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Code edits on ScriptShaders & OpcodeContext.cpp.
Minor edits on some other code. Added the missing Test_ForceFloats option to ddraw.ini.
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@@ -25,6 +25,10 @@ NumSoundBuffers=0
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;Set to 1 to allow attaching sound files to combat float messages
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AllowSoundForFloats=1
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;Set to 1 to force critters to display combat float messages
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;Requires sfall debugging mode and AllowSoundForFloats to be enabled
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Test_ForceFloats=0
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;Set to 1 to automatically search for alternative formats (mp3/wma/wav) when Fallout tries to play an acm
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;Set to 2 to play alternative music files even if original acm files are not present in the music folder
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;This does not effect the play_sfall_sound and stop_sfall_sound script functions
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