phobos2077
e9f8984819
Script Headers: fix remove_items_pid function and fix naming
...
- It didn't take different stacks of items into account as well as cases where one item is in the backback and other in the slot and you need to remove both
2023-06-11 14:07:44 +02:00
NovaRain
ab0c373a9b
Minor edits to code and documents
...
Commented out unused combat related functions.
2023-06-09 11:20:47 +08:00
phobos2077
1c34f85789
Add get_combat_free_move for better mod compatibility
2023-06-08 21:36:09 +02:00
NovaRain
b317ed71ce
Added options to override the names of sound files for game modes
...
Remove the worldmap/credits music override from Fallout1Behavior.
(was added in commit 00b85be )
Minor edits to ddraw.ini.
2023-06-05 11:37:58 +08:00
NovaRain
9197966993
Some grammar correction in function document
2023-06-05 10:54:36 +08:00
phobos2077
21fe99a297
Docs: Clarification about get_ini_* function return values
...
- Also updated lib.strings.h
2023-06-04 20:32:43 +02:00
phobos2077
ac1abf71f8
Corrected hook documentation
2023-06-04 12:02:11 +02:00
phobos2077
bfc9fd4d88
Add set_combat_free_move metarule and 2 arguments to STDPROCEDURE to make it more useful
2023-06-04 11:59:13 +02:00
phobos2077
f755e0a1dc
Header update
2023-06-04 11:59:13 +02:00
NovaRain
3d88304777
Added a new example mod gl_rest_encounter
...
Added a burst control example script.
2023-06-02 15:14:25 +08:00
NovaRain
4e37fb0228
Fixed crash when using NumbersInDialogue
...
(revert commit a4d6687 )
Added more accurate description for div function in DamageMod.cpp.
2023-06-01 15:56:43 +08:00
NovaRain
0de7614c53
Minor edits to ddraw.ini and define_extra.h
2023-05-29 15:21:21 +08:00
phobos2077
d5268f3fbc
Small update to headers
2023-05-25 02:37:51 +02:00
NovaRain
19db722948
Decoupled hook type 2 of HOOK_AMMOCOST from CheckWeaponAmmoCost
...
Edits to documents to reflect the hook change.
Changed CheckWeaponAmmoCost to be enabled by default.
Updated version number.
2023-05-20 10:56:39 +08:00
NovaRain
c2dde7485a
Added back postbuild.cmd for github action
2023-05-19 10:35:59 +08:00
NovaRain
c73f311b22
Randomized one extra bullet for side groups in burst attacks
...
* idea from phobos2077.
Added minimum value check to multipliers.
2023-05-19 09:45:15 +08:00
NovaRain
000816acb5
Merge branch 'scriptable-burst' into develop
2023-05-19 08:27:46 +08:00
NovaRain
37e7af2a17
Added documentation for set_spray_settings
2023-05-18 22:52:00 +08:00
NovaRain
befea69909
Fixed "divided by zero" error when returning 0 in AMMOCOST hook
...
* with CheckWeaponAmmoCost=1
Added a value check to the return value of AMMOCOST hook.
Updated hookscripts.md to reflect this change.
2023-05-18 10:01:49 +08:00
phobos2077
a3cfc481a5
Remove postbuild.cmd from git
2023-05-16 18:50:13 +02:00
NovaRain
c9034f917b
Added "set_spray_settings" function for scriptable burst ( #36 )
...
* Current implementation works similar to metarule2_explosions.
documentation will come later.
2023-05-17 00:14:44 +08:00
NovaRain
5b9e90100d
Changed AttackSubType enum "GUNS" to "RANGED"
...
* to be in line with define_extra.h, the naming is from RE/CE.
Minor textual edits to code.
2023-05-15 12:06:53 +08:00
phobos2077
427a978bb4
Implemented YAAM damage formula in script
2023-05-14 23:31:40 +02:00
phobos2077
e6e941e14c
Updated gl_compute_damage example script to work as 1:1 reflection of vanilla damage formula
...
- In hope that this will make it easier for someone to write his own damage formula
2023-05-14 22:50:33 +02:00
phobos2077
493003af54
Updated some defines
...
- ATKMODE defines removed to avoid confusion - these are really two 4-bit fields, not bit flags!
2023-05-14 01:44:15 +02:00