Files
FCP-Caesars-Legion/1.6/Defs/PawnKindDefs/Unique_PawnKinds_Legion.xml
T
RickGrymes 0a246b3cfd Update Legion character appearances and hide unique pawns
Changed hair and beard definitions, as well as some head types, for Legion characters to improve visual variety and consistency. Added <showInDebugSpawner>false</showInDebugSpawner> to all unique Legion PawnKindDefs to prevent them from appearing in the debug spawner.
2026-01-14 03:24:47 -06:00

854 lines
32 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!--__________ Unique Caesar's Legion PawnKinds __________-->
<!--_____ Caesar's Legion _____-->
<!-- Caesar -->
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Unique_Pawnkind_Caesar</defName>
<showInDebugSpawner>false</showInDebugSpawner>
<label>Caesar</label>
<defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
<factionLeader>true</factionLeader>
<combatPower>150</combatPower>
<itemQuality>Legendary</itemQuality>
<gearHealthRange>1.0~1.0</gearHealthRange>
<apparelRequired>
<li>FCP_Apparel_Caesar_Robes</li>
</apparelRequired>
<weaponMoney>300~500</weaponMoney>
<weaponTags>
<li>NeolithicMeleeDecent</li>
</weaponTags>
<initialWillRange>8~9</initialWillRange>
<initialResistanceRange>35~45</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Character_Backstory_Caesar_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Character_Backstory_Caesar_Adult</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<inventoryOptions>
<skipChance>0.0</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Currency_Legion_Denarius</thingDef>
<countRange>300~500</countRange>
</li>
<li>
<thingDef>MealSurvivalPack</thingDef>
<countRange>5~10</countRange>
</li>
<li>
<thingDef>MedicineIndustrial</thingDef>
<countRange>5~8</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
<!-- Legate Lanius -->
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Unique_Pawnkind_Legate_Lanius</defName>
<showInDebugSpawner>false</showInDebugSpawner>
<label>Legate Lanius</label>
<defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
<combatPower>150</combatPower>
<itemQuality>Legendary</itemQuality>
<gearHealthRange>1.0~1.0</gearHealthRange>
<apparelRequired>
<li>FCP_Apparel_Legion_Legate_Armor</li>
<li>FCP_Apparel_Legion_Legate_Helmet</li>
</apparelRequired>
<weaponMoney>400~600</weaponMoney>
<weaponTags>
<li>NeolithicMeleeAdvanced</li>
</weaponTags>
<initialWillRange>8~9</initialWillRange>
<initialResistanceRange>35~45</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Character_Backstory_Lanius_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Character_Backstory_Lanius_Adult</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<inventoryOptions>
<skipChance>0.0</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Currency_Legion_Denarius</thingDef>
<countRange>200~350</countRange>
</li>
<li>
<thingDef>MealSurvivalPack</thingDef>
<countRange>5~8</countRange>
</li>
<li>
<thingDef>MedicineIndustrial</thingDef>
<countRange>4~6</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
<!-- Lucius -->
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Unique_Pawnkind_Lucius</defName>
<showInDebugSpawner>false</showInDebugSpawner>
<label>Commander Lucius</label>
<defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
<combatPower>130</combatPower>
<itemQuality>Excellent</itemQuality>
<gearHealthRange>1.0~1.0</gearHealthRange>
<apparelRequired>
<li>FCP_Apparel_Legion_Praetorian_Armor</li>
</apparelRequired>
<weaponMoney>350~550</weaponMoney>
<weaponTags>
<li>NeolithicMeleeAdvanced</li>
</weaponTags>
<initialWillRange>7~8</initialWillRange>
<initialResistanceRange>30~40</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Character_Backstory_Lucius_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Character_Backstory_Lucius_Adult</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<inventoryOptions>
<skipChance>0.0</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Currency_Legion_Denarius</thingDef>
<countRange>150~300</countRange>
</li>
<li>
<thingDef>MealSurvivalPack</thingDef>
<countRange>4~7</countRange>
</li>
<li>
<thingDef>MedicineIndustrial</thingDef>
<countRange>3~5</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
<!-- Vulpes Inculta -->
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Unique_Pawnkind_Vulpes_Inculta</defName>
<showInDebugSpawner>false</showInDebugSpawner>
<label>Vulpes Inculta</label>
<defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
<combatPower>110</combatPower>
<itemQuality>Excellent</itemQuality>
<gearHealthRange>0.9~1.0</gearHealthRange>
<apparelRequired>
<li>FCP_Apparel_Legion_Vexillarius_Armor</li>
<li>FCP_Apparel_Legion_Vexillarius_Helmet</li>
</apparelRequired>
<weaponMoney>300~500</weaponMoney>
<weaponTags>
<li>NeolithicMeleeDecent</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pistol</li>
</weaponTags>
<initialWillRange>7~8</initialWillRange>
<initialResistanceRange>28~38</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Character_Backstory_Vulpes_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Character_Backstory_Vulpes_Adult</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<inventoryOptions>
<skipChance>0.0</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Currency_Legion_Denarius</thingDef>
<countRange>120~250</countRange>
</li>
<li>
<thingDef>MealSurvivalPack</thingDef>
<countRange>3~6</countRange>
</li>
<li>
<thingDef>MedicineIndustrial</thingDef>
<countRange>2~4</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
<!-- Aurelius of Phoenix -->
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Unique_Pawnkind_Aurelius</defName>
<showInDebugSpawner>false</showInDebugSpawner>
<label>Centurion Aurelius</label>
<defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
<combatPower>100</combatPower>
<itemQuality>Good</itemQuality>
<gearHealthRange>0.9~1.0</gearHealthRange>
<apparelRequired>
<li>FCP_Apparel_Legion_Centurion_Armor</li>
<li>FCP_Apparel_Legion_Centurion_Helmet</li>
</apparelRequired>
<weaponMoney>300~500</weaponMoney>
<weaponTags>
<li>NeolithicMeleeAdvanced</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
</weaponTags>
<initialWillRange>6~7</initialWillRange>
<initialResistanceRange>25~35</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Character_Backstory_Aurelius_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Character_Backstory_Aurelius_Adult</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<inventoryOptions>
<skipChance>0.0</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Currency_Legion_Denarius</thingDef>
<countRange>100~200</countRange>
</li>
<li>
<thingDef>MealSurvivalPack</thingDef>
<countRange>3~5</countRange>
</li>
<li>
<thingDef>MedicineIndustrial</thingDef>
<countRange>2~4</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
<!-- Dead Sea -->
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Unique_Pawnkind_Dead_Sea</defName>
<showInDebugSpawner>false</showInDebugSpawner>
<label>Centurion Dead Sea</label>
<defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
<combatPower>105</combatPower>
<itemQuality>Good</itemQuality>
<gearHealthRange>0.9~1.0</gearHealthRange>
<apparelRequired>
<li>FCP_Apparel_Legion_Centurion_Armor</li>
<li>FCP_Apparel_Legion_Centurion_Helmet</li>
</apparelRequired>
<weaponMoney>300~500</weaponMoney>
<weaponTags>
<li>NeolithicMeleeAdvanced</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
</weaponTags>
<initialWillRange>7~8</initialWillRange>
<initialResistanceRange>28~38</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Character_Backstory_Dead_Sea_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Character_Backstory_Dead_Sea_Adult</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<inventoryOptions>
<skipChance>0.0</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Currency_Legion_Denarius</thingDef>
<countRange>100~200</countRange>
</li>
<li>
<thingDef>MealSurvivalPack</thingDef>
<countRange>3~5</countRange>
</li>
<li>
<thingDef>MedicineIndustrial</thingDef>
<countRange>2~4</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
<!-- Alexus -->
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Unique_Pawnkind_Alexus</defName>
<showInDebugSpawner>false</showInDebugSpawner>
<label>Centurion Alexus</label>
<defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
<combatPower>100</combatPower>
<itemQuality>Good</itemQuality>
<gearHealthRange>0.9~1.0</gearHealthRange>
<apparelRequired>
<li>FCP_Apparel_Legion_Centurion_Armor</li>
<li>FCP_Apparel_Legion_Centurion_Helmet</li>
</apparelRequired>
<weaponMoney>300~500</weaponMoney>
<weaponTags>
<li>NeolithicMeleeAdvanced</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
</weaponTags>
<initialWillRange>6~7</initialWillRange>
<initialResistanceRange>25~35</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Character_Backstory_Alexus_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Character_Backstory_Alexus_Adult</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<inventoryOptions>
<skipChance>0.0</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Currency_Legion_Denarius</thingDef>
<countRange>100~200</countRange>
</li>
<li>
<thingDef>MealSurvivalPack</thingDef>
<countRange>3~5</countRange>
</li>
<li>
<thingDef>MedicineIndustrial</thingDef>
<countRange>2~4</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
<!-- Canyon Runner -->
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Unique_Pawnkind_Canyon_Runner</defName>
<showInDebugSpawner>false</showInDebugSpawner>
<label>Centurion Canyon Runner</label>
<defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
<combatPower>100</combatPower>
<itemQuality>Good</itemQuality>
<gearHealthRange>0.9~1.0</gearHealthRange>
<apparelRequired>
<li>FCP_Apparel_Legion_Centurion_Armor</li>
<li>FCP_Apparel_Legion_Centurion_Helmet</li>
</apparelRequired>
<weaponMoney>300~500</weaponMoney>
<weaponTags>
<li>NeolithicMeleeAdvanced</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
</weaponTags>
<initialWillRange>6~7</initialWillRange>
<initialResistanceRange>25~35</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Character_Backstory_Canyon_Runner_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Character_Backstory_Canyon_Runner_Adult</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<inventoryOptions>
<skipChance>0.0</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Currency_Legion_Denarius</thingDef>
<countRange>100~200</countRange>
</li>
<li>
<thingDef>MealSurvivalPack</thingDef>
<countRange>3~5</countRange>
</li>
<li>
<thingDef>MedicineIndustrial</thingDef>
<countRange>2~4</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
<!-- Gaius Magnus -->
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Unique_Pawnkind_Gaius_Magnus</defName>
<showInDebugSpawner>false</showInDebugSpawner>
<label>Centurion Gaius Magnus</label>
<defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
<combatPower>100</combatPower>
<itemQuality>Good</itemQuality>
<gearHealthRange>0.9~1.0</gearHealthRange>
<apparelRequired>
<li>FCP_Apparel_Legion_Centurion_Armor</li>
<li>FCP_Apparel_Legion_Centurion_Helmet</li>
</apparelRequired>
<weaponMoney>300~500</weaponMoney>
<weaponTags>
<li>NeolithicMeleeAdvanced</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
</weaponTags>
<initialWillRange>6~7</initialWillRange>
<initialResistanceRange>25~35</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Character_Backstory_Gaius_Magnus_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Character_Backstory_Gaius_Magnus_Adult</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<inventoryOptions>
<skipChance>0.0</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Currency_Legion_Denarius</thingDef>
<countRange>100~200</countRange>
</li>
<li>
<thingDef>MealSurvivalPack</thingDef>
<countRange>3~5</countRange>
</li>
<li>
<thingDef>MedicineIndustrial</thingDef>
<countRange>2~4</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
<!-- Severus -->
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Unique_Pawnkind_Centurion_Severus</defName>
<showInDebugSpawner>false</showInDebugSpawner>
<label>Centurion Severus</label>
<defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
<combatPower>100</combatPower>
<itemQuality>Good</itemQuality>
<gearHealthRange>0.9~1.0</gearHealthRange>
<apparelRequired>
<li>FCP_Apparel_Legion_Centurion_Armor</li>
<li>FCP_Apparel_Legion_Centurion_Helmet</li>
</apparelRequired>
<weaponMoney>300~500</weaponMoney>
<weaponTags>
<li>NeolithicMeleeAdvanced</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
</weaponTags>
<initialWillRange>6~7</initialWillRange>
<initialResistanceRange>25~35</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Character_Backstory_Centurion_Severus_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Character_Backstory_Centurion_Severus_Adult</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<inventoryOptions>
<skipChance>0.0</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Currency_Legion_Denarius</thingDef>
<countRange>100~200</countRange>
</li>
<li>
<thingDef>MealSurvivalPack</thingDef>
<countRange>3~5</countRange>
</li>
<li>
<thingDef>MedicineIndustrial</thingDef>
<countRange>2~4</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
<!-- Picus -->
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Unique_Pawnkind_Picus</defName>
<showInDebugSpawner>false</showInDebugSpawner>
<label>Frumentarius Picus</label>
<defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
<combatPower>95</combatPower>
<itemQuality>Excellent</itemQuality>
<gearHealthRange>0.9~1.0</gearHealthRange>
<apparelRequired>
<li>FCP_Apparel_Legion_Vexillarius_Armor</li>
<li>FCP_Apparel_Legion_Vexillarius_Helmet</li>
</apparelRequired>
<weaponMoney>250~400</weaponMoney>
<weaponTags>
<li>NeolithicMeleeDecent</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pistol</li>
</weaponTags>
<initialWillRange>6~7</initialWillRange>
<initialResistanceRange>25~35</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Character_Backstory_Picus_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Character_Backstory_Picus_Adult</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<inventoryOptions>
<skipChance>0.0</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Currency_Legion_Denarius</thingDef>
<countRange>100~200</countRange>
</li>
<li>
<thingDef>MealSurvivalPack</thingDef>
<countRange>3~5</countRange>
</li>
<li>
<thingDef>MedicineIndustrial</thingDef>
<countRange>2~3</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
<!-- Cursor Lucullus -->
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Unique_Pawnkind_Cursor_Lucullus</defName>
<showInDebugSpawner>false</showInDebugSpawner>
<label>Cursor Lucullus</label>
<defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
<combatPower>90</combatPower>
<itemQuality>Good</itemQuality>
<gearHealthRange>0.9~1.0</gearHealthRange>
<apparelRequired>
<li>FCP_Apparel_Legion_Explorer_Armor</li>
<li>FCP_Apparel_Legion_Explorer_Hood</li>
</apparelRequired>
<weaponMoney>200~350</weaponMoney>
<weaponTags>
<li>NeolithicMeleeDecent</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pistol</li>
</weaponTags>
<initialWillRange>5~6</initialWillRange>
<initialResistanceRange>22~32</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Character_Backstory_Cursor_Lucullus_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Character_Backstory_Cursor_Lucullus_Adult</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<inventoryOptions>
<skipChance>0.0</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Currency_Legion_Denarius</thingDef>
<countRange>80~150</countRange>
</li>
<li>
<thingDef>MealSurvivalPack</thingDef>
<countRange>3~5</countRange>
</li>
<li>
<thingDef>MedicineIndustrial</thingDef>
<countRange>2~3</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
<!-- Silus -->
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Unique_Pawnkind_Silus</defName>
<showInDebugSpawner>false</showInDebugSpawner>
<label>Frumentarius Silus</label>
<defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
<combatPower>90</combatPower>
<itemQuality>Good</itemQuality>
<gearHealthRange>0.9~1.0</gearHealthRange>
<apparelRequired>
<li>FCP_Apparel_Legion_Vexillarius_Armor</li>
<li>FCP_Apparel_Legion_Vexillarius_Helmet</li>
</apparelRequired>
<weaponMoney>200~350</weaponMoney>
<weaponTags>
<li>NeolithicMeleeDecent</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pistol</li>
</weaponTags>
<initialWillRange>5~6</initialWillRange>
<initialResistanceRange>20~30</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Character_Backstory_Silus_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Character_Backstory_Silus_Adult</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<inventoryOptions>
<skipChance>0.0</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Currency_Legion_Denarius</thingDef>
<countRange>80~150</countRange>
</li>
<li>
<thingDef>MealSurvivalPack</thingDef>
<countRange>2~4</countRange>
</li>
<li>
<thingDef>MedicineIndustrial</thingDef>
<countRange>2~3</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
<!-- Decanus Severus -->
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Unique_Pawnkind_Decanus_Severus</defName>
<showInDebugSpawner>false</showInDebugSpawner>
<label>Decanus Severus</label>
<defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
<combatPower>85</combatPower>
<itemQuality>Normal</itemQuality>
<gearHealthRange>0.8~1.0</gearHealthRange>
<apparelRequired>
<li>FCP_Apparel_Legion_Veteran_Armor</li>
<li>FCP_Apparel_Legion_Veteran_Decanus_Helmet</li>
</apparelRequired>
<weaponMoney>200~350</weaponMoney>
<weaponTags>
<li>NeolithicMeleeAdvanced</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
</weaponTags>
<initialWillRange>5~6</initialWillRange>
<initialResistanceRange>20~30</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Character_Backstory_Decanus_Severus_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Character_Backstory_Decanus_Severus_Adult</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<inventoryOptions>
<skipChance>0.0</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Currency_Legion_Denarius</thingDef>
<countRange>60~120</countRange>
</li>
<li>
<thingDef>MealSurvivalPack</thingDef>
<countRange>2~4</countRange>
</li>
<li>
<thingDef>MedicineIndustrial</thingDef>
<countRange>1~2</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
<!-- Karl -->
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Unique_Pawnkind_Karl</defName>
<showInDebugSpawner>false</showInDebugSpawner>
<label>Decanus Karl</label>
<defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
<combatPower>85</combatPower>
<itemQuality>Normal</itemQuality>
<gearHealthRange>0.8~1.0</gearHealthRange>
<apparelRequired>
<li>FCP_Apparel_Legion_Veteran_Armor</li>
<li>FCP_Apparel_Legion_Veteran_Decanus_Helmet</li>
</apparelRequired>
<weaponMoney>200~350</weaponMoney>
<weaponTags>
<li>NeolithicMeleeAdvanced</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Rifle</li>
</weaponTags>
<initialWillRange>5~6</initialWillRange>
<initialResistanceRange>20~30</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Character_Backstory_Karl_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Character_Backstory_Karl_Adult</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<inventoryOptions>
<skipChance>0.0</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Currency_Legion_Denarius</thingDef>
<countRange>60~120</countRange>
</li>
<li>
<thingDef>MealSurvivalPack</thingDef>
<countRange>2~4</countRange>
</li>
<li>
<thingDef>MedicineIndustrial</thingDef>
<countRange>1~2</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
<!-- Otho -->
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Unique_Pawnkind_Otho</defName>
<showInDebugSpawner>false</showInDebugSpawner>
<label>Otho</label>
<defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
<combatPower>80</combatPower>
<itemQuality>Normal</itemQuality>
<gearHealthRange>0.8~1.0</gearHealthRange>
<apparelRequired>
<li>FCP_Apparel_Legion_Veteran_Armor</li>
<li>FCP_Apparel_Legion_Veteran_Helmet</li>
</apparelRequired>
<weaponMoney>150~300</weaponMoney>
<weaponTags>
<li>NeolithicMeleeDecent</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pistol</li>
</weaponTags>
<initialWillRange>5~6</initialWillRange>
<initialResistanceRange>20~28</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Character_Backstory_Otho_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Character_Backstory_Otho_Adult</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<inventoryOptions>
<skipChance>0.0</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Currency_Legion_Denarius</thingDef>
<countRange>50~100</countRange>
</li>
<li>
<thingDef>MealSurvivalPack</thingDef>
<countRange>2~3</countRange>
</li>
<li>
<thingDef>MedicineIndustrial</thingDef>
<countRange>1~2</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
<!-- Antony -->
<PawnKindDef ParentName="FCP_LegionkindBase">
<defName>FCP_Unique_Pawnkind_Antony</defName>
<showInDebugSpawner>false</showInDebugSpawner>
<label>Antony</label>
<defaultFactionDef>FCP_Faction_Caesars_Legion</defaultFactionDef>
<combatPower>70</combatPower>
<itemQuality>Normal</itemQuality>
<gearHealthRange>0.8~1.0</gearHealthRange>
<apparelRequired>
<li>FCP_Apparel_Legion_Prime_Armor</li>
<li>FCP_Apparel_Legion_Prime_Helmet</li>
</apparelRequired>
<weaponMoney>150~250</weaponMoney>
<weaponTags>
<li>NeolithicMeleeDecent</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pistol</li>
</weaponTags>
<initialWillRange>4~5</initialWillRange>
<initialResistanceRange>18~25</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Character_Backstory_Antony_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Character_Backstory_Antony_Adult</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<inventoryOptions>
<skipChance>0.0</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>FCP_Currency_Legion_Denarius</thingDef>
<countRange>150~300</countRange>
</li>
<li>
<thingDef>MealSurvivalPack</thingDef>
<countRange>3~5</countRange>
</li>
<li>
<thingDef>MedicineIndustrial</thingDef>
<countRange>2~3</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
</Defs>