NovaRain
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aab04764ae
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Added a new value to AllowUnsafeScripting
* for disabling the memory address check in write_xxx unsafe functions.
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2020-03-17 13:39:05 +08:00 |
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NovaRain
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0ba3b62eff
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Improved and fixed the playback of alternative sound files
Added a new mode to play_sfall_sound script function.
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2020-03-17 13:08:47 +08:00 |
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NovaRain
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0c0d1dd73e
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Fixed the return value of play_sfall_sound function
* before it returned a raw pointer instead of the ID number of the
played sound.
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2020-03-12 11:58:48 +08:00 |
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NovaRain
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0fd45aa37a
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Moved allowDShowSound code from Movies.cpp to Sound.cpp
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2020-03-12 10:06:56 +08:00 |
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NovaRain
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00a6e4f0f9
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Fixed set_palette function broken in the previous commit
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2020-03-10 10:07:59 +08:00 |
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NovaRain
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36ef55ddd0
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Refactored ASM code of script handlers in MiscOps.hpp
Minor code edits.
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2020-03-07 16:02:23 +08:00 |
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NovaRain
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db2435416d
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Minor code edits
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2020-02-29 18:59:44 +08:00 |
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NovaRain
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0120e46782
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Added a new value to the 'mark_state' arg of mark_area_known function
* 3 - uncovers locations without highlighting their sub-tiles.
(Fallout 1 behavior)
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2020-02-29 08:40:45 +08:00 |
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NovaRain
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eddefd6bd5
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Fixed Fill_W not uncovering all tiles to the left (#287)
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2020-02-28 07:43:14 +08:00 |
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NovaRain
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f9cbab3d55
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Fixed a crash or animation glitch of the critter in combat (beta fix)
* when an explosion from explosives and the AI attack animation are
performed simultaneously.
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2020-02-25 11:38:43 +08:00 |
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NovaRain
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e3168946ba
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Minor code fix for Graphics.cpp
Added notes/correction to hookscripts.txt.
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2020-02-22 15:50:06 +08:00 |
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NovaRain
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8bb660ff11
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Fixed the player's money not being displayed after barter (#286)
Restored TownMapHotkeysFix option.
Updated version number.
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2020-02-22 15:37:36 +08:00 |
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NovaRain
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8a7d9cbd78
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Re-ordered the code in ScriptExtender.cpp
* for removing some unnecessary static func declarations at the top.
Moved Set/GetAppearanceGlobals() to HeroAppearance.cpp like 4.x.
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2020-02-10 22:22:02 +08:00 |
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NovaRain
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008fdb12b7
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Minor code improvement in Graphics.cpp
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2020-02-09 09:29:43 +08:00 |
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NovaRain
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3609f2e309
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Renamed dinput.cpp/input.h to InputFuncs.cpp/h
v3.8.23
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2020-02-08 11:59:00 +08:00 |
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NovaRain
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517c2e6825
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Updated stdafx.h and other code/doc files
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2020-02-08 08:48:02 +08:00 |
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NovaRain
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4bc687922a
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Reverted part of changes in the previous commit
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2020-02-07 19:17:24 +08:00 |
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NovaRain
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5230ca9cbf
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Edited some wording in ddraw.ini and Define.h
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2020-02-07 10:05:59 +08:00 |
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NovaRain
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5a5c65291d
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Fixed trying to loot corpses with the "NoSteal" flag (#280)
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2020-02-06 10:52:19 +08:00 |
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NovaRain
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e153819bcd
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Added the description for 'div' operator to notes.txt
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2020-02-05 23:21:15 +08:00 |
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NovaRain
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8ab5b9b7e7
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Replaced all MAXINT with INT_MAX in QuestList.cpp (#279)
Added WINVER and _WIN32_WINNT defines to stdafx.h.
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2020-02-05 16:18:51 +08:00 |
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NovaRain
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abe3b01213
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Fixed playing game movies with width less than 640px in DX9 mode
Fixed palette updating.
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2020-02-05 09:47:25 +08:00 |
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NovaRain
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15019ffe81
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Some code edits to ExtraSaveSlots.cpp
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2020-02-04 16:28:21 +08:00 |
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NovaRain
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eacd1e5682
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Moved engine function defines from HeroAppearance to FalloutEngine
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2020-02-04 10:55:09 +08:00 |
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NovaRain
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84204d97d8
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Simplified the code in HeroAppearance.cpp
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2020-02-03 11:23:20 +08:00 |
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