Commit Graph
1509 Commits
Author SHA1 Message Date
NovaRain fc5863ac46 Added a new warning message on shader effects to Graphics.cpp 2022-01-17 12:12:08 +08:00
NovaRain 0a5ec8c70f Added a redraw timer to the debug editor
* redraws the background game screen when moving the editor window.
* works for sfall DX9 mode.
2022-01-17 09:51:24 +08:00
NovaRain 937cff235e Updated the year for version info 2022-01-17 08:53:48 +08:00
NovaRain 6bf967e877 Code correction to DebugEditor.cpp 2022-01-15 11:59:13 +08:00
NovaRain f839c8374a Increased the width of the mouse drop area for inv on the barter screen
Removed HRP's BARTER_PC_INV_DROP_FIX.
2022-01-15 09:56:55 +08:00
NovaRain 3301ace580 [HRP] Fixed interface position for smaller resolution (640x480)
[HRP] Fixed main menu position when MAIN_MENU_SIZE=0
2022-01-15 08:57:51 +08:00
NovaRain 247d4fae6c Edits to the arrays document 2022-01-13 21:29:24 +08:00
NovaRain f30558b091 Fixed a bug in 4.3.1 that caused AI to be unable to use some weapons
Code edits regarding AIpref in Enums.h.

Added GamePids.h (derived from ItemPid.h in mapper scripts)
2022-01-13 10:14:25 +08:00
NovaRain 7c0adc558a Updated documents for the removal of ArraysBehavior option
Some other minor edits to documents.
2022-01-12 09:40:18 +08:00
NovaRain 5493ed38d3 Redid the idle implementation for ProcessorIdle
[HRP] Added support for CPU_USAGE_FIX option.
[HRP] Code changes to DirectDraw.cpp for DD7 performance.
2022-01-11 10:03:11 +08:00
NovaRain 16ad57806f Removed ArraysBehavior and RemoveWindowRounding from ddraw.ini
* both are now always enabled
2022-01-07 06:46:28 +08:00
NovaRain adadf608e7 Changed the "Radiated" on the char screen to be highlighted in gray
* when the player still has an impending radiation effect

[HRP] Fixed the clickability issue for SCALE_BUTTONS_AND_TEXT_MENU.

Moved some code related to HRP.
Unified the naming style for color variables.
2022-01-06 14:19:05 +08:00
NovaRain 6faf71da66 Code edits to Graphics.cpp for device lost state 2022-01-04 07:03:50 +08:00
NovaRain 40fa4a1336 Fixed black screen after restoring DX9 device 2022-01-03 23:58:17 +08:00
NovaRain 8427ad657a Fixed Tilemap::make_path_func and DrawAlternateAmmoMetre functions 2022-01-03 07:07:08 +08:00
NovaRain 5fbbeeb328 [HRP] Code correction 2021-12-29 07:06:56 +08:00
NovaRain a30f640eb9 [HRP] Added support for reading .rix images larger than 640x480 2021-12-29 06:20:20 +08:00
NovaRain 921db36478 Improved the message box for CRC mismatch
Changed SkipCompatModeCheck to not require sfall debugging mode.
Minor code edits.
2021-12-28 12:44:20 +08:00
NovaRain 74455db5a9 Removed SkipSizeCheck from ddraw.ini
* the executable file size check is also removed (mostly).
2021-12-27 10:15:41 +08:00
NovaRain 437e6bfaea Code correction/edits to the previous commit
Added a debug message for the open file limit being exceeded.
2021-12-26 11:33:15 +08:00
NovaRain eb0bd4dfd0 Fixed the broken fix for addicted party members
(BGforgeNet/Fallout2_Restoration_Project#131, #420)

Improved the duplicate path removal in LoadOrder.cpp.
Code edits to the fix in previous commit for system compatibility.
2021-12-25 20:40:09 +08:00
NovaRain b0cc4352f7 Added additional fixes to FadeBackgroundMusic
* fixes not closing sound files after fading, which led to unable to
load the game anymore due to the the open files limit.

Code edits to CRC.cpp for displayed messages.
2021-12-24 13:47:22 +08:00
NovaRain df15a147d9 Renamed ShowMapGridKey to MapGridToggleKey 2021-12-21 09:47:59 +08:00
NovaRain 680284d785 Fixed crashes in HRP code
Reverted the version string on the main menu.
2021-12-20 12:16:18 +08:00
NovaRain 3cc98fc15d Added a debug option to toggle the hex grid
Added HiResMode option to ddraw.ini, along with some edits.
Fixed db_init function wrapper.
Some edits to HRP code.
2021-12-20 12:00:45 +08:00