Files
FCP-Caesars-Legion/1.6/Patches/RoadDefs_AddPowerLines.xml
T
RickGrymes db44f4031b Add pre-war power line building and related assets
Introduce a new power line building (FCP_Building_PowerLine) with comps for gizmos, natural spawning and prisoner-strapping behavior; includes graphics (three orientation PNGs) and English localization keys for gizmos/messages/inspect. Add a patch (RoadDefs_AddPowerLines.xml) to place power lines along AncientAsphaltRoad and AncientAsphaltHighway. Also add several Legion-related thought defs (witnessed crucifixion, was crucified, crucified someone) to Thoughts_Misc.xml to support related events and mood effects.
2026-05-10 16:35:55 -05:00

49 lines
1.7 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<!-- Add power line placement to Ancient Asphalt Road -->
<Operation Class="PatchOperationAdd">
<xpath>/Defs/RoadDef[defName="AncientAsphaltRoad"]/roadGenSteps</xpath>
<value>
<li Class="RoadDefGenStep_Place">
<chancePerPositionCurve>
<points>
<li>(0, 0)</li>
<li>(2.0, 0)</li>
<li>(2.5, 0.6)</li>
<li>(3.2, 0)</li>
</points>
</chancePerPositionCurve>
<suppressOnTerrainTag>Water</suppressOnTerrainTag>
<place>FCP_Building_PowerLine</place>
<periodicSpacing>24</periodicSpacing>
<proximitySpacing>6</proximitySpacing>
</li>
</value>
</Operation>
<!-- Add power line placement to Ancient Asphalt Highway -->
<Operation Class="PatchOperationAdd">
<xpath>/Defs/RoadDef[defName="AncientAsphaltHighway"]/roadGenSteps</xpath>
<value>
<li Class="RoadDefGenStep_Place">
<chancePerPositionCurve>
<points>
<li>(0, 0)</li>
<li>(3.2, 0)</li>
<li>(3.8, 0.5)</li>
<li>(4.5, 0)</li>
</points>
</chancePerPositionCurve>
<suppressOnTerrainTag>Water</suppressOnTerrainTag>
<place>FCP_Building_PowerLine</place>
<periodicSpacing>20</periodicSpacing>
<proximitySpacing>6</proximitySpacing>
</li>
</value>
</Operation>
</Patch>