NovaRain
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02fba6eda1
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Removed unnecessary code in Graphics.cpp
Replaced the D3DFMT_A8 texture format with D3DFMT_L8.
Minor edits to documents.
Updated version number.
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2020-12-09 10:44:57 +08:00 |
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NovaRain
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ac233c710d
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Changed the numbering of args in hookscripts.txt (#345)
* because arg numbers are 0-indexed for related functions.
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2020-11-16 09:15:26 +08:00 |
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NovaRain
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be5447729e
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Re-ordered critical table fixes in Criticals.cpp.
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2020-11-03 15:16:46 +08:00 |
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NovaRain
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adb159c10d
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Reformatted critical table fixes in Criticals.cpp
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2020-11-01 09:23:34 +08:00 |
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NovaRain
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324f4d5939
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Fixed the "uncalled" critical tables for some critter types
ref: https://www.nma-fallout.com/threads/219827/
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2020-10-30 21:53:58 +08:00 |
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NovaRain
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f04442d4b7
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Reverted the change to Message module in the previous commit
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2020-10-27 00:11:31 +08:00 |
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NovaRain
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dcbd6b5a23
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Cleaned up define_lite.h and command_lite.h
Commented out the empty exit() in Message module.
Minor code edits.
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2020-10-26 11:20:26 +08:00 |
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NovaRain
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f8aa6c449a
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Fixed the error handling in win_fill_color
Some code fixes.
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2020-10-25 08:05:20 +08:00 |
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NovaRain
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65c4cf644a
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Added "win_fill_color" script function
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2020-10-24 12:56:26 +08:00 |
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NovaRain
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97fde2950c
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Added support for drawing PCX images to draw_image, draw_image_scaled, and interface_art_draw
Fixed bug in TalkingHeads.cpp.
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2020-10-23 23:23:09 +08:00 |
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NovaRain
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a488e9fc5b
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Fixed the macro guard in command_lite.h and added two macros
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2020-10-21 22:36:26 +08:00 |
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NovaRain
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6d412e97fc
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Minor edits to PartyControl.cpp
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2020-10-18 07:16:39 +08:00 |
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NovaRain
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1141348efe
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Added the ability for controlled critters to use Sneak skill in combat
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2020-10-15 10:36:11 +08:00 |
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NovaRain
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5c9d512d12
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Fixed and improved the code in Graphics module
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2020-10-15 09:30:04 +08:00 |
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NovaRain
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d36031613d
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Added the ability to change the poison level for critters
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2020-10-12 20:45:39 +08:00 |
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NovaRain
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cf277efc85
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Corrected code in Arrays.cpp
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2020-10-12 11:01:25 +08:00 |
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NovaRain
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9a3b770182
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Code optimization for array expression
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2020-10-11 10:13:52 +08:00 |
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NovaRain
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fa9aa6dc6f
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Moved some code from Graphics.cpp to the new submodule GameRender.cpp
Minor edits to MetaruleExtender.cpp and notes.txt.
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2020-10-11 01:08:59 +08:00 |
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NovaRain
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3d99f6ea66
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Code correction in Functions.cpp
Updated global shader example files.
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2020-10-09 08:52:14 +08:00 |
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NovaRain
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a02d90a52e
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Updated define_extra.h
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2020-10-08 15:38:24 +08:00 |
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NovaRain
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ce5e9cd990
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Updated example mod scripts
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2020-10-08 15:33:37 +08:00 |
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NovaRain
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c71ca95665
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Added "combat_data" script function
Added a new argument to HOOK_COMBATDAMAGE.
Removed the check for valid objects from get/set_object_data functions.
Some code fixes.
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2020-10-08 13:49:58 +08:00 |
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NovaRain
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2f750a8a4b
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Fixed broken Print() script function
Fixed the background image of the character portrait on inv/char screens.
Renamed "print_text" to "interface_print".
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2020-10-06 11:46:13 +08:00 |
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NovaRain
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ac28d7293b
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Added "print_text" script function
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2020-10-05 14:38:53 +08:00 |
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NovaRain
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51dfee26d3
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Removed InterfaceDontMoveOnTop from ddraw.ini (always enabled)
Added a fix to prevent toggling the cursor for a Transparent window.
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2020-10-05 10:23:17 +08:00 |
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