38 Commits
Author SHA1 Message Date
RickGrymes f72d0a03a2 Animal ambush, and preview 2026-07-26 18:12:03 -05:00
RickGrymes 2353c59e73 cyberdog 2026-07-25 12:01:01 -05:00
RickGrymes cbd1340828 Add Wild Dog animal and PawnKindDef
Adds the Wild Dog as a new animal type inheriting from the German Shepherd base. Includes ThingDef with biome spawn weights, PawnKindDef with life stage graphics using FCP_MegatonMutt textures, and the Canine Takedown ability. Also adds a missing Name attribute to the Mojave Mutt PawnKindDef.
2026-07-25 09:01:20 -05:00
RickGrymes c922960f79 Add Mojave Mutt and cyberdog conversion
Introduces a new Mojave Mutt animal (ThingDef and PawnKindDef), including biome spawn settings, trade tag, life-stage graphics, and new textures. Adds a cyberdog conversion system via new Hediff and surgery recipe defs, with stat changes and body graphic override to cyberdog textures. Also updates existing dog defs by renaming Vicious Guard Dog to Guard Dog and wiring canine takedown ability to relevant dog entries.
2026-07-11 17:27:10 -05:00
RickGrymes d46f9b9d40 Add animal rescue quests, cages, and textures
Introduce a new radiant quest system and assets for animal rescue content: new QuestScriptDefs (base + small/medium/large variants and a legacy alias) to generate pawn-rescue sites and rewards; a SitePartDef and GenSteps to spawn prisoner camps with a custom pawn-prisoner generator; ThingDefs for animal cages (abstract base plus small, medium, large) including capture/component comps, fuel handling, size/cost/stats and allowed animal lists; a WorkGiverDef to refuel cages; and accompanying sprite textures for small/medium/large cages (open/closed, multiple orientations). These additions enable rescuing captured animals and provide in-world containment and maintenance mechanics.
2026-05-31 10:36:04 -05:00
RickGrymes 1047b7da1c Add FCP animal sounds and wire defs
Added a set of new animal audio assets (Common/Sounds/* .ogg) and corresponding SoundDef entries in 1.6/Defs/SoundDefs/SoundDefs.xml for dogs, giant mantis, mirelurk, mole rat, nightstalker, radroach, radscorpion, and Yao Guai. Updated ThingDefs_Races_Animals to use the new FCP_Sound_* defs (Dogs, Bears, Insects, Lurkers, Rodents) so races reference the new sounds instead of the old ones.
2026-05-16 09:39:26 -05:00
RickGrymes 0c6ea5bf30 Add FO4 Deathclaws, leathers, sounds & AI tweaks
Introduce FO4-style deathclaw content (woodland/badlands/albino/glowing/elder) with eggs, PawnKind/ThingDef entries, and new hatching behavior. Add deathclaw hide leather ThingDef and link new eating/wounded/call/angry sounds for deathclaws and bighorners; include a comprehensive SoundDefs.xml and many audio/texture assets. Adjust animal AI/mental-state defs to use custom hostile-animal components and think-tree job givers, and update molerat faction icon path. Also add a tile mutator for molerats and update bovine sound references.
2026-05-15 00:11:28 -05:00
RickGrymes 309661ce58 Use FCP.Core namespace instead of GauntletSpawners
Replace references to GauntletSpawners classes with the FCP.Core equivalents in mole rat definitions. Updated IncidentDef_Molerat_Infestation.xml (workerClass and IncidentExtension class) and Building_Molerat_Burrow.xml (CompProperties_GauntletSpawner) so defs point to the new namespace after a refactor/name change.
2026-05-10 16:35:20 -05:00
Canon f0371d2bd4 Fix Null Reference by duplicate EggLayer for all Geckos 2026-04-11 13:29:21 +08:00
Canon b022785a1a Try Fix Deathclaws not getting food 2026-04-05 13:34:59 +08:00
Canon 90980c38b3 Change FactionExtension_FactionTabLabelOverride to FactionExtension_FlavorOverride 2026-02-28 13:24:41 +08:00
Canon b1c39de41e Change FactionExtension_FactionTabLabelOverride to FactionExtension_FlavorOverride 2026-02-28 11:45:51 +08:00
RickGrymes f8d1f732bd Update Mirelurk King description
Rewrote the FCP_Animal_Mirelurk_King <description> to change its lore: it is now described as a heavily mutated Jackson's chameleon rather than a mirelurk mutation. The new text clarifies name origin (found near mirelurk colonies), physical traits (bipedal, exposed flesh, clawed hands), abilities (sonic screams), and emphasizes agility and close-range threat.
2026-02-24 00:51:34 -06:00
Ranger Rick 21c216c0eb Merge pull request #1 from AlvalorDev/main
Fixing error messages with body part group claws
2026-02-19 19:52:54 -06:00
Alvalor af786fc66c Same. Claws not claw 2026-02-17 00:43:10 +01:00
Alvalor 748aedafa2 The body part group is supposed to be FrontLeft and FrontRigth clawS not claw. 2026-02-17 00:42:35 +01:00
Canon 62023ea332 Add Faction Label Override 2026-02-10 17:51:51 +08:00
RickGrymes 44e0e190b8 Set fixedGender to Male for King lurkers
Add <fixedGender>Male</fixedGender> to the Lakelurk King and Mirelurk King race defs so these king variants always spawn as male, ensuring consistent gender-specific behavior and appearance.
2026-02-01 13:02:30 -06:00
RickGrymes e2b83a8427 Add FCP_Icon.png and update ModIcon.png
Added a new FCP_Icon.png image to the About directory and updated the existing ModIcon.png with a new version.
2026-01-16 04:37:36 -06:00
RickGrymes 65432e8a76 Update dessicated texture paths and add Yao Guai cub sprites
Renamed Deathclaw dessicated textures to use the '_east' suffix and updated XML references accordingly. Updated Gecko dessicated texture paths in XML to use the new '_east' variant. Added new texture files for Yao Guai cub (dessicated, east, north, south). Increased maxAttackDistance for berserk animal mental state from 10 to 20.
2026-01-11 23:10:56 -06:00
RickGrymes f7fdb5b5d8 Add missing newline at end of XML files
Appended a newline character to the end of several XML definition files to ensure proper file formatting and compatibility with tools that expect a newline at EOF. No functional changes to the data or logic.
2026-01-10 14:10:27 -06:00
RickGrymes abeb3a7136 Add Polar Yao Guai textures (east, north, south)
Added new texture files for the Polar Yao Guai animal in east, north, and south orientations to the project.
2026-01-10 06:30:37 -06:00
RickGrymes e471f3df9a Remove Glowing Yao Guai and update animal defs
Deleted Glowing Yao Guai ThingDef and PawnKindDef from bears XML. Improved descriptions for Rad Raven and Radgull. Added biome requirement for Beachlurk. Removed meatColor from insect defs. Updated Yao Guai textures and removed unused masked variants. Added texture renaming guide.
2026-01-10 01:46:36 -06:00
RickGrymes 6b968bc9dc Add custom wasteland meat types and molerat content
Introduces new wasteland meat item definitions and textures, and updates animal race defs to use specific custom meats. Adds molerat faction, infestation incident, and burrow building. Updates animal product egg graphics and reorganizes related textures.
2026-01-09 04:14:08 -06:00
RickGrymes 223b31d9ba Move egg-laying comp to Alpha Deathclaw definition
The egg-laying component was removed from the base Deathclaw and added to the Alpha Deathclaw definition. This change ensures only Alpha Deathclaws have egg-laying capabilities, reflecting their role as matriarchs in the species.
2026-01-07 17:28:33 -06:00