NovaRain
96eab6efff
Tweaked obj distance check in action_* engine functions
...
* use path length instead of tile distance to determine whether to walk
or run to interact with objects.
(ref. fallout2-ce/fallout2-ce#248 )
2026-05-31 21:13:26 +08:00
NovaRain
e277bbbe9a
Reordered functions in MiscPatches.cpp & Worldmap.cpp
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* grouping patch functions and their ASM hacks together for easier
checking.
2026-05-29 22:38:06 +08:00
NovaRain
1f18d06f9b
Reduced the number of trailing NOPs for MakeCall/Jump
...
* when the trailing length is longer than 4 bytes, it will use a mix of
5-byte long NOPs and single-byte NOPs.
2026-05-29 09:18:23 +08:00
NovaRain
9f0a3e43de
Fixed typo in sound debug output
2026-05-28 13:15:23 +08:00
NovaRain
1e1eeda287
Corrected the object ID range for party members
2026-05-27 09:52:31 +08:00
NovaRain
17383dbd64
Fixed set_unique_id script function
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* it unassigned unique ID even when the object doesn't have one.
* it didn't sync the attached script's owner id after unassignment.
Added a safeguard to prevent item_identical function returning false
when comparing a unique_id item to itself.
(ref. fallout2-ce/fallout2-ce#466 )
2026-05-25 14:42:38 +08:00
NovaRain
d74ec5f4fa
Removed ExtraSaveSlots from ddraw.ini (always enabled)
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Changed the maximum number of save slots to 1000 (10k was overkill).
2026-05-23 00:12:57 +08:00
NovaRain and GitHub
45b1cce949
Merge pull request #626 from sfall-team/dependabot/bundler/docs/faraday-2.14.2
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Bump faraday from 2.14.1 to 2.14.2 in /docs
2026-05-19 00:12:03 +08:00
dependabot[bot] and GitHub
5ffa2e1f79
Bump faraday from 2.14.1 to 2.14.2 in /docs
...
Bumps [faraday](https://github.com/lostisland/faraday ) from 2.14.1 to 2.14.2.
- [Release notes](https://github.com/lostisland/faraday/releases )
- [Changelog](https://github.com/lostisland/faraday/blob/main/CHANGELOG.md )
- [Commits](https://github.com/lostisland/faraday/compare/v2.14.1...v2.14.2 )
---
updated-dependencies:
- dependency-name: faraday
dependency-version: 2.14.2
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
2026-05-18 15:11:58 +00:00
NovaRain
d9ee190435
Added a new value to InstantWeaponEquip
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Tweaked the animation sequence when interacting with scenery or using
an item on an object.
2026-05-18 14:02:10 +08:00
NovaRain
b4495f01e9
Changed the character portrait on the char screen
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* now it's always in ANIM_stand instead of current action frame.
2026-05-17 16:57:30 +08:00
NovaRain
d8ae063298
Fixed the morning start time while traveling on the world map
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* it starts at 6:01 instead of 6:00, inconsistent with afternoon (12:00)
and night (18:00).
Fixed potential index out of bounds error in wmMapIdxToName_.
(ref. fallout2-ce/fallout2-ce#453 )
2026-05-13 10:05:46 +08:00
NovaRain
9b92adfa51
Disallowed negative cost for set/get_inven_ap_cost
2026-05-11 13:34:18 +08:00
NovaRain and GitHub
67c6ee6245
Merge pull request #625 from sfall-team/dependabot/bundler/docs/nokogiri-1.19.3
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Bump nokogiri from 1.19.1 to 1.19.3 in /docs
2026-05-09 00:14:55 +08:00
dependabot[bot] and GitHub
55e61c54d2
Bump nokogiri from 1.19.1 to 1.19.3 in /docs
...
Bumps [nokogiri](https://github.com/sparklemotion/nokogiri ) from 1.19.1 to 1.19.3.
- [Release notes](https://github.com/sparklemotion/nokogiri/releases )
- [Changelog](https://github.com/sparklemotion/nokogiri/blob/main/CHANGELOG.md )
- [Commits](https://github.com/sparklemotion/nokogiri/compare/v1.19.1...v1.19.3 )
---
updated-dependencies:
- dependency-name: nokogiri
dependency-version: 1.19.3
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com >
2026-05-08 16:11:57 +00:00
NovaRain
06c5779475
Code edits to ApplyInvenApCostPatch
2026-05-08 14:40:42 +08:00
NovaRain
53a2a11521
Tweaked the position of item counter/timer window
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* now they are centered in the game view (CE style) except when in
dialog screen with DIALOG_SCRN_BACKGROUND=0.
2026-05-06 21:18:53 +08:00
NovaRain
c3dae6db57
Increased decompression buffer size to 4KB
...
(ref. fallout2-ce/fallout2-ce#439 )
2026-05-05 21:11:12 +08:00
NovaRain
86e1425044
Added a tweak to center inventory windows when not using HRP
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Shorten inventory window enum names.
2026-05-04 11:02:44 +08:00
NovaRain
b54b86b33c
Cosmetic edits: remove unnecessary size directives
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* verified the compiled binary is still the same.
2026-05-03 09:31:51 +08:00
NovaRain
f4eaaccc57
Added a file size check for scripts
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* this is for filtering out some clearly defective (or not even valid)
scripts.
2026-04-24 21:37:46 +08:00
NovaRain
fb47779d4c
Fixed set/remove_script script functions
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* they didn't set the script index number on non-critter objects.
Changed objects_in_radius to accept a radius of 0.
Edits to scripting documents.
2026-04-23 22:24:37 +08:00
NovaRain
91cc37dc17
Fixed HOOK_REMOVEINVENOBJ not being triggered
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* when using drug/misc item from active item slots (closes #623 )
2026-04-21 21:25:53 +08:00
NovaRain
9c6d7bfdd2
Moved HP/flag setting earlier in critter_kill_ engine function
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(mainly for HOOK_ONDEATH, ref. fallout2-ce/fallout2-ce#384 )
2026-04-20 09:52:01 +08:00
NovaRain
3b836fdf73
Replaced serial single-byte NOPs with long NOPs
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(the sequence is 5-byte long NOPs with trailing single-byte NOPs)
2026-04-19 20:38:10 +08:00