Commit Graph
304 Commits
Author SHA1 Message Date
NovaRain e8652ca17b Some edits to documents 2022-05-25 21:52:24 +08:00
NovaRain e9581cd92b Corrected placeholders for obsolete opcodes
Minor edit to documents.
2022-04-20 09:51:40 +08:00
NovaRain c3f6b0ebb6 Removed FadeBackgroundMusic option
Removed unused "type" parameter from Tilemap::make_path_func.
Edits to documents and README.md.
2022-03-28 14:35:15 +08:00
NovaRain 93b53081a7 Edits to hookscripts.md and hooks.yml
Corrected a typo in arrays.md.
Removed redundant compiler txt files.
2022-03-21 22:49:42 +08:00
NovaRain 1f44428fd6 Updated Ammo INI Loader example script mod
Updated version number.
2022-03-15 12:59:19 +08:00
NovaRain 29cd430b17 Moved 24-bit BMP code refs to HRP\Image.cpp
Minor edits to code/documents.
Updated version number.
2022-02-17 10:20:56 +08:00
NovaRain 247d4fae6c Edits to the arrays document 2022-01-13 21:29:24 +08:00
NovaRain 7c0adc558a Updated documents for the removal of ArraysBehavior option
Some other minor edits to documents.
2022-01-12 09:40:18 +08:00
NovaRain 81912b47ed Added optimization for the save/load game screens
Edited the description of args for HOOK_TOHIT.
2021-11-23 20:43:19 +08:00
NovaRain cd3c220ef8 Changed the option name of grave containers fix
Edited the code of tile_num function wrapper.
Reorganized the options in ddraw.ini.
Updated web document.
2021-11-09 10:01:17 +08:00
NovaRain f2bc04001e Changed the description of CheckWeaponAmmoCost in ddraw.ini
Replaced <br> html tag with backslash in markdown documents.
(CommonMark spec)
2021-10-25 10:18:16 +08:00
NovaRain 43a8e84dee Updated define_extra.h 2021-10-16 07:24:58 +08:00
NovaRain 6c6f0be11b Updated web document 2021-10-15 10:51:44 +08:00
NovaRain ac1bc19faa Reverted the previous commit and added "obj_is_openable" function
* the previous commit conflicts with BIS document.
2021-10-08 09:16:05 +08:00
NovaRain e62803837b Minor edit to sfall function notes 2021-10-06 21:15:45 +08:00
NovaRain c19137bd1a Fixed crash at the end of DS sound playback
* revert to the previous implementation.

Made sure sfall only loads a localized resource file with valid name.
Some code edits.
2021-10-05 13:36:58 +08:00
NovaRain 113324097c Updated the site doc as well 2021-10-03 09:56:44 +08:00
NovaRain e725445ce9 Added the description of set_scr_name function 2021-10-03 09:43:54 +08:00
NovaRain 9a5b38dfc3 Added "set_scr_name" script function
* not documented yet.
2021-10-02 22:44:15 +08:00
NovaRain bb88830a5b Added a fix to display the color index 255 of the palette correctly
* in DX9 mode when using the hi-res patch

Some minor code corrections.
2021-09-12 13:59:58 +08:00
NovaRain 0a8a28b80c Moved some functions from AI.cpp to AIHelpers.cpp 2021-09-06 07:44:38 +08:00
NovaRain c047402dc9 Code edits to gl_npcarmor script
Added some line breaks in hookscripts.md.
2021-09-03 10:36:33 +08:00
NovaRain 569bde5fab Code changes to the previous commit
Changed HOOK_CANUSEWEAPON to run for both the player and NPCs.
Updated gl_npcarmor script.
2021-09-02 11:23:24 +08:00
NovaRain 428cf42c7d Added an additional '"Can't Use" flag to misc flags in item objects
* it makes the weapon object unusable in combat.

Edits to header files.
2021-08-31 12:35:47 +08:00
NovaRain a6417069ad Internal fix for HOOK_REMOVEINVENOBJ 2021-08-21 11:35:41 +08:00