12 Commits
Author SHA1 Message Date
RickGrymes 2353c59e73 cyberdog 2026-07-25 12:01:01 -05:00
RickGrymes c922960f79 Add Mojave Mutt and cyberdog conversion
Introduces a new Mojave Mutt animal (ThingDef and PawnKindDef), including biome spawn settings, trade tag, life-stage graphics, and new textures. Adds a cyberdog conversion system via new Hediff and surgery recipe defs, with stat changes and body graphic override to cyberdog textures. Also updates existing dog defs by renaming Vicious Guard Dog to Guard Dog and wiring canine takedown ability to relevant dog entries.
2026-07-11 17:27:10 -05:00
RickGrymes d46f9b9d40 Add animal rescue quests, cages, and textures
Introduce a new radiant quest system and assets for animal rescue content: new QuestScriptDefs (base + small/medium/large variants and a legacy alias) to generate pawn-rescue sites and rewards; a SitePartDef and GenSteps to spawn prisoner camps with a custom pawn-prisoner generator; ThingDefs for animal cages (abstract base plus small, medium, large) including capture/component comps, fuel handling, size/cost/stats and allowed animal lists; a WorkGiverDef to refuel cages; and accompanying sprite textures for small/medium/large cages (open/closed, multiple orientations). These additions enable rescuing captured animals and provide in-world containment and maintenance mechanics.
2026-05-31 10:36:04 -05:00
RickGrymes 1047b7da1c Add FCP animal sounds and wire defs
Added a set of new animal audio assets (Common/Sounds/* .ogg) and corresponding SoundDef entries in 1.6/Defs/SoundDefs/SoundDefs.xml for dogs, giant mantis, mirelurk, mole rat, nightstalker, radroach, radscorpion, and Yao Guai. Updated ThingDefs_Races_Animals to use the new FCP_Sound_* defs (Dogs, Bears, Insects, Lurkers, Rodents) so races reference the new sounds instead of the old ones.
2026-05-16 09:39:26 -05:00
RickGrymes 0c6ea5bf30 Add FO4 Deathclaws, leathers, sounds & AI tweaks
Introduce FO4-style deathclaw content (woodland/badlands/albino/glowing/elder) with eggs, PawnKind/ThingDef entries, and new hatching behavior. Add deathclaw hide leather ThingDef and link new eating/wounded/call/angry sounds for deathclaws and bighorners; include a comprehensive SoundDefs.xml and many audio/texture assets. Adjust animal AI/mental-state defs to use custom hostile-animal components and think-tree job givers, and update molerat faction icon path. Also add a tile mutator for molerats and update bovine sound references.
2026-05-15 00:11:28 -05:00
RickGrymes 65432e8a76 Update dessicated texture paths and add Yao Guai cub sprites
Renamed Deathclaw dessicated textures to use the '_east' suffix and updated XML references accordingly. Updated Gecko dessicated texture paths in XML to use the new '_east' variant. Added new texture files for Yao Guai cub (dessicated, east, north, south). Increased maxAttackDistance for berserk animal mental state from 10 to 20.
2026-01-11 23:10:56 -06:00
RickGrymes abeb3a7136 Add Polar Yao Guai textures (east, north, south)
Added new texture files for the Polar Yao Guai animal in east, north, and south orientations to the project.
2026-01-10 06:30:37 -06:00
RickGrymes e471f3df9a Remove Glowing Yao Guai and update animal defs
Deleted Glowing Yao Guai ThingDef and PawnKindDef from bears XML. Improved descriptions for Rad Raven and Radgull. Added biome requirement for Beachlurk. Removed meatColor from insect defs. Updated Yao Guai textures and removed unused masked variants. Added texture renaming guide.
2026-01-10 01:46:36 -06:00
RickGrymes 6b968bc9dc Add custom wasteland meat types and molerat content
Introduces new wasteland meat item definitions and textures, and updates animal race defs to use specific custom meats. Adds molerat faction, infestation incident, and burrow building. Updates animal product egg graphics and reorganizes related textures.
2026-01-09 04:14:08 -06:00
RickGrymes e8e779cacc Add giant mantis, update animal textures and variants
Introduces the giant mantis as a new insect animal with full ThingDef, PawnKindDef, and textures. Refactors bighorner animals to a single gendered definition, updates lakelurk and lakelurk king stats and life stage sizes, and adds alternate graphics for rad rabbits. Updates texture paths for several animals and adds new textures for German Shepherd Dog, Praying Mantis, Rad Chicken, Rad Raven, Radgull, Vicious Dog, and Wild Dog. Also updates the preview image.
2026-01-05 11:59:36 -06:00
RickGrymes a841b33f69 Add new wasteland animal species and related items
Introduces new animal species: Yao Guai (including Glowing variant), Radstag (including Pale and Glowing variants), and Thrasher (Rad Turkey), with full ThingDef and PawnKindDef entries. Adds Radroach and Thrasher eggs (fertilized and unfertilized) to animal products. Includes new textures for Radstag, Radroach, Thrasher, and Yao Guai, supporting their in-game appearance and life stages.
2026-01-05 03:44:53 -06:00
RickGrymes e7b62f1df0 Add new animal product and body defs for 1.6 update
Introduced new animal product definitions, including Deathclaw and Gecko eggs, and expanded existing animal product XMLs for version 1.6. Added detailed body definitions for Mirelurks, Lakelurks, and Lakelurk Kings. Migrated and reorganized animal race and hostile animal think tree definitions to the 1.6 directory. Updated About.xml and added new animal textures for Bighorner, Deathclaw, Gecko, Lakelurk, Mirelurk, Molerat, Nightstalker, and Rad Rabbit.
2026-01-05 02:13:20 -06:00