NovaRain
e5d14ff845
Minor edit to FixCharScrnBack() in HeroAppearance.cpp.
2018-05-14 21:16:44 +08:00
mr.Stalin and NovaRain
716bfd4156
Hero Appearance mod: Loads the custom background frm for the character windows. ( #150 )
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AppChCrt.frm (for the character creation) and AppChEdt.frm (for the character screen) should be placed in art/intrface, and the image size must be 640x480.
2018-05-14 09:56:56 +08:00
NovaRain
9b67db7208
Fixed broken get_attack_type function (from Mr.Stalin and Crafty)
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Replaced some SafeWriteX usages with SafeMemSet for writing serial NOPs.
Minor edits to documents.
v3.8.9
2018-05-08 15:39:39 +08:00
NovaRain
e92ded34e4
Added "floor2" script function to work with ceil ( #109 )
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Added the missing description of ceil to notes.txt.
Disabled ceil marco in lib.math.h.
Removed duplications in Utils.h.
2018-04-28 11:16:10 +08:00
NovaRain
1689542165
Fixed the last additional notification boxes to the interface being missing ( #140 )
2018-04-26 10:11:22 +08:00
NovaRain
2c86201db9
Updated README.txt for info about additional headers/libraries.
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(cherry picked from commit e474ba1660 )
2018-04-21 09:19:20 +08:00
NovaRain
d7c9acf713
Added set_ini_setting to documents, and updated info for get_ini_setting.
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Updated credits.
Replacing a couple of strcpy usages with strcpy_s.
2018-04-21 08:49:56 +08:00
mr.Stalin and NovaRain
399da0d322
Scripting function "set_ini_setting" for FuncX [sfall v3.8] ( #139 )
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* Added new script function "set_ini_setting" for FuncX (#85 )
* Small fix for sf_set_ini_setting function.
* Refactoring code for set/get_ini* functions.
2018-04-21 08:42:12 +08:00
NovaRain
774adaa3b0
Revert "Fixed a bug when using HOOK_ITEMDAMAGE and calling item_w_damage_ engine function at the same time. It would result in player self-damaging when attacking targets."
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This reverts commit b4d174d91b .
2018-04-13 20:43:33 +08:00
NovaRain
b4d174d91b
Fixed a bug when using HOOK_ITEMDAMAGE and calling item_w_damage_ engine function at the same time. It would result in player self-damaging when attacking targets.
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Set DataLoadOrderPatch to be enabled by default, for preventing partial of a game crash issue due to unusual game folders setup. #136
2018-04-13 11:09:37 +08:00
NovaRain
3291f6fe17
Added a fix for being at incorrect hex after map change when the exit hex in source map is at the same position as some exit hex in destination map (from Crafty) #134
2018-04-02 23:22:46 +08:00
NovaRain
84f442ca08
Rewrote the fix for player's base EMP DR as an engine-level fix (from Crafty)
2018-04-01 12:48:13 +08:00
NovaRain
f5c35eb639
Fixed typos in hookscripts.txt.
2018-03-23 23:10:17 +08:00
NovaRain
514894ed59
Fixed typos in sfall function notes.txt.
2018-03-23 22:06:02 +08:00
NovaRain
204810d067
Fixed the long existing slotdat.ini function in ExtraSaveSlots.
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Reduced duplication in ExtraSaveSlots code.
Unified the indent style in ExtraSaveSlots.cpp.
Updated version number.
2018-03-16 12:49:39 +08:00
NovaRain
ec4ba13a28
Fixed add_mult_objs_to_inven only adding 500 of an object when the value of "count" argument is over 99999. #129
v3.8.8
2018-01-17 07:37:03 +08:00
NovaRain
14a6ef7fc6
Made sure the value of player's base EMP DR is set correctly.
2018-01-02 23:25:27 +08:00
NovaRain
c3a74070ca
Updated version number and the year.
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Set the copyright string in the same way as 4.0 build.
2018-01-02 10:26:32 +08:00
NovaRain
302fd4bb51
Condensed the code in ApplyHeaveHoFix a bit.
2018-01-02 10:02:04 +08:00
NovaRain
c7520c71cf
Fixed player's base EMP DR isn't properly initialized when creating a new character and then starting the game.
v3.8.7
2017-12-15 07:34:10 +08:00
NovaRain
45632d6887
Changed sneak_success to call is_pc_sneak_working_ engine function, which takes player's current sneaking status into account as well, instead of only returning the result of last sneak attempt.
2017-12-05 10:25:11 +08:00
NovaRain
866c9165c0
Replaced hex values with proper VAR_TYPE_* defines for code readability.
2017-12-03 23:29:28 +08:00
NovaRain
813abbf452
Added missing entry of block_combat script function in opcode list.
2017-12-03 02:40:36 +08:00
NovaRain
c6864e01f6
Added the damage type offset of weapon proto to define_extra.h.
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Fixed a typo in hookscripts.txt.
Added a new example mod gl_autodoors (by Mr.Stalin) to modderspack. #19
2017-11-28 00:30:29 +08:00
NovaRain
0eab48932a
Tweaked the way DebugMode works, now only DebugMode=2 sends debug output to a debug.log file. Any other non-0 value sends debug output to the screen. #123
2017-11-07 10:44:57 +08:00