NovaRain
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e8652ca17b
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Some edits to documents
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2022-05-25 21:52:24 +08:00 |
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NovaRain
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e9581cd92b
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Corrected placeholders for obsolete opcodes
Minor edit to documents.
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2022-04-20 09:51:40 +08:00 |
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NovaRain
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c3f6b0ebb6
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Removed FadeBackgroundMusic option
Removed unused "type" parameter from Tilemap::make_path_func.
Edits to documents and README.md.
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2022-03-28 14:35:15 +08:00 |
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NovaRain
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93b53081a7
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Edits to hookscripts.md and hooks.yml
Corrected a typo in arrays.md.
Removed redundant compiler txt files.
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2022-03-21 22:49:42 +08:00 |
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NovaRain
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1f44428fd6
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Updated Ammo INI Loader example script mod
Updated version number.
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2022-03-15 12:59:19 +08:00 |
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NovaRain
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29cd430b17
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Moved 24-bit BMP code refs to HRP\Image.cpp
Minor edits to code/documents.
Updated version number.
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2022-02-17 10:20:56 +08:00 |
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NovaRain
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247d4fae6c
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Edits to the arrays document
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2022-01-13 21:29:24 +08:00 |
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NovaRain
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7c0adc558a
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Updated documents for the removal of ArraysBehavior option
Some other minor edits to documents.
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2022-01-12 09:40:18 +08:00 |
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NovaRain
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81912b47ed
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Added optimization for the save/load game screens
Edited the description of args for HOOK_TOHIT.
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2021-11-23 20:43:19 +08:00 |
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NovaRain
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cd3c220ef8
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Changed the option name of grave containers fix
Edited the code of tile_num function wrapper.
Reorganized the options in ddraw.ini.
Updated web document.
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2021-11-09 10:01:17 +08:00 |
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NovaRain
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f2bc04001e
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Changed the description of CheckWeaponAmmoCost in ddraw.ini
Replaced <br> html tag with backslash in markdown documents.
(CommonMark spec)
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2021-10-25 10:18:16 +08:00 |
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NovaRain
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43a8e84dee
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Updated define_extra.h
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2021-10-16 07:24:58 +08:00 |
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NovaRain
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6c6f0be11b
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Updated web document
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2021-10-15 10:51:44 +08:00 |
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NovaRain
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ac1bc19faa
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Reverted the previous commit and added "obj_is_openable" function
* the previous commit conflicts with BIS document.
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2021-10-08 09:16:05 +08:00 |
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NovaRain
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e62803837b
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Minor edit to sfall function notes
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2021-10-06 21:15:45 +08:00 |
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NovaRain
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c19137bd1a
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Fixed crash at the end of DS sound playback
* revert to the previous implementation.
Made sure sfall only loads a localized resource file with valid name.
Some code edits.
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2021-10-05 13:36:58 +08:00 |
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NovaRain
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113324097c
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Updated the site doc as well
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2021-10-03 09:56:44 +08:00 |
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NovaRain
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e725445ce9
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Added the description of set_scr_name function
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2021-10-03 09:43:54 +08:00 |
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NovaRain
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9a5b38dfc3
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Added "set_scr_name" script function
* not documented yet.
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2021-10-02 22:44:15 +08:00 |
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NovaRain
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bb88830a5b
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Added a fix to display the color index 255 of the palette correctly
* in DX9 mode when using the hi-res patch
Some minor code corrections.
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2021-09-12 13:59:58 +08:00 |
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NovaRain
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0a8a28b80c
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Moved some functions from AI.cpp to AIHelpers.cpp
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2021-09-06 07:44:38 +08:00 |
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NovaRain
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c047402dc9
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Code edits to gl_npcarmor script
Added some line breaks in hookscripts.md.
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2021-09-03 10:36:33 +08:00 |
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NovaRain
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569bde5fab
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Code changes to the previous commit
Changed HOOK_CANUSEWEAPON to run for both the player and NPCs.
Updated gl_npcarmor script.
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2021-09-02 11:23:24 +08:00 |
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NovaRain
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428cf42c7d
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Added an additional '"Can't Use" flag to misc flags in item objects
* it makes the weapon object unusable in combat.
Edits to header files.
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2021-08-31 12:35:47 +08:00 |
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NovaRain
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a6417069ad
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Internal fix for HOOK_REMOVEINVENOBJ
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2021-08-21 11:35:41 +08:00 |
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