Commit Graph
927 Commits
Author SHA1 Message Date
NovaRain 839f531cbd Moved the defines of engine variable pointers to a new header 2021-01-26 22:01:34 +08:00
NovaRain ba11cee858 Renamed all engine function wrappers with "fo_" prefix 2021-01-26 14:03:37 +08:00
NovaRain 42215fc1bb Changed the script name search algorithm from linear to binary 2021-01-25 13:04:06 +08:00
NovaRain 2d7ff1e558 Changed "obj_under_cursor" for the movement cursor
* the function is not designed for use with it.

Code correction in Stats.cpp.
2021-01-25 11:34:41 +08:00
NovaRain 2aa77552f5 Added an option about max HP calculation to the stats ini file
Added an update to the HP stats when the map is loaded first time.
Code edits to Animations.cpp.
Minor code edits.
2021-01-24 22:54:20 +08:00
NovaRain 73b0091ec1 Renamed engine variable defines to be in line with 4.x 2021-01-22 22:32:04 +08:00
NovaRain e5b110d7ce Added some functions/variables for future use 2021-01-22 14:19:35 +08:00
NovaRain 8e66b82f76 Added a new example mod gl_auto_closebox
Updated gl_highlighting_lite example mod.
Updated engine structs.
2021-01-20 10:21:48 +08:00
NovaRain d2b3cac835 Fixed flag setting/unsetting for non-door objects
Added a fix to prevent setting the radiation level for controlled NPCs.
Removed the ability to change the poison level for NPCs (now 4.x
exclusive)
2021-01-15 08:42:11 +08:00
NovaRain 2b187cee1f Fixed the format of some debug messages (#195) 2021-01-14 11:37:49 +08:00
NovaRain 3b965fc76c Fixed a crash bug in ScriptExtender.cpp from commit e075c05
Minor code/document edits.
2021-01-13 11:19:25 +08:00
NovaRain 31af299b4a Added TagSkillMode option to the skills ini file
Added a fix to the radiation handling in the engine when an NPC is under
the player's control.

Code correction in Graphics.cpp.
2021-01-12 12:02:17 +08:00
NovaRain cf90437b71 Backported HOOK_GAMEMODECHANGE from 4.2
Backported SPECIAL game mode flag from 4.2
2021-01-10 21:45:50 +08:00
NovaRain e075c05a3f Fixed the display issue in DX9 mode
* black screen or rainbow colors when returning to the game after using
Alt+Tab in dialogue.

ASM code correction in ScriptExtender.cpp.
2021-01-08 13:28:57 +08:00
NovaRain ae76b93f07 Fixed the ID assignment for script objects and party member's items
when saving the map
2021-01-08 10:11:00 +08:00
NovaRain 9116596bf1 Added TagSkillBonus option to the skills ini file
Fixed a crash in the previous commit.
2021-01-06 11:31:07 +08:00
NovaRain 087b259b04 Added more options for tweaking some engine perks to the perks ini file
Added tweaks to include the perk level in the calculation of the bonus
value for "Salesman" and "Demolition Expert" perks.
2021-01-05 14:15:33 +08:00
NovaRain bc2ed03db1 Added sfx volume reduction for objects located on a different map elev
Added a fix for AI weapon switching when not having enough APs
2021-01-03 10:48:50 +08:00
NovaRain cdc06b4e6a Added a fix to the poison handling in the engine when an NPC is under
the player's control.

Minor code edits.
2020-12-30 22:34:32 +08:00
NovaRain 28bba7cfef Fix for previous commit 2020-12-27 09:32:54 +08:00
NovaRain c829a3e753 Added support for panning sfx sounds
Removed the tweak that adds the city name in the description for empty
save slots (commit 63b2025)
2020-12-26 21:58:52 +08:00
NovaRain 43a2fc93cc Modified some of the mechanics of "interface_overlay" function
Changed "intface_redraw" with one argument to redraw the specified
interface window.
2020-12-25 14:51:31 +08:00
NovaRain 26a2338038 Added "interface_overlay" script function
* for creating an additional overlay on the top of the interface window.
(document WIP)
2020-12-23 11:58:29 +08:00
NovaRain e0e300a91e Added sfall_func7 and sfall_func8 new opcodes
Added 3 new attrType values to "get_window_attribute" function.
Minor code edits.
2020-12-22 17:03:01 +08:00
NovaRain 9052396de5 Added stereo support for SFX and speech ACM files
(for files at 44.1 kHz sample rate)

SFX sounds that are dependent on the gsound_compute_relative_volume_
function are excluded from the search for alternative formats.
2020-12-21 16:05:16 +08:00