diff --git a/1.6/Defs/ThingDefs_Buildings/Buildings_Security.xml b/1.6/Defs/ThingDefs_Buildings/Buildings_Security.xml
new file mode 100644
index 0000000..f062bcf
--- /dev/null
+++ b/1.6/Defs/ThingDefs_Buildings/Buildings_Security.xml
@@ -0,0 +1,64 @@
+
+
+
+
+
+
+ FCP_Building_PowerLine
+
+ An ancient electrical power line from before the war. Often found along old roads with victims who got too close.\n\nPrisoners can be strapped to it as punishment.
+ FCP.Core.Buildings.Building_PowerLine
+ Building
+
+ Buildings/FCP_PowerLine/FCP_PowerLine
+ Graphic_Multi
+ (5,5)
+
+ (1.8, 0.6, 2.6)
+
+
+ Building
+ PassThroughOnly
+ 0.5
+ 70
+ true
+
+ 100
+ 35
+ 1.0
+
+ (1,1)
+
+
+
+
+
+
+
diff --git a/Common/Languages/English/Keyed/PowerLine.xml b/Common/Languages/English/Keyed/PowerLine.xml
new file mode 100644
index 0000000..b67c84f
--- /dev/null
+++ b/Common/Languages/English/Keyed/PowerLine.xml
@@ -0,0 +1,20 @@
+
+
+
+
+ Strap to power line
+ Select a prisoner to strap to this power line.
+ Order a colonist to remove this person from the power line.
+ A colonist will be sent to remove the prisoner from the power line.
+ No prisoners available
+
+
+ Strap {0}
+ Remove {0} from power line
+ {0} has been strapped to the power line.
+ {0} has been removed from the power line.
+
+
+ Strapped: {0}
+
+
diff --git a/Common/Textures/Buildings/FCP_PowerLine/FCP_PowerLine_east.png b/Common/Textures/Buildings/FCP_PowerLine/FCP_PowerLine_east.png
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index 0000000..e9d1635
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diff --git a/Common/Textures/Buildings/FCP_PowerLine/FCP_PowerLine_north.png b/Common/Textures/Buildings/FCP_PowerLine/FCP_PowerLine_north.png
new file mode 100644
index 0000000..9dda4d1
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diff --git a/Common/Textures/Buildings/FCP_PowerLine/FCP_PowerLine_south.png b/Common/Textures/Buildings/FCP_PowerLine/FCP_PowerLine_south.png
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index 0000000..b93c202
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