phobos2077
b819423d2a
added check for invalid array index in GetArray()
2016-03-25 01:10:56 +07:00
NovaRain
720f937b4f
Integrated Crafty's updated fix to prevent the game with old (pre-3.0) versions of f2_res from crashing/hanging while trying to use drag&drop to reload weapons in the inventory list.
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Added a few new engine-related defines and constants.
2016-03-21 11:58:56 +08:00
Vennor
25094253e5
Added keyHash map clearing after each for loop pass. Without this arrays could load hashed indices of elements they don't actually contain, which in turn could lead to crashes if certain conditions are met.
2016-03-12 17:08:15 +01:00
Vennor
bdffc061d3
Changed the order of script array element data removal from C++ containers. Without this std::unordered_map's keys were modified before erasure which lead to undefined behavior.
2016-03-12 17:05:20 +01:00
NovaRain
dfe4b6b2e0
Re-added CarChargingFix option back in ddraw.ini for other mods with custom vehicles.
2016-03-11 11:32:24 +08:00
phobos2077
972d978882
#37 fixed sfall_ver_* functions
2016-03-08 22:21:32 +07:00
NovaRain
e99cca2b87
Added a few new engine-related defines and constants.
2016-03-07 11:41:04 +08:00
NovaRain
108719ac83
Added rounding calculation to ComputeSprayMod to give roundsCenter & roundsMainTarget some advantages.
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Added CarryWeightLimit option for changing the carry weight limit. (max value: 2^31 − 1, probably an overkill.)
2016-03-07 11:29:26 +08:00
NovaRain
6feda61424
Added a check for old (pre-3.0) versions of f2_res to prevent the game from crashing/hanging while trying to use drag&drop to reload weapons in the inventory list.
2016-02-26 11:13:58 +08:00
NovaRain
19c94b8513
Simplified the code of Haenlomal's MultiHexFix a bit.
2016-02-24 09:47:26 +08:00
NovaRain
af7b5cbb6b
Condensed a few block of code in main.cpp with constant arrays, also made the DLL a bit smaller in size.
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Added new engine-related defines and constants.
2016-02-19 11:08:00 +08:00
NovaRain
56009e1634
Moved the code of MultiHexFix to Bugs.cpp, and removed it from ddraw.ini.
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Optimized AnimationsAtOnceLimit.cpp using Crafty's method, which made the DLL about 10KB less in size.
2016-02-18 15:25:56 +08:00
NovaRain
7bd3bd4128
Integrated InstantWeaponEquip option from Crafty's mod.
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Added PipboyTimeAnimDelay option to allow player to control the speed of pipboy alarm clock animations in certain degree.
2016-02-16 16:44:24 +08:00
NovaRain
696be7fac5
Integrated the expanded SpeedInterfaceCounterAnims from Crafty's mod.
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Added new engine-related defines and constants.
2016-02-15 13:13:31 +08:00
NovaRain
66dd966d8a
Made a minor edit on ddraw.ini
v3.7a
2015-12-15 14:05:04 +08:00
NovaRain
8ce9ae89eb
Removed TooManyItemsBugFix, InventoryDragIssuesFix, NPCDrugAddictionFix, ArmorCorruptsNPCStatsFix, NPCTurnsIntoContainerFix, CarChargingFix, NPCWeightFix from ddraw.ini
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Updated version number.
2015-12-15 12:45:42 +08:00
NovaRain
361e961b38
Merge remote-tracking branch 'origin/master' into develop
2015-12-14 12:33:41 +08:00
Vlad
f8c1bf1ebb
Merge pull request #32 from burner1024/master
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fix usage notes for set_critter_burst_disable
2015-12-14 10:47:01 +07:00
Ilya Ivanov
748cbb030a
fix usage notes for set_critter_burst_disable
2015-12-14 10:21:46 +07:00
NovaRain
473fbf81b4
Integrated ReloadReserve setting from Crafty's mod for skipping the 'Move Items' window when using drap and drop to reload weapons in the inventory.
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Partially refactored HeroAppearance.cpp to use proper engine function/variable names and unified the indent style across the code.
2015-11-17 12:56:03 +08:00
NovaRain
225f36808d
Added an optional bug fix for not counting in the weight of equipped items on NPC when stealing or bartering.
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Added an additional fix to InventoryDragIssuesFix for only using one box of ammo when the weapon is before the ammo.
Partially refactored Credits.cpp and QuestList.cpp to use proper engine function/variable names.
2015-11-16 15:07:24 +08:00
NovaRain
879315b4d0
Partially refactored most of the source code to use proper engine function/variable names.
2015-11-16 10:40:26 +08:00
NovaRain
971be61d95
Integrated two bug fixes and a minor feature based on Crafty's code:
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1. Added CanSellUsedGeiger to fix the issue that unable to sell used geiger counters or stealth boys.
2. Added TownMapHotkeysFix to prevent players from using number keys to enter unknown areas on a town map. (original DisableHotkeysForUnknownAreasInCity is a bit too long IMO.)
3. Added EnableMusicInDialogue to leave the music playing in dialogue with talking heads.
Removed WieldObjCritterFix from ddraw.ini (was planning to do so in 3.7 but forgot)
Set DialogOptions9Lines enabled by default.
2015-11-03 16:14:27 +08:00
NovaRain
25e2939fd0
Removed obsolete Jim's damage formula.
v3.7
2015-10-28 10:43:11 +08:00
NovaRain
019d2d7095
Set InventoryDragIssuesFix enabled by default.
2015-10-27 15:21:26 +08:00