Commit Graph
451 Commits
Author SHA1 Message Date
NovaRain 02c2df50ac Added "draw_image" and "draw_image_scaled" script functions. 2019-05-09 22:22:02 +08:00
NovaRain 88cf6dcd32 Moved Test_ForceFloats to [Debugging] section.
* Since it's never mentioned anywhere, should be OK moving it before
the formal release.
2019-05-07 23:04:00 +08:00
NovaRain 943cd5d2dc Code edits on ScriptShaders & OpcodeContext.cpp.
Minor edits on some other code.
Added the missing Test_ForceFloats option to ddraw.ini.
2019-05-07 13:49:26 +08:00
NovaRain 0f98591b77 Code refactoring in Arrays.cpp.
Added a new example mod gl_ammomod to modderspack.
2019-05-05 08:47:08 +08:00
NovaRain f788246283 Reordered sfall modules to fix the issue #235
Unified the directory separator in documents.
Updated version number.
2019-04-30 06:45:22 +08:00
NovaRain 1b1b85c3b4 Rewrote Force Encounter script function code.
Added two functions to Utils.cpp.
Minor edits to BugFixes.cpp and ddraw.ini.
2019-04-24 10:05:47 +08:00
NovaRain 3798e5239d Fixed and improved Use32BitHeadGraphics option:
* Fixed the position of the talking head texture when the game res is
larger than 640x480.

* Added the support to use textures without the need of patching
talking head FRM files.

Fixed a bug in item highlighting that item keeps its outline if player
picked it up while holding the highlight key.
2019-04-20 22:49:02 +08:00
NovaRain 69e3faeb7d Reverted some changes in previous commit.
* Now weapons with knockback modifiers applied still stack with others
in the inventory.

Rewrote the code of set/remove_*_knockback functions in C++.
2019-04-17 10:28:14 +08:00
NovaRain 4cdc028cb7 Further implementation of unique ID.
* weapons with knockback modifiers applied will have a special ID
(negative value) that work as a temporary UID for the current game
session.

Added checks on object types to functions in Combat module.
Added the second argument to set_unique_id script function.
2019-04-16 20:33:00 +08:00
NovaRain e92b8021c0 Fixed the start procedure not being called correctly
* If the required standard script procedure is missing, the procedure
above the start proc is called instead of the start (from Crafty)

Added a id reversion mechanism to remove_weapon_knockback.
2019-04-15 12:57:44 +08:00
NovaRain 7a2b7dee6a Added "picking up item" event to HOOK_INVENTORYMOVE.
Added "set_unique_id" script function.
2019-04-12 12:15:55 +08:00
NovaRain dcf0561653 Added new HOOK_SNEAK (from Mr.Stalin) 2019-04-10 17:13:00 +08:00
NovaRain 5c3f10db91 Edited/reorganized some code.
Updated proto offsets in define_extra.h.
2019-04-10 09:46:31 +08:00
NovaRain 143f6895a4 Fixed a bug in CheckWeaponAmmoCost (from Mr.Stalin)
It caused NPCs to not switch to other weapons when there is not enough
ammo to shoot.
Moved CheckWeaponAmmoCost code from Inventory.cpp to Combat.cpp.
Now the debug editor starts at the center of the screen.
Updated the previous fix in NPC combat control mod.
2019-04-07 10:59:02 +08:00
NovaRain d946850af4 Fixed the weapon duplication bug in NPC combat control mod. 2019-04-06 09:33:27 +08:00
NovaRain dee0065863 Removed PipBoyAutomaps from ddraw.ini.
* By default nothing will change with the option enabled, because all
data is copied from the vanilla map list, and modders still need to add
the new 'automap' parameter to override the engine values to add/remove
areas in the automap list. Basically the option itself is redundant.
2019-04-03 22:01:53 +08:00
NovaRain 3614ee355f Added an option to add support for the new 'automap=yes/no' parameter to maps.txt (from Mr.Stalin)
Fixed "out of bounds" bug when printing the automap list.
2019-04-02 10:31:08 +08:00
NovaRain 7c05a0fea9 Fixed a duplicate obj_dude script being created when loading a saved game.
Added a fix to prevent the reserved object IDs of the player and party members from being generated for other objects.
Removed a redundant line in MiscPatches.cpp.
2019-03-31 22:50:48 +08:00
NovaRain dd87a83025 Added DisableSpecialMapIDs option (from Mr.Stalin)
Fixed the overflow of the automap tables when the number of maps in maps.txt is more than 160.
2019-03-30 11:07:16 +08:00
NovaRain 9911eb5f01 Changed hero_select_win function to require an AppHeroWin.frm file in the art\intrface\ folder (from Mr.Stalin) 2019-03-25 20:55:39 +08:00
NovaRain 18649329ec Added SpecialDeathGVAR option to override the global variable number for special death.
Minor fix for Stats.ini.
2019-03-17 10:35:12 +08:00
NovaRain aa91e9fad4 Fixed range for object ID.
Added checks for FID in NPC armor appearance mod.
Minor edits to documents.
2019-03-16 08:47:37 +08:00
NovaRain 1fd93ba13f Added CorpseDeleteTime option (from Mr.Stalin)
Fixed some code in Perks.cpp.
2019-03-15 19:17:37 +08:00
NovaRain 0f036b26ae Added support for extra perks to has_fake_perk/get_perk_available script functions.
Fixed broken get_perk_available script function.
Some code corrections for Perks.cpp.
2019-03-11 10:07:44 +08:00
NovaRain 967e642908 Added the ability to add extra non-scripted perks to the PerksFile (from Mr.Stalin)
Fixed some functionality for fake perks.
2019-03-10 11:55:41 +08:00