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* technically it should only effect the visibility of tiles when you're exploring on the world map. Fixed the incorrect coordinates for small/medium location circles when highlighting their sub-tiles (one of bugs listed in #228) Moved the fix for the position of the target marker from Worldmap.cpp to BugFixes.cpp. Slightly adjusted the position/size for Local variables button in debug editor.
Apparently this project was intended as some kind of Multiplayer module for Fallout 2.
Now it only works as a supplement for sfall debugging mode. It shows a lists of: game objects, sfall globals, arrays, etc (in a separate window). Primarily focused on debugging sfall-enabled scripts.