phobos2077
a2ea1910f5
Minor header and readme edits
2023-07-10 23:56:58 +02:00
NovaRain
ddb3cf9b6e
Added upper/lower limits to the hit chance value
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Edited hookscript docs.
2023-07-09 15:22:56 +08:00
phobos2077
66559812bd
Updated headers
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- Add a bunch of array-related procs to unlock basic functional programming
- Fix error with FUNC_SELECTOR_7
2023-07-05 02:31:47 +02:00
phobos2077
f968dea5e7
string_pos: use negative pos value how it works in substr
2023-07-05 01:47:47 +02:00
phobos2077
664fb84dc5
string_find renamed to string_pos + header update
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- Renamed get_clamped to math_clamp for consistency (libs should use namespace prefixes)
- Nuked above/below macros and renamed unsigned_comp to insigned_int_compare, because it doesn't work with floats
- Replaced sprintf2 and string_pos with macros (due to new metarules)
- Add a few entries to functions.yml
2023-07-04 21:06:35 +02:00
phobos2077
74ef65335d
Add string_find metarule
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- lib.inven.h: Updated remove_items_pid to return actually removed quantity
2023-07-04 20:19:38 +02:00
NovaRain
f42b232e19
Moved sfall-mod.ini into mods\ folder
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Packed item highlighting and NPC combat control mods into sfall.dat.
2023-07-02 20:40:35 +08:00
phobos2077
5f38744a2e
De-shittify string_format ( closes #482 )
2023-06-25 00:24:24 +02:00
phobos2077 and NovaRain
50b51fc1a3
Highlighting mod update
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- Optional highlighting of critters, using the same colors and rules as in the combat mode
- Holding highlight key will update outlines based on current positions
- Enable LOS check by default for more interesting looting
2023-06-24 07:59:16 +08:00
phobos2077
0b161c7374
Rename metarule for consistency with other ini-related functions, add to functions.yml
2023-06-15 21:48:06 +02:00
NovaRain
46a80fdb6a
Added get_tile_fid and macros to function notes
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Some misc edits to documents.
2023-06-13 12:32:49 +08:00
phobos2077
4b9008d53c
get_tile_fid correct for backwards compatibility and flexibility
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- Allow to pass elevation using the free bits of the tileNum value to access elevations 1 and 2 (instead of defaulting to dude_elevation, which is not how it worked before)
- Access roof FID and raw data using mode flags in the top 4 bits
2023-06-12 18:26:28 +02:00
phobos2077
f222348b25
Update docs, remove deprecated macro
2023-06-12 11:55:06 +02:00
phobos2077
e9f8984819
Script Headers: fix remove_items_pid function and fix naming
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- It didn't take different stacks of items into account as well as cases where one item is in the backback and other in the slot and you need to remove both
2023-06-11 14:07:44 +02:00
NovaRain
ab0c373a9b
Minor edits to code and documents
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Commented out unused combat related functions.
2023-06-09 11:20:47 +08:00
phobos2077
1c34f85789
Add get_combat_free_move for better mod compatibility
2023-06-08 21:36:09 +02:00
phobos2077
21fe99a297
Docs: Clarification about get_ini_* function return values
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- Also updated lib.strings.h
2023-06-04 20:32:43 +02:00
phobos2077
bfc9fd4d88
Add set_combat_free_move metarule and 2 arguments to STDPROCEDURE to make it more useful
2023-06-04 11:59:13 +02:00
phobos2077
f755e0a1dc
Header update
2023-06-04 11:59:13 +02:00
NovaRain
0de7614c53
Minor edits to ddraw.ini and define_extra.h
2023-05-29 15:21:21 +08:00
phobos2077
d5268f3fbc
Small update to headers
2023-05-25 02:37:51 +02:00
NovaRain
c9034f917b
Added "set_spray_settings" function for scriptable burst ( #36 )
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* Current implementation works similar to metarule2_explosions.
documentation will come later.
2023-05-17 00:14:44 +08:00
NovaRain
5b9e90100d
Changed AttackSubType enum "GUNS" to "RANGED"
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* to be in line with define_extra.h, the naming is from RE/CE.
Minor textual edits to code.
2023-05-15 12:06:53 +08:00
phobos2077
e6e941e14c
Updated gl_compute_damage example script to work as 1:1 reflection of vanilla damage formula
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- In hope that this will make it easier for someone to write his own damage formula
2023-05-14 22:50:33 +02:00
phobos2077
493003af54
Updated some defines
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- ATKMODE defines removed to avoid confusion - these are really two 4-bit fields, not bit flags!
2023-05-14 01:44:15 +02:00