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Add pre-war power line building and related assets
Introduce a new power line building (FCP_Building_PowerLine) with comps for gizmos, natural spawning and prisoner-strapping behavior; includes graphics (three orientation PNGs) and English localization keys for gizmos/messages/inspect. Add a patch (RoadDefs_AddPowerLines.xml) to place power lines along AncientAsphaltRoad and AncientAsphaltHighway. Also add several Legion-related thought defs (witnessed crucifixion, was crucified, crucified someone) to Thoughts_Misc.xml to support related events and mood effects.
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<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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<!-- Power Line Gizmos -->
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<FCP_StrapToPowerLine>Strap to power line</FCP_StrapToPowerLine>
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<FCP_StrapToPowerLineDesc>Select a prisoner to strap to this power line.</FCP_StrapToPowerLineDesc>
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<FCP_RemoveFromPowerLineDesc>Order a colonist to remove this person from the power line.</FCP_RemoveFromPowerLineDesc>
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<FCP_SelectColonistToRemove>A colonist will be sent to remove the prisoner from the power line.</FCP_SelectColonistToRemove>
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<FCP_NoPrisoners>No prisoners available</FCP_NoPrisoners>
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<!-- Power Line Messages -->
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<FCP_StrapPawn>Strap {0}</FCP_StrapPawn>
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<FCP_RemoveFromPowerLine>Remove {0} from power line</FCP_RemoveFromPowerLine>
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<FCP_PawnStrapped>{0} has been strapped to the power line.</FCP_PawnStrapped>
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<FCP_PawnRemovedFromPowerLine>{0} has been removed from the power line.</FCP_PawnRemovedFromPowerLine>
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<!-- Inspect String -->
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<FCP_ContainedPawn>Strapped: {0}</FCP_ContainedPawn>
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</LanguageData>
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