracyShort>0.70</AccuracyShort>
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<AccuracyMedium>0.65</AccuracyMedium>
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<AccuracyLong>0.50</AccuracyLong>
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<RangedWeapon_Cooldown>3.2</RangedWeapon_Cooldown>
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</statBases>
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<recipeMaker>
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<researchPrerequisite>FCP_Research_Gauss_Weapons_Manufacturing</researchPrerequisite>
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<skillRequirements>
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<Crafting>11</Crafting>
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</skillRequirements>
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<recipeUsers Inherit="False">
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<li>FCP_Production_Fabrication_Workbench</li>
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</recipeUsers>
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</recipeMaker>
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<costList>
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<Plasteel>90</Plasteel>
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<ComponentSpacer>10</ComponentSpacer>
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</costList>
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<thingSetMakerTags>
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<li>RewardStandardLowFreq</li>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<weaponTags>
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<li>FCP_Energy_Weapon</li>
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<li>FCP_Gauss_Weapon</li>
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<li>GunHeavy</li>
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</weaponTags>
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<weaponClasses>
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<li>RangedHeavy</li>
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</weaponClasses>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>FCP_Bullet_Gauss</defaultProjectile>
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<warmupTime>2.3</warmupTime>
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<range>30.0</range>
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<ticksBetweenBurstShots>8</ticksBetweenBurstShots>
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<burstShotCount>15</burstShotCount>
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<soundCast>Shot_Minigun</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>12</muzzleFlashScale>
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</li>
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</verbs>
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<tools>
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<li>
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<label>barrel</label>
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<capacities>
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<li>Blunt</li>
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<li>Poke</li>
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</capacities>
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<power>12</power>
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<cooldownTime>2.5</cooldownTime>
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</li>
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</tools>
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<comps>
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Rare</rarity>
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</li>
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</comps>
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</ThingDef>
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<!-- Gauss Sniper Rifle -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>FCP_Gun_Gauss_Sniper_Rifle</defName>
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<label>Gauss Sniper Rifle</label>
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<description>A masterwork gauss weapon designed for extreme long-range precision. This unique rifle features an extended barrel, advanced targeting optics, and refined electromagnetic coils that deliver unparalleled accuracy at distances that would make conventional snipers envious. Each shot represents the perfect marriage of pre-War science and deadly efficiency.</description>
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<techLevel>Industrial</techLevel>
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<graphicData>
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<texPath>Things/Weapons/Gauss/FCP_Gauss_Sniper_Rifle</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>Interact_Rifle</soundInteract>
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<statBases>
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<WorkToMake>80000</WorkToMake>
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<Mass>5.5</Mass>
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<AccuracyTouch>0.70</AccuracyTouch>
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<AccuracyShort>0.85</AccuracyShort>
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<AccuracyMedium>0.92</AccuracyMedium>
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<AccuracyLong>0.95</AccuracyLong>
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<RangedWeapon_Cooldown>2.2</RangedWeapon_Cooldown>
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</statBases>
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<recipeMaker>
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<researchPrerequisite>FCP_Research_Gauss_Weapons_Manufacturing</researchPrerequisite>
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<skillRequirements>
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<Crafting>11</Crafting>
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</skillRequirements>
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<recipeUsers Inherit="False">
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<li>FCP_Production_Fabrication_Workbench</li>
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</recipeUsers>
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</recipeMaker>
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<costList>
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<Plasteel>70</Plasteel>
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<ComponentSpacer>8</ComponentSpacer>
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</costList>
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<thingSetMakerTags>
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<li>RewardStandardLowFreq</li>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<weaponTags>
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<li>FCP_Energy_Weapon</li>
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<li>FCP_Gauss_Weapon</li>
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<li>SniperRifle</li>
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</weaponTags>
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<weaponClasses>
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<li>LongShots</li>
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</weaponClasses>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>FCP_Bullet_Gauss</defaultProjectile>
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<warmupTime>1.8</warmupTime>
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<range>48.0</range>
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<soundCast>Shot_ChargeBlaster</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>12</muzzleFlashScale>
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</li>
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</verbs>
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<tools>
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<li>
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<label>stock</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>barrel</label>
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<capacities>
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<li>Blunt</li>
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<li>Poke</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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</tools>
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<comps>
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Rare</rarity>
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</li>
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</comps>
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</ThingDef>
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<!--_____ Unique Gauss Weapons _____-->
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<!-- M72 A2 Gauss Rifle (Unique) -->
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<ThingDef ParentName="BaseGun">
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<defName>FCP_Gun_M72_A2_Gauss_Rifle</defName>
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<useHitPoints>false</useHitPoints>
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<label>M72 A2 Gauss Rifle</label>
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<description>An experimental prototype of the M72 Gauss rifle featuring advanced magnetic coil configuration and enhanced power cell efficiency. The M72 A2 represents the pinnacle of pre-War electromagnetic weapon technology, with improved accuracy and greater armor penetration than its standard counterpart. Only a handful were ever produced before the Great War.</description>
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<techLevel>Industrial</techLevel>
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<graphicData>
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<texPath>Things/Weapons/Gauss/FCP_M72_A2_Gauss_Rifle</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>Interact_Rifle</soundInteract>
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<statBases>
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<Mass>4.2</Mass>
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<AccuracyTouch>0.78</AccuracyTouch>
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<AccuracyShort>0.88</AccuracyShort>
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<AccuracyMedium>0.92</AccuracyMedium>
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<AccuracyLong>0.90</AccuracyLong>
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<RangedWeapon_Cooldown>1.6</RangedWeapon_Cooldown>
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<DeteriorationRate>0</DeteriorationRate>
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<Flammability>0</Flammability>
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</statBases>
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<smeltable>false</smeltable>
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<thingSetMakerTags>
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<li>RewardStandardLowFreq</li>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<weaponTags>
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<li>FCP_Energy_Weapon</li>
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<li>FCP_Gauss_Weapon</li>
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<li>IndustrialGunAdvanced</li>
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</weaponTags>
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<weaponClasses>
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<li>LongShots</li>
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</weaponClasses>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>FCP_Bullet_Gauss</defaultProjectile>
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<warmupTime>1.3</warmupTime>
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<range>42.0</range>
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<soundCast>Shot_ChargeBlaster</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>12</muzzleFlashScale>
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</li>
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</verbs>
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<tools>
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<li>
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<label>stock</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>barrel</label>
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<capacities>
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<li>Blunt</li>
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<li>Poke</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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</tools>
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<comps>
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Unique</rarity>
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</li>
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</comps>
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<modExtensions>
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<li Class="FCP.Core.UniqueThingExtension" />
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</modExtensions>
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</ThingDef>
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</Defs> |