Adds the Wild Dog as a new animal type inheriting from the German Shepherd base. Includes ThingDef with biome spawn weights, PawnKindDef with life stage graphics using FCP_MegatonMutt textures, and the Canine Takedown ability. Also adds a missing Name attribute to the Mojave Mutt PawnKindDef.
Introduces a new Mojave Mutt animal (ThingDef and PawnKindDef), including biome spawn settings, trade tag, life-stage graphics, and new textures. Adds a cyberdog conversion system via new Hediff and surgery recipe defs, with stat changes and body graphic override to cyberdog textures. Also updates existing dog defs by renaming Vicious Guard Dog to Guard Dog and wiring canine takedown ability to relevant dog entries.
Introduce a new radiant quest system and assets for animal rescue content: new QuestScriptDefs (base + small/medium/large variants and a legacy alias) to generate pawn-rescue sites and rewards; a SitePartDef and GenSteps to spawn prisoner camps with a custom pawn-prisoner generator; ThingDefs for animal cages (abstract base plus small, medium, large) including capture/component comps, fuel handling, size/cost/stats and allowed animal lists; a WorkGiverDef to refuel cages; and accompanying sprite textures for small/medium/large cages (open/closed, multiple orientations). These additions enable rescuing captured animals and provide in-world containment and maintenance mechanics.
Added a set of new animal audio assets (Common/Sounds/* .ogg) and corresponding SoundDef entries in 1.6/Defs/SoundDefs/SoundDefs.xml for dogs, giant mantis, mirelurk, mole rat, nightstalker, radroach, radscorpion, and Yao Guai. Updated ThingDefs_Races_Animals to use the new FCP_Sound_* defs (Dogs, Bears, Insects, Lurkers, Rodents) so races reference the new sounds instead of the old ones.
Introduce FO4-style deathclaw content (woodland/badlands/albino/glowing/elder) with eggs, PawnKind/ThingDef entries, and new hatching behavior. Add deathclaw hide leather ThingDef and link new eating/wounded/call/angry sounds for deathclaws and bighorners; include a comprehensive SoundDefs.xml and many audio/texture assets. Adjust animal AI/mental-state defs to use custom hostile-animal components and think-tree job givers, and update molerat faction icon path. Also add a tile mutator for molerats and update bovine sound references.
Replace references to GauntletSpawners classes with the FCP.Core equivalents in mole rat definitions. Updated IncidentDef_Molerat_Infestation.xml (workerClass and IncidentExtension class) and Building_Molerat_Burrow.xml (CompProperties_GauntletSpawner) so defs point to the new namespace after a refactor/name change.
Rewrote the FCP_Animal_Mirelurk_King <description> to change its lore: it is now described as a heavily mutated Jackson's chameleon rather than a mirelurk mutation. The new text clarifies name origin (found near mirelurk colonies), physical traits (bipedal, exposed flesh, clawed hands), abilities (sonic screams), and emphasizes agility and close-range threat.
Add <fixedGender>Male</fixedGender> to the Lakelurk King and Mirelurk King race defs so these king variants always spawn as male, ensuring consistent gender-specific behavior and appearance.
Renamed Deathclaw dessicated textures to use the '_east' suffix and updated XML references accordingly. Updated Gecko dessicated texture paths in XML to use the new '_east' variant. Added new texture files for Yao Guai cub (dessicated, east, north, south). Increased maxAttackDistance for berserk animal mental state from 10 to 20.
Appended a newline character to the end of several XML definition files to ensure proper file formatting and compatibility with tools that expect a newline at EOF. No functional changes to the data or logic.
Deleted Glowing Yao Guai ThingDef and PawnKindDef from bears XML. Improved descriptions for Rad Raven and Radgull. Added biome requirement for Beachlurk. Removed meatColor from insect defs. Updated Yao Guai textures and removed unused masked variants. Added texture renaming guide.
Introduces new wasteland meat item definitions and textures, and updates animal race defs to use specific custom meats. Adds molerat faction, infestation incident, and burrow building. Updates animal product egg graphics and reorganizes related textures.
The egg-laying component was removed from the base Deathclaw and added to the Alpha Deathclaw definition. This change ensures only Alpha Deathclaws have egg-laying capabilities, reflecting their role as matriarchs in the species.