Commit Graph
560 Commits
Author SHA1 Message Date
NovaRain b10fb8c162 Added a function to EngineUtils.cpp
Minor edits to ddraw.ini.
2022-05-28 21:41:49 +08:00
NovaRain e3628232c5 Tweaked how the graphics mode setting is read
Changed all checks with Graphics::mode in the same way as 4.x.
Added a couple of notes to ddraw.ini.
Minor code edits.
2022-05-27 13:18:29 +08:00
NovaRain 205602d85d Updated compiled HLSL shaders
* using the compiler from DXSDK June 2010.

Minor edits to documents.
2022-05-25 21:59:00 +08:00
NovaRain 89f454e825 Removed ComputeSprayMod from ddraw.ini
Updated version number.
2022-05-25 21:41:31 +08:00
NovaRain 7d71917f7a Removed DivisionOperatorFix from ddraw.ini (always enabled) 2022-04-29 08:10:45 +08:00
NovaRain 4c7cfb11b6 Corrected placeholders for obsolete opcodes
Minor edit to documents.
Updated version number.
2022-04-20 09:51:54 +08:00
NovaRain e7e6175084 Fixed item planting for non-biped critters with the "barter" flag set
(BGforgeNet/Fallout2_Unofficial_Patch#95)

Updated version number.
2022-04-04 21:34:01 +08:00
NovaRain 73e1faae92 Removed commented code in the previous commit
Edits to documents and README.md.
2022-03-28 14:57:37 +08:00
NovaRain bdb95c80ec Edits to hookscripts.md
Corrected a typo in arrays.md.
Removed redundant compiler txt files.
2022-03-21 22:51:57 +08:00
NovaRain a9a5627b83 Removed FadeBackgroundMusic option (cur. disabled)
* because the fix code doesn't work on all supported systems.
2022-03-21 08:45:38 +08:00
NovaRain e566db91bb Updated Ammo INI Loader example script mod
Updated version number.
2022-03-15 13:02:33 +08:00
NovaRain 7cc25efb01 Code edits converge with 4.x 2022-02-20 08:56:43 +08:00
NovaRain b1323fc07a Code edits to Graphics.cpp & Logging.cpp
Minor edits to other code/documents.
Updated version number.
2022-02-17 10:26:42 +08:00
NovaRain 6b14d4f86e Fixed the screenshot for sfall DX9 mode
* Now the screenshots are saved in PNG format.

[TEST] Changed the DirectX 9 device creation mode.
2022-02-10 13:39:31 +08:00
NovaRain 6e10f624a3 Backported the code injection system for game hooks from 4.1
Split HookScripts.cpp/h to multiple sets in HookScripts\ as 4.x.

Reverted tile_num to stdcall (commit a5f57d4)
2022-02-08 22:30:06 +08:00
NovaRain f77cd85f95 Minor code edits 2022-01-19 09:43:05 +08:00
NovaRain fda97ffefb Edits to the arrays document 2022-01-13 21:31:33 +08:00
NovaRain e906be67ab Updated documents for the removal of ArraysBehavior option
Some other minor edits to documents.
2022-01-12 09:43:04 +08:00
NovaRain 52126bf62d Removed ArraysBehavior and RemoveWindowRounding from ddraw.ini
* both are now always enabled
2022-01-07 06:47:49 +08:00
NovaRain 89a49b4f32 Improved the message box for CRC mismatch
Changed SkipCompatModeCheck to not require sfall debugging mode.
Minor code edits.
2021-12-28 12:48:41 +08:00
NovaRain cf5952c031 Removed SkipSizeCheck from ddraw.ini
* the executable file size check is also removed (mostly).
2021-12-27 10:18:14 +08:00
NovaRain 68389d9474 Added MapGridToggleKey debug option from 4.x
Fixed db_init function wrapper.
Minor edits to ddraw.ini.
2021-12-21 09:51:09 +08:00
NovaRain c1dc31a919 Added a tweak to allow printing new floating messages when their limit is exceeded (#388)
Fixed incorrect value of the limit number of floating messages.
2021-11-28 12:40:42 +08:00
NovaRain 8e3e49b281 Removed UseCommandLine from ddraw.ini (always enabled)
Updated version number.
2021-11-27 06:44:06 +08:00
NovaRain a35a4e034b Added optimization for the save/load game screens
Edited the description of args for HOOK_TOHIT.
2021-11-23 20:44:00 +08:00