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Update weapon tag names in PawnKinds.xml
Replaces outdated weapon tag identifiers with new standardized names in PawnKinds.xml to ensure compatibility with updated weapon definitions. This affects all references to ballistic weapons, aligning them with the current naming conventions.
This commit is contained in:
@@ -199,7 +199,7 @@
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</apparelRequired>
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</apparelRequired>
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<weaponMoney>175~500</weaponMoney>
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<weaponMoney>175~500</weaponMoney>
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<weaponTags>
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<weaponTags>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Varmint_Rifle</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Varmint_Rifle</li>
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</weaponTags>
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</weaponTags>
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<backstoryFiltersOverride>
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<backstoryFiltersOverride>
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<li>
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<li>
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@@ -284,7 +284,7 @@
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</requiredWorkTags>
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</requiredWorkTags>
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<weaponMoney>150~150</weaponMoney>
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<weaponMoney>150~150</weaponMoney>
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<weaponTags>
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<weaponTags>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Cowboy_Repeater</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Cowboy_Repeater</li>
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<li>NeolithicMeleeDecent</li>
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<li>NeolithicMeleeDecent</li>
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</weaponTags>
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</weaponTags>
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<backstoryFiltersOverride>
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<backstoryFiltersOverride>
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@@ -320,7 +320,7 @@
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</requiredWorkTags>
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</requiredWorkTags>
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<weaponMoney>150~150</weaponMoney>
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<weaponMoney>150~150</weaponMoney>
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<weaponTags>
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<weaponTags>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Cowboy_Repeater</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Cowboy_Repeater</li>
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<li>NeolithicMeleeDecent</li>
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<li>NeolithicMeleeDecent</li>
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</weaponTags>
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</weaponTags>
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<backstoryFiltersOverride>
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<backstoryFiltersOverride>
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@@ -356,8 +356,8 @@
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</requiredWorkTags>
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</requiredWorkTags>
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<weaponMoney>150~150</weaponMoney>
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<weaponMoney>150~150</weaponMoney>
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<weaponTags>
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<weaponTags>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Marksman_Carbine</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Combat_Rifle_Marksman</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Carbine</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Combat_Rifle_Standard</li>
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<li>NeolithicMeleeDecent</li>
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<li>NeolithicMeleeDecent</li>
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</weaponTags>
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</weaponTags>
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<backstoryFiltersOverride>
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<backstoryFiltersOverride>
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@@ -393,9 +393,9 @@
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</requiredWorkTags>
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</requiredWorkTags>
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<weaponMoney>150~150</weaponMoney>
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<weaponMoney>150~150</weaponMoney>
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<weaponTags>
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<weaponTags>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Cowboy_Repeater</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Cowboy_Repeater</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Carbine</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Combat_Rifle_Standard</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Marksman_Carbine</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Combat_Rifle_Marksman</li>
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<li>NeolithicMeleeDecent</li>
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<li>NeolithicMeleeDecent</li>
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</weaponTags>
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</weaponTags>
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<backstoryFiltersOverride>
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<backstoryFiltersOverride>
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@@ -431,8 +431,8 @@
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</requiredWorkTags>
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</requiredWorkTags>
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<weaponMoney>150~150</weaponMoney>
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<weaponMoney>150~150</weaponMoney>
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<weaponTags>
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<weaponTags>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Carbine</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Combat_Rifle_Standard</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Marksman_Carbine</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Combat_Rifle_Marksman</li>
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<li>NeolithicMeleeDecent</li>
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<li>NeolithicMeleeDecent</li>
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</weaponTags>
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</weaponTags>
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<backstoryFiltersOverride>
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<backstoryFiltersOverride>
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@@ -468,9 +468,9 @@
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</requiredWorkTags>
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</requiredWorkTags>
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<weaponMoney>150~150</weaponMoney>
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<weaponMoney>150~150</weaponMoney>
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<weaponTags>
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<weaponTags>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Cowboy_Repeater</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Cowboy_Repeater</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Carbine</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Combat_Rifle_Standard</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Marksman_Carbine</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Combat_Rifle_Marksman</li>
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<li>NeolithicMeleeDecent</li>
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<li>NeolithicMeleeDecent</li>
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</weaponTags>
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</weaponTags>
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<backstoryFiltersOverride>
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<backstoryFiltersOverride>
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@@ -505,10 +505,10 @@
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</requiredWorkTags>
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</requiredWorkTags>
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<weaponMoney>150~150</weaponMoney>
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<weaponMoney>150~150</weaponMoney>
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<weaponTags>
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<weaponTags>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Battle_Rifle</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Battle_Rifle</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Cowboy_Repeater</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Brush_Gun</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Carbine</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Combat_Rifle_Standard</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Marksman_Carbine</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Combat_Rifle_Marksman</li>
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<li>NeolithicMeleeDecent</li>
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<li>NeolithicMeleeDecent</li>
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</weaponTags>
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</weaponTags>
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<backstoryFiltersOverride>
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<backstoryFiltersOverride>
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@@ -543,10 +543,10 @@
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</requiredWorkTags>
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</requiredWorkTags>
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<weaponMoney>150~150</weaponMoney>
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<weaponMoney>150~150</weaponMoney>
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<weaponTags>
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<weaponTags>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Battle_Rifle</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Battle_Rifle</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Cowboy_Repeater</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Brush_Gun</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Carbine</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Combat_Rifle_Standard</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Marksman_Carbine</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Gun_Combat_Rifle_Marksman</li>
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<li>NeolithicMeleeDecent</li>
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<li>NeolithicMeleeDecent</li>
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</weaponTags>
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</weaponTags>
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<backstoryFiltersOverride>
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<backstoryFiltersOverride>
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