NovaRain
849ae49bfb
Tweaked the field of view check in ObjCanSeeObj_ShootThru_Fix
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And fixed a bug when the target critter has the ShootTrhu flag set
(cannot be seen by the source)
Minor edits to some comments in previous commit.
2020-09-02 14:21:57 +08:00
NovaRain
ed9c6c7508
Added support for ACM audio file playback to soundplay script function
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(with volume control)
Added a volume control to reduce the volume for play_sfall_sound.
Added descriptions and constant defines to documents.
Some code optimization.
Updated version number.
2020-09-01 16:12:00 +08:00
NovaRain
57f4deb5cf
Minor edits to Interface.cpp and ddraw.ini
2020-08-22 10:51:07 +08:00
NovaRain
72f3abe3c9
Moved DeathScreenFontPatch code to Interface.cpp
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Added a note about DeathScreenFontPatch in ddraw.ini.
Some code edits in BugFixes.cpp and DamageMod.cpp.
2020-08-21 12:42:46 +08:00
NovaRain
5d12d815dd
Added DeathScreenFontPatch option
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* use the normal font instead of bitmap font for death screen subtitles.
Attempted to fix the melee damage display for some extreme cases when
BonusHtHDamageFix=1 and DisplayBonusDamage=0.
2020-08-20 13:48:41 +08:00
NovaRain
502a5764a5
Updated global.fx and withinperception example script
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Fixed some code.
2020-08-19 15:21:53 +08:00
NovaRain
13976a5278
Added a fix to limit the maximum distance for knockback animation
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* 20 hexes at max. This does not affect the knockback value in
Combat Damage hook, only the animation part.
Backported AlwaysFindScripts option from 4.x for global scripts.
2020-08-18 13:45:49 +08:00
NovaRain
8d813a952e
Fixed and improved the behavior of nested timer events in global scripts
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Added a fix to prevent the execution of critter_p_proc and game events
when playing movies.
Added a debug message about a corrupted proto file.
Some minor code/document edits.
2020-08-14 21:31:06 +08:00
NovaRain
12070f5e3d
Fixed the playback of additional movies defined in the MovieXX options ( #330 )
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Added the keyboard buffer cleanup function to metarule3.
2020-08-13 15:22:20 +08:00
NovaRain
63b2025468
Added the city name in the description of a save slot by default
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Corrected some code.
2020-08-13 14:44:09 +08:00
NovaRain
44ad268aed
Added a fix to remove floating text after moving to another elevation
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* also update black edges of the map (HRP bug, #282 )
2020-08-09 12:29:15 +08:00
NovaRain
2305128adc
Changed the behavior of ObjCanSeeObj_ShootThru_Fix
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* now the critter can only see through objects in front of it.
2020-08-08 11:52:17 +08:00
NovaRain
112c931ea3
Added a patch to allow setting custom colors for object outlines
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Added a tweak to ObjCanSeeObj_ShootThru_Fix to allow critters to see
through other critters.
Fixed the internal variable for Horrigan encounter always being reset if
DisableHorrigan=0 (commit 74d3cb9 )
Corrected some code.
2020-08-05 16:18:19 +08:00
NovaRain
89ec203483
Corrected combat_attack_gcsd code in the previous commit
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Added DAM_PRESERVE_FLAGS to attack_complex for keeping result flags.
Fixed OverrideMusicDir=2 not working.
2020-08-02 19:48:04 +08:00
NovaRain
21cbcb4a03
Rewrote several fixes for attack_complex in C++ and merged them
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Added a default fix for attack_complex to untie target_results from
attacker_results.
2020-08-01 10:27:18 +08:00
NovaRain
76c9d63d3e
Added more fixes for the arguments of attack_complex function:
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* fixed result flags for the attacker and the target when calling
attack_complex function (#323 )
* tweaked how attacker_results/target_results work when
AttackComplexFix is enabled.
Minor code edits.
2020-07-31 20:42:46 +08:00
NovaRain
950b9949c0
Added a new value 2 to AllowDShowMovies
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* for forcing avi videos to fit the screen width.
Disabled warning C4995 (e.g. wcscpy in Movies.cpp)
Minor code edits to AI.cpp & Sound.cpp.
2020-07-29 14:20:04 +08:00
NovaRain
648bffedc6
Added volume control support for avi movies
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Fixed implementation bugs when playing avi movies.
Added a couple of engine variable pointers.
2020-07-28 17:08:44 +08:00
NovaRain
9e79b01a27
Added a function extension for vanilla metarule3 function
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Added SET_HORRIGAN_ENCOUNTER function to metarule3.
Updated German translation.
2020-07-24 21:29:54 +08:00
NovaRain
82db339ff9
Implemented CodeType enums in some SafeWrite8
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Replaced some SafeWriteX with SafeWriteBatch.
Misc code edits to DebugEditor.cpp and ScriptExtender.cpp.
Minor edits to documents.
2020-07-21 12:42:46 +08:00
NovaRain
e0f0ee0f7d
Fixed the default values for the MovieXX options
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Added some comments to elevators.ini & other codes.
Rearranged the functions in NewGame2().
Updated FalloutEngine.h for previous commit.
Updated version number.
2020-07-18 22:28:22 +08:00
NovaRain
d4d8b3a06c
Uploaded language translation files to repo
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Updated German (#326 ) and Russian translations.
2020-07-08 09:54:08 +08:00
NovaRain
de01fdf065
Added "get_stat_max/min" script functions ( #307 )
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Added updating player's stats on the char screen to "display_stats"
script function (#314 )
2020-06-29 11:57:36 +08:00
NovaRain
cc9807344a
Fixed Auto Doors example script mod
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Cosmetic changes to the text descriptions in Perks.ini.
2020-06-13 00:20:48 +08:00
NovaRain
6c31cc43a0
Increased the max width of the player name on the char screen ( #305 )
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Updated version number.
2020-06-04 06:40:57 +08:00