NovaRain
2bbb020a80
Fixed the lost car bug with using the Town/World button
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(http://www.nma-fallout.com/threads/fallout-2-vehicle-bug.217993/ )
2019-08-13 13:59:20 +08:00
NovaRain
81ba15d451
Rewrote the code of force_encounter functions
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Added a new flag to force_encounter_with_flags.
2019-08-12 21:12:28 +08:00
NovaRain
36523d89e5
Fixed obj_art_fid for dude_obj when the hero appearance mod is enabled
2019-08-12 00:13:50 +08:00
NovaRain
c0f9f142c4
Added a tweak for weapon perk modifier to AIBestWeaponFix
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Minor edits to code/documents.
Updated version number.
2019-08-09 11:59:45 +08:00
NovaRain
8b9ffd08a8
Minor edits to ddraw.ini
2019-07-18 09:27:28 +08:00
NovaRain
b26208141f
Changed DebugMode to not require enabling sfall debugging mode
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Changed version to 3.8.19.1 as maintenance release.
2019-07-17 10:10:28 +08:00
NovaRain
fc3b7180af
Backported the code of COMBATDAMAGE hook from 4.x
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Moved instadeath crit fix from COMBATDAMAGE hook to BugFixes.cpp.
Completed the compute_attack struct.
Updated version number.
2019-07-15 09:59:58 +08:00
NovaRain
ce19262283
Excluded barter mode for ItemCounterDefaultMax
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Renamed GetCurrentLoops function to "GetLoopFlags".
Minor edits to document/code.
2019-07-10 11:05:28 +08:00
NovaRain
f38d87e0ee
Added KnockoutTime option to change the duration of the knockout effect.
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Fixed op_lookup_string_proc_ engine function not searching the last
procedure in a script.
2019-07-04 12:11:00 +08:00
NovaRain
58a67d58cb
Added SkipOpeningMovies=2 to also skip the splash screen
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Changed the order of some code in main.cpp.
Renamed IsDebug variable to "isDebug".
2019-06-29 20:11:53 +08:00
NovaRain
c18828b61b
Changed DataLoadOrderPatch to be 1 by default.
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Replaced most of NULL with nullptr, since VS2010 supports it.
Some code edits to MiscOps.hpp and ScriptUtils.hpp.
2019-06-24 12:25:32 +08:00
NovaRain
5ccd1534f4
Added "metarule_exist" script function.
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Limited the maximum number of extra game msg files to 4096 (from 4.x).
Code edit to Message.cpp and ScriptUtils.hpp.
2019-06-14 23:32:01 +08:00
NovaRain
d1fe920cf7
Fixed a few bugs in WorldMapSlots option.
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Updated version number.
2019-06-06 10:21:36 +08:00
NovaRain
56fd9706a4
Minor edit to gl_ammomod example script.
2019-05-31 09:11:25 +08:00
NovaRain
6db496e66c
Code edits to Perks.cpp/PerksOp.hpp/ScriptExtender.cpp.
2019-05-27 12:10:34 +08:00
NovaRain
af6038ee0c
Removed LoadProtoMaxLimit option from ddraw.ini.
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* now the proto limit is always handled by set_proto_data function when
needed, since the related issue was originally from using it to process
lots of protos at once.
2019-05-23 17:06:40 +08:00
NovaRain
2c7548f164
Fixed getting perks/traits from the real dude_obj while controlling other NPCs.
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Added "real_dude_obj" script function and updated documents.
2019-05-22 12:59:27 +08:00
NovaRain
301ccba45f
Rewrote NPC fleeing fix.
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Removed DialogOptions9Lines option from ddraw.ini.
2019-05-22 10:48:41 +08:00
NovaRain
f6d27b71aa
Slightly simplified the code of NPCStage6Fix.
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Moved NPCsTryToSpendExtraAP to AI.cpp.
2019-05-19 08:24:31 +08:00
NovaRain
520f939afa
Improved the fix in previous commit.
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* now ignoring the inv capacity only happens in combat for preventing
AI inf loop. The vanilla behavior still applies outside of combat.
* added a correct message for NPC not being able to pick up an item.
2019-05-18 11:09:04 +08:00
NovaRain
5353ab0ad6
Backported the code of four hookscripts from 4.x.
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* FINDTARGET, BARTERPRICE, WITHINPERCEPTION, and INVENTORYMOVE. For
unifying the behavior of common hooks between 3.8 and 4.x.
Added the example script of WITHINPERCEPTION from 4.x.
Updated gl_highlighting_lite.
2019-05-14 11:42:21 +08:00
NovaRain
f7fa62a078
Refactored the code in Tiles.cpp.
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Removed the font check in create_message_window script function.
2019-05-11 10:04:47 +08:00
NovaRain
1891612f38
Reverted the change in Tiles.cpp from previous commit.
2019-05-10 10:44:34 +08:00
NovaRain
2059a3da8c
Backported 3 script functions from 4.1:
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* dialog_obj, loot_obj, and npc_engine_level_up.
2019-05-08 21:04:18 +08:00
NovaRain
ec3bc8c21c
Moved Test_ForceFloats to [Debugging] section.
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* Since it's never mentioned anywhere, should be OK moving it before
the formal release.
Minor code edits to Tiles.cpp.
2019-05-07 23:08:47 +08:00