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Reduced buffer flush in Logging.cpp
Edited some description in ddraw.ini.
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+6
-6
@@ -523,7 +523,7 @@ ScienceOnCritters=0
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;Default is 166 (lower - faster; valid range: 0..1000)
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SpeedInventoryPCRotation=166
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;Modify the number of the extra interface boxes available to modders. (Default is 5, and the maximum is 95)
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;Modify the number of the extra interface boxes available to modders (Default is 5, and the maximum is 95)
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BoxBarCount=5
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;Uncomment to set the text colour of the extra interface boxes
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@@ -536,7 +536,7 @@ BonusHtHDamageFix=1
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;Set to 1 to display additional points of damage from Bonus HtH/Ranged Damage perks in the inventory
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DisplayBonusDamage=0
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;Modify the maximum number of animations allowed to run on a map. (Default is 32, and the maximum is 127)
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;Modify the maximum number of animations allowed to run on a map (Default is 32, and the maximum is 127)
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AnimationsAtOnceLimit=64
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;Set to 1 to remove the limits that stop the game from rolling critical successes/failures in the first few days of game time
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@@ -846,7 +846,7 @@ AllowUnsafeScripting=0
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SkipCompatModeCheck=0
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;Fallout 2 Debug Patch
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;Set to 1 to send debug output to the screen, 2 to a debug.log file, or 3 to both the screen and debug.log
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;Set to 1 to send debug output to the screen, 2 to a debug.log file, or 3 to both
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;Does not require sfall debugging mode
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;While you don't need to create an environment variable, you do still need to set the appropriate lines in fallout2.cfg
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;-------
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@@ -895,9 +895,9 @@ Criticals=1
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;Prints messages relating to engine fixes
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Fixes=1
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;Duplicate log to dedicated console window, shown alongside the main game window
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;Set to 1 to display debug.log output (requires DebugMode > 0), 2 to display sfall log, 3 for both.
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;Duplicates logs to a dedicated console window alongside the game window
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;Set to 1 to display debug output (requires DebugMode to be enabled), 2 to display sfall log, or 3 for both
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ConsoleWindow=0
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;Updated automatically, don't change
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;Console window position and size data. Do not modify
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ConsoleWindowData=
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