NovaRain
848f29b468
Added descriptions for the variables in Perks.ini.
2017-09-12 15:38:07 +08:00
NovaRain
bf1da72def
Implemented script procedures: combat_is_starting_p_proc/combat_is_over_p_proc (from Crafty) #107
2017-09-01 09:58:25 +08:00
NovaRain
75909e688e
Fixed the double damage effect of Silent Death perk not being applied to critical hits (from Crafty)
2017-08-21 22:56:06 +08:00
NovaRain
394000fa2a
Merge branch 'feature/cursor_mode' into develop
2017-08-21 21:39:47 +08:00
NovaRain
ad17773ace
Fixed incorrect argument description for get/set_proto_data in sfall opcode list.txt.
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Removed incorrect PROTO_CR_FLAGS value in define_extra.h (was actually critter's IN), and renamed PROTO_CR_ACTION_FLAGS to its correct name #112
2017-08-21 11:33:04 +08:00
NovaRain
85cdd8973e
Fixed the incorrect description in HOOK_COMBATDAMAGE.
2017-08-19 08:49:16 +08:00
NovaRain
85bcf82c1e
Unified the indent style (3 spaces) in SSL library and removed trailing spaces.
2017-08-18 09:53:17 +08:00
NovaRain
6c65d8fe79
Added descriptions for get/set_cursor_mode.
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Added defines for cursor modes.
2017-08-17 23:54:29 +08:00
NovaRain
34eaddebb8
Added script functions get/set_cursor_mode #108
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Removed "beta" from version string.
2017-08-14 11:49:41 +08:00
NovaRain
7989da8bfa
Added missing define and description for item_weight.
2017-08-13 11:45:12 +08:00
NovaRain
012418cd59
Two bug fixes from Crafty:
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1. Fixed the displayed message when the attack randomly hits a target that is not a critter and has a script attached.
2. Fixed damage_p_proc being called for misses if the target is not a critter.
2017-08-07 13:21:13 +08:00
NovaRain
0a4e0cb755
Fixed Bonus Move APs being replenished when you save and load the game in combat (from Crafty)
2017-07-26 21:49:30 +08:00
NovaRain
fc930ff7fb
Added a note for argnum in set_sfall_arg().
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Fixed incorrect set_sfall_arg usage in the example.
Removed a redundant line in sfall opcode list.txt.
2017-07-25 23:10:14 +08:00
NovaRain
6a0a93836e
Added the description for real_dude_obj.
2017-07-11 12:08:46 +08:00
NovaRain
e7e286013f
Replaced hs_*.int scripts in example mods with normal global scripts with register_hook.
2017-07-06 21:01:35 +08:00
NovaRain
f0e93450f6
Minor format edits to sfall.h and LoadGameHook.cpp.
2017-06-22 09:44:14 +08:00
NovaRain
46ea2fb265
Added Attack Type argument for HOOK_COMBATDAMAGE (from Crafty) #100
2017-06-14 12:39:33 +08:00
NovaRain
35d8052098
Minor edits to ddraw.ini.
2017-06-02 11:49:54 +08:00
NovaRain
abb71a1a1f
Fixed incorrect info in sfall function notes.txt.
2017-05-31 09:25:44 +08:00
NovaRain
35d397c891
Added DontTurnOffSneakIfYouRun option to prevent the player from running while sneaking without Silent Running perk (from Crafty)
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Added sfall log text for DisablePipboyAlarm.
2017-05-26 10:36:14 +08:00
NovaRain
92b010f362
Added check for sfall version for gl_partycontrol and gl_npcarmor.
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Changed version string because sfall 4.0 will be released in 'beta' stage first.
Minor edits to some documents.
2017-05-23 22:28:42 +08:00
phobos2077
c2e6d743a3
Changed LoadGame_after to be called before LoadGame state is ended #94
2017-05-20 18:10:59 +07:00
NovaRain
579cbd7543
Re-removed CityRepsCount and KarmaFRMsCount from ddraw.ini (they got added back by accident.)
2017-05-08 21:22:05 +08:00
NovaRain
475503d632
Added a check for OutlineColor in gl_highlighting, in case player set it to negative values.
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Split the push/pop instructions in ItemCountFix() into individual lines.
2017-05-07 21:20:17 +08:00
phobos2077
0486192c3c
Updated rebracer.xml
2017-05-03 22:47:40 +07:00