Code edits on ScriptShaders & OpcodeContext.cpp.

Minor edits on some other code.
Added the missing Test_ForceFloats option to ddraw.ini.
This commit is contained in:
NovaRain
2019-05-07 13:49:26 +08:00
parent bc47c87583
commit 943cd5d2dc
9 changed files with 58 additions and 57 deletions
+4
View File
@@ -25,6 +25,10 @@ NumSoundBuffers=0
;Set to 1 to allow attaching sound files to combat float messages
AllowSoundForFloats=1
;Set to 1 to force critters to display combat float messages
;Requires sfall debugging mode and AllowSoundForFloats to be enabled
Test_ForceFloats=0
;Set to 1 to automatically search for alternative formats (mp3/wma/wav) when Fallout tries to play an acm
;Set to 2 to play alternative music files even if original acm files are not present in the music folder
;This does not effect the play_sfall_sound and stop_sfall_sound script functions