- Optional highlighting of critters, using the same colors and rules as in the combat mode
- Holding highlight key will update outlines based on current positions
- Enable LOS check by default for more interesting looting
Cleaned up some module headers.
Updated version number in documents.
Updated changelog in sslc document, and removed the mention about
empty statements (it never worked).
INI Config reader:
- Replaced GetPrivateProfile* functions for reading ini with vanilla-based INI reader.
- Changed IniReader classes to read INI files once using new Config class and cache results until GameReset (going to main menu).
- Added metarule to read entire INI file in one operation and return as two-dimensional map array.
- Increased limits for INI strings to 1021.
- Allow to pass elevation using the free bits of the tileNum value to access elevations 1 and 2 (instead of defaulting to dude_elevation, which is not how it worked before)
- Access roof FID and raw data using mode flags in the top 4 bits
- It didn't take different stacks of items into account as well as cases where one item is in the backback and other in the slot and you need to remove both