NovaRain
bc38a02508
Enabled mouse scroll control in barter and loot screens when the cursor is hovering over other lists, also enabled scrolling through the display monitor (from Crafty) #120
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Rearraged the code style in dinput.cpp.
Updated version number.
2017-10-25 11:50:37 +08:00
NovaRain
94fdfb49ef
Fix crash when calling partyMemberGetCurLevel_ on a critter that has no data in party.txt.
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Updated version number.
2017-10-18 14:54:53 +08:00
NovaRain
74d496845b
Added compiled gl_partycontrol script from the previous commit.
2017-10-02 10:04:56 +08:00
NovaRain
1bde433a16
Added Gecko Skinning perk to controlled critters if player has the perk, to make geckos killed by controlled critters also have gecko skins in their inventory.
2017-10-02 09:54:47 +08:00
NovaRain
f0f4948856
Added LoadHeroAppearance() back to NewGame_After in LoadGameHook.cpp.
2017-09-19 23:04:35 +08:00
NovaRain
b4168fe934
Reverted LoadGame_hook to previous revision and changed EndLoadHook to only call LoadHeroAppearance (attempted to fix issue #117 and #94 )
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Removed redundant LoadHeroAppearance calling.
2017-09-19 11:58:41 +08:00
NovaRain
848f29b468
Added descriptions for the variables in Perks.ini.
2017-09-12 15:38:07 +08:00
NovaRain
bf1da72def
Implemented script procedures: combat_is_starting_p_proc/combat_is_over_p_proc (from Crafty) #107
2017-09-01 09:58:25 +08:00
NovaRain
75909e688e
Fixed the double damage effect of Silent Death perk not being applied to critical hits (from Crafty)
2017-08-21 22:56:06 +08:00
NovaRain
394000fa2a
Merge branch 'feature/cursor_mode' into develop
2017-08-21 21:39:47 +08:00
NovaRain
ad17773ace
Fixed incorrect argument description for get/set_proto_data in sfall opcode list.txt.
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Removed incorrect PROTO_CR_FLAGS value in define_extra.h (was actually critter's IN), and renamed PROTO_CR_ACTION_FLAGS to its correct name #112
2017-08-21 11:33:04 +08:00
NovaRain
85cdd8973e
Fixed the incorrect description in HOOK_COMBATDAMAGE.
2017-08-19 08:49:16 +08:00
NovaRain
85bcf82c1e
Unified the indent style (3 spaces) in SSL library and removed trailing spaces.
2017-08-18 09:53:17 +08:00
NovaRain
6c65d8fe79
Added descriptions for get/set_cursor_mode.
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Added defines for cursor modes.
2017-08-17 23:54:29 +08:00
NovaRain
34eaddebb8
Added script functions get/set_cursor_mode #108
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Removed "beta" from version string.
2017-08-14 11:49:41 +08:00
NovaRain
7989da8bfa
Added missing define and description for item_weight.
2017-08-13 11:45:12 +08:00
NovaRain
012418cd59
Two bug fixes from Crafty:
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1. Fixed the displayed message when the attack randomly hits a target that is not a critter and has a script attached.
2. Fixed damage_p_proc being called for misses if the target is not a critter.
2017-08-07 13:21:13 +08:00
NovaRain
0a4e0cb755
Fixed Bonus Move APs being replenished when you save and load the game in combat (from Crafty)
2017-07-26 21:49:30 +08:00
NovaRain
fc930ff7fb
Added a note for argnum in set_sfall_arg().
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Fixed incorrect set_sfall_arg usage in the example.
Removed a redundant line in sfall opcode list.txt.
2017-07-25 23:10:14 +08:00
NovaRain
6a0a93836e
Added the description for real_dude_obj.
2017-07-11 12:08:46 +08:00
NovaRain
e7e286013f
Replaced hs_*.int scripts in example mods with normal global scripts with register_hook.
2017-07-06 21:01:35 +08:00
NovaRain
f0e93450f6
Minor format edits to sfall.h and LoadGameHook.cpp.
2017-06-22 09:44:14 +08:00
NovaRain
46ea2fb265
Added Attack Type argument for HOOK_COMBATDAMAGE (from Crafty) #100
2017-06-14 12:39:33 +08:00
NovaRain
35d8052098
Minor edits to ddraw.ini.
2017-06-02 11:49:54 +08:00
NovaRain
abb71a1a1f
Fixed incorrect info in sfall function notes.txt.
2017-05-31 09:25:44 +08:00