Commit Graph
100 Commits
Author SHA1 Message Date
NovaRain cbd3964ae5 Moved worldmap related code from main.cpp to the new Worldmap.cpp. 2019-05-02 21:02:49 +08:00
NovaRain 34628c0ea5 Unset the read-only attribute for party member's .sav proto files
Slightly changed the implementation of previous commit.
2019-05-02 14:33:09 +08:00
NovaRain f2f260e743 Backported the patch for party member base protos. 2019-05-02 09:28:28 +08:00
NovaRain f13e6bd9f3 Reordered the execution of functions before exiting the map
* partyMemberSaveProtos and queue_leaving_map are now called after
executing map_exit_p_proc procedure.
2019-05-01 11:37:11 +08:00
NovaRain 8ef05d205a Fixed the argument value of dialogue_reaction script function 2019-04-30 11:18:42 +08:00
NovaRain 3c255085ed Replaced ASM code in various opcodes with macros (from Mr.Stalin)
Unified the directory separator in documents.
Updated version number.
2019-04-30 10:38:39 +08:00
NovaRain 7500e6b637 Updated set_unique_id defines in sfall.h. 2019-04-24 20:26:26 +08:00
NovaRain 560eead694 Rewrote Force Encounter script function code.
Changed set_global_script_repeat/type & set_self to use fastcall.
Minor edits to BugFixes.cpp and ddraw.ini.
2019-04-24 15:06:07 +08:00
NovaRain 45baeff397 Minor code edits to some opcodes. 2019-04-23 11:40:28 +08:00
NovaRain 2df1dfbadc Fixed and improved Use32BitHeadGraphics option:
* Fixed the position of the talking head texture when the game res is
larger than 640x480.

* Added the support to use textures without the need of patching
talking head FRM files.
2019-04-23 07:35:18 +08:00
NovaRain cbe31e845c Renamed heads/ddraw2 to TalkingHeads/Graphics.
Added necessary defines to prepare TalkingHeads backporting.
Some code edits to AI.cpp, MainMenu.cpp, movies.cpp.
2019-04-22 23:03:03 +08:00
NovaRain 2e2d3f7946 Renamed AmmoMod.cpp/h to DamageMod. 2019-04-19 09:24:17 +08:00
NovaRain 854adc2afc Reverted some changes in previous commit.
* Now weapons with knockback modifiers applied still stack with others
in the inventory.
2019-04-17 10:34:13 +08:00
NovaRain 0c8794661c Further implementation of unique ID.
* weapons with knockback modifiers applied will have a special ID
(negative value) that work as a temporary UID for the current game
session.

Added checks on object types to functions in Combat module.
Added the second argument to set_unique_id script function.
2019-04-16 20:53:41 +08:00
NovaRain ceb55cdfa9 Fixed the start procedure not being called correctly
* If the required standard script procedure is missing, the procedure
above the start proc is called instead of the start (from Crafty)

Added a id reversion mechanism to remove_weapon_knockback.
2019-04-15 13:04:15 +08:00
NovaRain 6791b15af1 Added "set_unique_id" script function.
Minor edit to Perks.cpp.
Added DevXP config to project files.
2019-04-14 07:35:52 +08:00
NovaRain ff4f5d7e73 Updated proto offsets in define_extra.h.
Minor edit to HookScripts.cpp.
2019-04-10 09:50:59 +08:00
NovaRain 564c48354a Backported the code of AmmoCost hook from 4.x.
* Mainly for fixing the issues with CheckWeaponAmmoCost. Because it's
easier to backport the whole set of code than working on the old
implementation. Shouldn't affect the performance much.

Also backported the CheckWeaponAmmoCost code from 4.x.
Updated hookscripts.txt to reflect the change.
Now the debug editor starts at the center of the screen.
2019-04-09 09:53:56 +08:00
NovaRain 4232be088c Fixed setting array values in the debug editor.
Some code corrections.
2019-04-06 08:31:14 +08:00
NovaRain 9ec8a12288 Added setting array values for the debug editor.
Updates to sfall debug editor (part 1)
2019-04-05 13:03:08 +08:00
NovaRain b97c5fd65d Updated sfall debug editor (from Mr.Stalin)
Formatted the code of sfall debug editor.
2019-04-04 10:37:09 +08:00
NovaRain 5c377ad3df Added support for the new 'automap=yes/no' parameter to maps.txt
* This parameter overrides the hardcoded values for displaying the map
in the pipboy automaps for the first 160 maps (from Mr.Stalin)
2019-04-03 22:10:19 +08:00
NovaRain 3c47288e70 Fixed "out of bounds" bug when printing the automap list. 2019-04-01 21:22:27 +08:00
NovaRain 5d7ee90f71 Fixed a duplicate obj_dude script being created when loading a saved game.
Added a fix to prevent the reserved object IDs of the player and party members from being generated for other objects.
Moved SkipOpeningMovies to movies.cpp.
Added log entries for various Init() functions in main.cpp.
Renamed timer.cpp/h to SpeedPatch.cpp/h.
2019-03-31 23:02:56 +08:00
NovaRain 6193afff11 Added DisableSpecialMapIDs option (from Mr.Stalin)
Fixed the overflow of the automap tables when the number of maps in maps.txt is more than 160.
2019-03-30 11:09:35 +08:00
NovaRain b4800361e6 Replaced the fix in the previous commit with a fix for unexplored areas being revealed on the automap when entering a map. 2019-03-28 12:03:28 +08:00
NovaRain 0debe89a27 Fixed player's position when entering a map.
This also fixed the issue with getting player's position in the map_enter_p_proc procedure.
2019-03-27 20:08:38 +08:00
NovaRain aae34d5d82 Fixed the argument numbering in error messages when validating arguments.
Changed BlockCall to use the long NOP.
Minor edits on some code.
Update version number.
2019-03-26 22:46:25 +08:00
NovaRain 26e814581f Changed hero_select_win function to require an AppHeroWin.frm file in the art\intrface\ folder (from Mr.Stalin) 2019-03-25 21:01:23 +08:00
NovaRain a62a4d6911 Added SpecialDeathGVAR option to override the global variable number for special death.
Minor fix for Stats.ini.
2019-03-17 10:38:32 +08:00
NovaRain 20746abba2 Fixed range for object ID.
Minor edits to documents.
2019-03-16 08:53:20 +08:00
NovaRain e11755cb2d Added CorpseDeleteTime option (from Mr.Stalin)
Fixed some functionality issues of fake perks.
2019-03-15 19:20:30 +08:00
NovaRain 83b0862db6 Fixed the removal of party member's corpse (from Mr.Stalin)
Now items in party member's inventory are not removed along with the corpse.
2019-03-14 13:44:38 +08:00
NovaRain 386b5a6678 Fixed critters not being healed over time when entering the map if 'dead_bodies_age=No' is set in maps.txt.
Added additional checks for the amounts to properly compare the effects of drugs.
2019-03-13 11:55:33 +08:00
NovaRain 5bd69dfee2 Tweaked the code of the fix in previous commit. 2019-03-13 00:09:46 +08:00
NovaRain a388a9e602 Fixed NPC stuck in a loop of reloading melee/unarmed weapons when out of ammo (from Mr.Stalin) 2019-03-12 11:50:22 +08:00
NovaRain 69bea44481 Fixed broken get_perk_available script function. 2019-03-11 11:31:36 +08:00
NovaRain e2fc1ee0ec Minor edits on Perks.cpp and related code. 2019-03-11 10:22:17 +08:00
NovaRain 912abbd213 Fix item_d_load_subfix in the previous commit. 2019-03-06 21:28:08 +08:00
NovaRain 653b419be6 Backported the fix of active drug pids from the develop branch. 2019-03-06 09:35:53 +08:00
NovaRain 4480ecfcad Tweaked the code of item_d_take_drug_hack in Bugs.cpp. 2019-03-05 12:41:51 +08:00
NovaRain 08b9d98d3b Fixed the screen not returning to the player when moving a controlled critter to another elevation of the map.
Refactored some code in Bugs.cpp.
2019-03-04 12:55:34 +08:00
NovaRain c20e709659 Moved RemoveCriticalTimelimits to Criticals.cpp. 2019-03-03 12:02:19 +08:00
NovaRain 68a345f398 Moved the code of set_map_time_multi to WorldmapOps.hpp, and NPCAutoLevel to PartyControl.cpp.
Removed validate_test example function from release builds.
2019-02-27 12:27:22 +08:00
NovaRain 730cd212a4 Fixed a crash bug when trying to use explosives if using a books ini file.
Fixed some bugs in BugFixes.cpp.
2019-02-25 23:54:47 +08:00
NovaRain ce0f5ea8c9 Added a new argument to REMOVEINVENOBJ hook (from Mr.Stalin) 2019-02-25 20:44:49 +08:00
NovaRain 2ce1c0f36e Fixed inconsistent return value of get_npc_level.
Some edits to documents.
2019-02-25 12:32:56 +08:00
NovaRain 72e370117e Expanded get/inc_npc_level functions to accept party member PIDs (from Mr.Stalin)
Some code correction in Skills.cpp.
2019-02-24 20:14:36 +08:00
NovaRain 6ab45bbc3c Fixed incorrect skill point cost for negative skill levels when using a skills ini file (from Mr.Stalin) 2019-02-23 22:21:37 +08:00
NovaRain 7bcf06c227 Fixed the negative skill points of a skill not being taken into account when calculating the skill level (from Mr.Stalin, #202)
Fixed the return value of has_skill function for incorrect skill numbers.
2019-02-21 10:57:53 +08:00
NovaRain bc8f7477c7 Fixed the reserved item FRM being displayed in the top-left corner when in the loot/barter screens. 2019-02-20 10:04:54 +08:00
NovaRain f5c570ddc1 Removed MultiPatches from ddraw.ini, now it's always enabled.
Minor edits to main.cpp and Arrays.cpp.
Updated version number.
2019-02-19 12:07:40 +08:00
NovaRain 504f66f002 Moved DontDeleteProtos option from main.cpp to DebugEditor.cpp.
Updated Auto Doors script mod from Mr.Stalin and ddraw.ini.
2019-02-11 13:59:37 +08:00
NovaRain 76f2301b6c Minor edits to speed tweak and documents. 2019-02-10 09:56:28 +08:00
NovaRain 4788ac757b Formatted code in Arrays.cpp and added checks for the integrity of sfallgv.sav when loading a saved game.
Fixed unregistering hook procedure.
2019-02-09 09:55:43 +08:00
NovaRain a71b33aab1 Fixed crash when saving the game with speed tweak enabled. 2019-02-09 08:09:25 +08:00
NovaRain 222f3eaf68 Refactored and fixed speed patch related code (from Mr.Stalin)
Rewrote ASM code of WorldMapFpsPatch functions.
2019-02-08 12:53:13 +08:00
NovaRain 823d2b92f7 Minor refactoring of ScriptValue and some script function handlers. 2019-02-06 12:00:30 +08:00
NovaRain f478e9a1f9 Changed sfall to stop loading save if there's error on data files.
Minor simplified a couple of assembly in LoadGameHook.cpp.
2019-02-06 09:33:02 +08:00
NovaRain 8718b86440 Refactored error handling of saving/loading sfall save data files. 2019-02-05 11:11:56 +08:00
NovaRain 67adb9b592 Revert the change of get_year code to pure assembly.
Minor edits to main.cpp.
2019-02-04 17:55:16 +08:00
NovaRain ca5781a44a Refactored world map related code/funcs in main.cpp (from Mr.Stalin)
Fixed TimeLimit option and removed the pointless value of -2 (now it works the same as -3).
Fixed the slow mouse cursor on the world map when WorldMapFPSPatch is enabled.
2019-02-03 09:32:16 +08:00
NovaRain 4edf36a1dc Removed some more unnecessary memset code.
Added note on effect flags to CriticalOverrides.ini.
2019-01-31 09:12:15 +08:00
NovaRain 4a5f556cd3 Removed some unnecessary memset code.
Minor code corrections.
2019-01-30 00:15:12 +08:00
NovaRain 2b7754746c Refactored code in Books.cpp.
Increased the maximum number of books in BooksFile to 50.
Moved scattered Cpp11_emu.h includes from various cpp files to main.h.
2019-01-29 11:11:03 +08:00
NovaRain 8a4a83c8f8 Added HideObjIsNullMsg option to [Debugging].
Moved DebugEditor option from MiscPatches.cpp to DebugEditor.cpp.
2019-01-27 10:43:54 +08:00
NovaRain c04df22c48 Added two bug fixes for loading a game saved in combat mode (from Mr.Stalin) 2019-01-27 09:22:03 +08:00
NovaRain 8e0ccc576c Fixed pickup_obj/drop_obj/use_obj script functions (from Mr.Stalin)
Fixed a crash when calling use_obj/use_obj_on_obj functions without using set_self in global scripts.
2019-01-25 00:31:23 +08:00
NovaRain 42566cc9da Added AttackComplexFix option (from Mr.Stalin) 2019-01-23 09:33:54 +08:00
NovaRain 9e1c68e78d Fixed bugs in attack_complex and critter_mod_skill script functions. 2019-01-22 17:06:36 +08:00
NovaRain 9765396b08 Fixed set_self function for use_obj_on_obj, attack, attack_complex vanilla functions (from Mr.Stalin) (#214) 2019-01-22 09:47:19 +08:00
NovaRain b008502e13 Added error message when the name for sfall global variable is not equal to 8 characters.
Fixed error in FileSystem.cpp from the previous commit.
Updated version number.
2019-01-21 13:55:42 +08:00
NovaRain d71efe5b82 Corrected code in FileSystem.cpp (from Mr.Stalin)
Added fix for db_freadInt_ engine function from BugFixes.cpp when enabling UseFileSystemOverride.
2019-01-20 22:16:38 +08:00
NovaRain 120888e5ed Added "art_cache_clear" script function. 2019-01-20 09:10:58 +08:00
NovaRain 7b5075042d Fixed and refactored code in FileSystem.cpp (from Mr.Stalin) 2019-01-20 00:20:51 +08:00
NovaRain 12ad41043d Refactored ASM code in FileSystem.cpp (from Mr.Stalin) 2019-01-17 10:10:38 +08:00
NovaRain e509932add Added support for returning integer values to abs math function.
Minor code refactoring in Skills.cpp.
2019-01-16 11:38:49 +08:00
NovaRain ba3ad33587 Fixed a bug that broke the calculation of the skill point cost for increasing skill levels (#226)
Updated version number for hot fix.
2019-01-14 09:34:19 +08:00
NovaRain 6e74c3166a Refactored ASM code in Sound.cpp (from Mr.Stalin)
Minor fix for "path_find_to" script function.
Changed the two wrapper functions in ObjectsOps.hpp using dev branch as ref.
Changed some code in ObjectsOps.hpp for edited wrapper functions.
Moved obj_under_cursor to ObjectsOps.hpp.
Reformatted Karma/Worldmap related code in main.cpp as in dev branch.
2019-01-08 13:28:00 +08:00
NovaRain e320acce0b Expanded create/temp_array functions to allow creating a new "lookup" type of associative array (from Mr.Stalin) 2019-01-08 06:52:00 +08:00
NovaRain 4f48926105 Added support for sorting associative arrays by keys or values (from Mr.Stalin) 2019-01-07 15:13:22 +08:00
NovaRain 5611931063 Fixed a crash bug when using sorting functions on an associative array(map) (from Mr.Stalin) 2019-01-06 11:59:09 +08:00
NovaRain f00022fed6 Moved ModifiedIni to main.cpp. 2019-01-04 21:08:30 +08:00
NovaRain 78815425e2 Refactored ASM code in KillCounter.cpp.
Reformatted and tweaked code in Explosions.cpp.
2019-01-03 11:07:57 +08:00
NovaRain 9ddddcc120 Changed INVENTORYMOVE hook to be called before displaying the 'Move Items' window for drag and drop ammo on weapons. 2019-01-03 09:35:26 +08:00
NovaRain 11c15cec93 Refactored some ASM code in BurstMods.cpp, Inventory.cpp, Credits.cpp, AnimationsAtOnceLimit.cpp. 2019-01-01 10:27:40 +08:00
NovaRain f36bd6fb61 Improved the functionality of ElevatorsFile to allow to change the FRM images of the elevator panel and create new elevator types (from Mr.Stalin) 2018-12-31 10:10:06 +08:00
NovaRain 26ab38c6c3 Changed critical table to be loaded before global scripts.
Removed redundant ClearGlobals() in LoadGameHook.cpp (already run in ResetState(1) above)
Updated version number and year.
2018-12-30 10:08:47 +08:00
NovaRain 9b50e6be1e Added UseWalkDistance option (from Mr.Stalin) (#46) 2018-12-28 20:06:55 +08:00
NovaRain 2427634ee8 Added a fix to the following script functions to ensure they set the correct object: (from Mr.Stalin)
set_critter_burst_disable, set_critter_pickpocket_mod, set_critter_skill_mod, set_critter_hit_chance_mod, set_*_knockback
2018-12-28 10:04:22 +08:00
NovaRain 36d1d0a5fc Refactored HeroAppearance.cpp (from Mr.Stalin) 2018-12-27 16:03:13 +08:00
NovaRain 486f00cdf4 Refactored assembler code in Skills.cpp. 2018-12-26 10:23:21 +08:00
NovaRain b6fd424665 Added missing return values for HOOK_INVENWIELD. 2018-12-25 10:02:39 +08:00
NovaRain 3d679db758 Added a fix to prevent sfall from loading global scripts with an extension that exceeds three characters (from Mr.Stalin)
Replaced some pushad/popad opcodes with pushadc/popadc ASM macros.
2018-12-25 01:25:37 +08:00
NovaRain 92e1f919d9 Refactored SafeWrite.cpp. 2018-12-20 09:37:47 +08:00
NovaRain d259e8c903 Formatted code in HeroAppearance.cpp. 2018-12-18 07:54:19 +08:00
NovaRain dea0e596c3 Minor code edit on main.cpp. 2018-12-17 09:44:36 +08:00
NovaRain 90b39f3dde Replaced some values with constants in Perks.cpp. 2018-12-16 11:39:56 +08:00
NovaRain c80224f661 Simplified and reformatted code in Perks.cpp (from Mr.Stalin)
Replaced some 'strcpy_s' usages to 'strncpy_s' in Perks.cpp.
2018-12-15 18:55:40 +08:00
NovaRain d7d8de5e1a Added "get/set_object_data" script functions (from Mr.Stalin)
Changed read_byte, read_short, read_int, and read_string functions to not require AllowUnsafeScripting.
2018-12-05 10:17:26 +08:00