Commit Graph
268 Commits
Author SHA1 Message Date
NovaRain e5d14ff845 Minor edit to FixCharScrnBack() in HeroAppearance.cpp. 2018-05-14 21:16:44 +08:00
mr.StalinandNovaRain 716bfd4156 Hero Appearance mod: Loads the custom background frm for the character windows. (#150)
AppChCrt.frm (for the character creation) and AppChEdt.frm (for the character screen) should be placed in art/intrface, and the image size must be 640x480.
2018-05-14 09:56:56 +08:00
NovaRain 9b67db7208 Fixed broken get_attack_type function (from Mr.Stalin and Crafty)
Replaced some SafeWriteX usages with SafeMemSet for writing serial NOPs.
Minor edits to documents.
v3.8.9
2018-05-08 15:39:39 +08:00
NovaRain e92ded34e4 Added "floor2" script function to work with ceil (#109)
Added the missing description of ceil to notes.txt.
Disabled ceil marco in lib.math.h.
Removed duplications in Utils.h.
2018-04-28 11:16:10 +08:00
NovaRain 1689542165 Fixed the last additional notification boxes to the interface being missing (#140) 2018-04-26 10:11:22 +08:00
NovaRain 2c86201db9 Updated README.txt for info about additional headers/libraries.
(cherry picked from commit e474ba1660)
2018-04-21 09:19:20 +08:00
NovaRain d7c9acf713 Added set_ini_setting to documents, and updated info for get_ini_setting.
Updated credits.
Replacing a couple of strcpy usages with strcpy_s.
2018-04-21 08:49:56 +08:00
mr.StalinandNovaRain 399da0d322 Scripting function "set_ini_setting" for FuncX [sfall v3.8] (#139)
* Added new script function "set_ini_setting" for FuncX (#85)

* Small fix for sf_set_ini_setting function.

* Refactoring code for set/get_ini* functions.
2018-04-21 08:42:12 +08:00
NovaRain 774adaa3b0 Revert "Fixed a bug when using HOOK_ITEMDAMAGE and calling item_w_damage_ engine function at the same time. It would result in player self-damaging when attacking targets."
This reverts commit b4d174d91b.
2018-04-13 20:43:33 +08:00
NovaRain b4d174d91b Fixed a bug when using HOOK_ITEMDAMAGE and calling item_w_damage_ engine function at the same time. It would result in player self-damaging when attacking targets.
Set DataLoadOrderPatch to be enabled by default, for preventing partial of a game crash issue due to unusual game folders setup. #136
2018-04-13 11:09:37 +08:00
NovaRain 3291f6fe17 Added a fix for being at incorrect hex after map change when the exit hex in source map is at the same position as some exit hex in destination map (from Crafty) #134 2018-04-02 23:22:46 +08:00
NovaRain 84f442ca08 Rewrote the fix for player's base EMP DR as an engine-level fix (from Crafty) 2018-04-01 12:48:13 +08:00
NovaRain f5c35eb639 Fixed typos in hookscripts.txt. 2018-03-23 23:10:17 +08:00
NovaRain 514894ed59 Fixed typos in sfall function notes.txt. 2018-03-23 22:06:02 +08:00
NovaRain 204810d067 Fixed the long existing slotdat.ini function in ExtraSaveSlots.
Reduced duplication in ExtraSaveSlots code.
Unified the indent style in ExtraSaveSlots.cpp.
Updated version number.
2018-03-16 12:49:39 +08:00
NovaRain ec4ba13a28 Fixed add_mult_objs_to_inven only adding 500 of an object when the value of "count" argument is over 99999. #129 v3.8.8 2018-01-17 07:37:03 +08:00
NovaRain 14a6ef7fc6 Made sure the value of player's base EMP DR is set correctly. 2018-01-02 23:25:27 +08:00
NovaRain c3a74070ca Updated version number and the year.
Set the copyright string in the same way as 4.0 build.
2018-01-02 10:26:32 +08:00
NovaRain 302fd4bb51 Condensed the code in ApplyHeaveHoFix a bit. 2018-01-02 10:02:04 +08:00
NovaRain c7520c71cf Fixed player's base EMP DR isn't properly initialized when creating a new character and then starting the game. v3.8.7 2017-12-15 07:34:10 +08:00
NovaRain 45632d6887 Changed sneak_success to call is_pc_sneak_working_ engine function, which takes player's current sneaking status into account as well, instead of only returning the result of last sneak attempt. 2017-12-05 10:25:11 +08:00
NovaRain 866c9165c0 Replaced hex values with proper VAR_TYPE_* defines for code readability. 2017-12-03 23:29:28 +08:00
NovaRain 813abbf452 Added missing entry of block_combat script function in opcode list. 2017-12-03 02:40:36 +08:00
NovaRain c6864e01f6 Added the damage type offset of weapon proto to define_extra.h.
Fixed a typo in hookscripts.txt.
Added a new example mod gl_autodoors (by Mr.Stalin) to modderspack. #19
2017-11-28 00:30:29 +08:00
NovaRain 0eab48932a Tweaked the way DebugMode works, now only DebugMode=2 sends debug output to a debug.log file. Any other non-0 value sends debug output to the screen. #123 2017-11-07 10:44:57 +08:00