Removed ComputeSprayMod from ddraw.ini

Updated version number.
This commit is contained in:
NovaRain
2022-05-25 21:41:31 +08:00
parent 977eae4c24
commit 89f454e825
5 changed files with 15 additions and 20 deletions
+7 -10
View File
@@ -1,5 +1,5 @@
;sfall configuration settings
;v3.8.34.1
;v3.8.35
[Main]
;Set to 1 if you want to use command line arguments to tell sfall to use another ini file
@@ -579,15 +579,12 @@ SuperStimExploitFix=0
InventoryApCost=4
QuickPocketsApCostReduction=2
;Set to 1 to enable the balanced bullet distribution formula for burst attacks
ComputeSprayMod=0
;These options modify the bullet distribution of burst attacks if ComputeSprayMod is 1
;All the bullets are divided into three groups: central, left and right
;These three groups will then travel along three parallel tracks, trying to hit targets on the way
;CenterMult/Div set the ratio of how many bullets go to the central group, and remaining bullets are divided equally to left and right sides
;TargetMult/Div set the ratio of how many bullets in the central group will attack the primary target directly
;Multipliers are capped at divisor values
;These options modify the bullet distribution of burst attacks
;All the bullets are divided into three groups: center, left, and right
;These groups will then travel along three parallel tracks, trying to hit targets on the way
;CenterMult/Div set the ratio of how many bullets go to the center group, and the remaining are divided equally to the left and right sides
;TargetMult/Div set the ratio of how many bullets in the center group will attack the primary target directly
;Multiplier values are capped at divisor values
ComputeSpray_CenterMult=1
ComputeSpray_CenterDiv=3
ComputeSpray_TargetMult=1