Commit Graph
100 Commits
Author SHA1 Message Date
phobos2077 553c7cc195 Renamed string_pos back to string_find to make meaning more obvious 2023-08-07 20:01:21 +02:00
phobos2077 5d7015bbb5 Headers update
- Synced a small number of defines from RPU headers
- Removed duplicate defines from define_lite
2023-07-30 22:24:44 +02:00
phobos2077 f0ec82923d EnginePerks: fixes
- Remove duplicate Salesman tweak
- Decoupled hacks for multi-perk-level support for Salesman and Demolition Expert from the bonus value change
- Renamed settings for consistency ("<PerkName>Bonus" when it has only one effect)
2023-07-30 22:00:04 +02:00
phobos2077 cd5c803386 EnginePerks: rewritten and expanded
- Got rid of unused and repeated code
- Added all perk skill bonuses
2023-07-30 19:58:34 +02:00
phobos2077 5c3c1ca4db Header fixes
- Fix conflict with RPU command_extra.h
- Fix undefined debug_array_str error
2023-07-24 00:56:01 +02:00
phobos2077 4c441d5852 Fix incorrect int->float conversion in op_sub (closes #488) 2023-07-22 21:22:27 +02:00
phobos2077 5394352bf0 HOOK_STEAL: add ret0 value 2 to fail "silently" 2023-07-22 13:43:23 +02:00
phobos2077 f267224428 HOOK_STEAL: return value improvements
- Allow to use vanilla handler but only override experience in case of success
- Treat both return values less than -1 the same as -1
2023-07-22 10:43:18 +02:00
phobos2077 b189fe9252 HOOK_STEAL: ret1 to override experience for successful stealing 2023-07-22 04:21:05 +02:00
phobos2077 b2c9b1cc23 HOOK_STEAL: add arg4 - quantity of items stolen 2023-07-22 03:29:31 +02:00
phobos2077 a2ea1910f5 Minor header and readme edits 2023-07-10 23:56:58 +02:00
phobos2077 66559812bd Updated headers
- Add a bunch of array-related procs to unlock basic functional programming
- Fix error with FUNC_SELECTOR_7
2023-07-05 02:31:47 +02:00
phobos2077 f968dea5e7 string_pos: use negative pos value how it works in substr 2023-07-05 01:47:47 +02:00
phobos2077 664fb84dc5 string_find renamed to string_pos + header update
- Renamed get_clamped to math_clamp for consistency (libs should use namespace prefixes)
- Nuked above/below macros and renamed unsigned_comp to insigned_int_compare, because it doesn't work with floats
- Replaced sprintf2 and string_pos with macros (due to new metarules)
- Add a few entries to functions.yml
2023-07-04 21:06:35 +02:00
phobos2077 74ef65335d Add string_find metarule
- lib.inven.h: Updated remove_items_pid to return actually removed quantity
2023-07-04 20:19:38 +02:00
phobos2077 0bb5941c98 IniReader: Remove bufSize argument when it's not used (closes #485)
- Fix return value of getString with buffer argument
- Increase max line length to 2048
2023-06-27 00:14:00 +02:00
phobos2077 3e4e9ff4e6 Console window improvements
- Retain maximized/minimized state
- Save normal position when closing in maximized/minized state
- Allow to move window in negative x direction
- Disable close button
- Save position if game was closed by pressing Alt+F4 in console window
2023-06-26 23:31:06 +02:00
phobos2077 5f38744a2e De-shittify string_format (closes #482) 2023-06-25 00:24:24 +02:00
phobos2077 c0aac45b0c ConsoleWindow: attempt to fix position jumping 2023-06-24 13:12:38 +02:00
phobos2077andNovaRain 3f8d322697 Fix container highlight condition 2023-06-24 07:59:16 +08:00
phobos2077andNovaRain 50b51fc1a3 Highlighting mod update
- Optional highlighting of critters, using the same colors and rules as in the combat mode
- Holding highlight key will update outlines based on current positions
- Enable LOS check by default for more interesting looting
2023-06-24 07:59:16 +08:00
phobos2077 e1aebb21e4 op_create_spatial: fix spatial object having no scriptIndex upon creation 2023-06-24 01:58:17 +02:00
phobos2077 a5075734cc ConsoleWindow: prevent user from messing up window position & size 2023-06-24 01:57:27 +02:00
phobos2077 4adb6dffe2 get_ini_config - reset array cache to prevent wrong arrays being returned! 2023-06-21 23:32:33 +02:00
phobos2077 3a3760704c Load order: more informative logging 2023-06-20 20:44:57 +02:00
phobos2077 e33a025c62 get_ini_config: sanitize and validate INI path 2023-06-18 15:01:25 +02:00
phobos2077 20088ffcb1 Save window positions in OnBeforeGameClose
- This way we can guarantee sfall has not started to "destruct" yet, so we don't have to rely on the order of destructor calls
2023-06-18 00:41:45 +02:00
phobos2077 cec091bda2 IniReader: Remove ini file from cache when it's changed by SetString
- Had to reorganize some code to make this work. Changed how some singletons are created to guarantee destructor calls in correct order (IniReader is constructed first and destructed last, after every other module).
2023-06-17 23:33:37 +02:00
phobos2077 4d19fa2d60 Use single function for all string-to-integer conversions for consistent behavior
- Reading INI from within sfall as well as get_ini_setting opcode
- calling atoi opcode
- Support auto-detecting 0x, 0 and 0b for hex, octal and binary representations respectively
2023-06-16 16:06:24 +02:00
phobos2077 0a6a604abc Add support for using 0b prefix in INI files to denote binary base (consistent with GetPrivateProfile*) 2023-06-16 15:10:25 +02:00
phobos2077 2cef5310e2 Rewrite console writing
- Separate debug_msg and display_msg as separate Source
- Merge writing to one function with proper filtering
2023-06-16 14:57:41 +02:00
phobos2077 fe7aa9ae04 Removed unused code 2023-06-16 02:16:25 +02:00
phobos2077 b36771da48 Increase maximum size of one INI line to 1023 and fix potential crash in IniReader::getString()
- Now can read strings up to 1021 from INI files using all available functions (get_ini_string, get_ini_section, get_ini_config)
2023-06-16 00:53:03 +02:00
phobos2077 ad6491d61e Increase array string limit to 1024 bytes
- Because it is now safe to log longer stuff
2023-06-16 00:16:36 +02:00
phobos2077 4de5de6a0c Restore code page option from NovaRain 2023-06-16 00:02:55 +02:00
phobos2077 347b4a3ecb Fix buffer overflow when DebugMode is enabled and printing messages longer than 259 via script
- Refactoring: moved ConsoleWindow into separate file
2023-06-15 23:57:41 +02:00
phobos2077 0b161c7374 Rename metarule for consistency with other ini-related functions, add to functions.yml 2023-06-15 21:48:06 +02:00
phobos2077 7bbc15ab0b Made Config queries case-insensitive for both section names and keys to match GetPrivateProfile* behavior 2023-06-15 21:01:24 +02:00
phobos2077 ac02971d61 get_ini_section(s): switched to using Config class
- Load configs via IniReader to take advantage of it's cache
2023-06-15 19:28:52 +02:00
phobos2077 e4ea3645d6 Add config_load metarule to efficiently load INI into array and also load INI from DAT
- Refactoring: moved all ini-related handlers into new cpp
- Moved modified_ini opcode to C++
2023-06-15 19:01:07 +02:00
phobos2077 3f7ce8c412 Custom Config parser based on Vanilla & Fallout CE 2023-06-15 15:30:46 +02:00
phobos2077 6d3afd4e7d Attempt to fix config reader memory allocation issues (unsuccessful) 2023-06-15 15:30:46 +02:00
phobos2077 2fcf81cb78 Read all ini's using built-in FO config parser 2023-06-15 15:30:46 +02:00
phobos2077 b8c52304eb Add precise time measurements for: Sfall Init, Game Init, New Game start and Save game load. 2023-06-15 15:30:24 +02:00
phobos2077 5f38a934ca Console improvements
- Save & restore window position
- Fix display_msg not mirrored to console
- Fix log prefixes showing up mid line
2023-06-14 21:34:57 +02:00
phobos2077 3c40518e87 Make sfall logs a little prettier 2023-06-14 20:01:13 +02:00
phobos2077 dc665cb741 Debugging.ConsoleWindow option 2023-06-13 23:09:21 +02:00
phobos2077 d7127a4deb Fix crash in debug mode due to __stdcall not being explicitly specified for C++ function (closes #476) 2023-06-13 19:45:11 +02:00
phobos2077 f5e7235a80 get_tile_fid: take FRM Limit patch into account by extending FRM mask from 12 to 14 bits 2023-06-13 01:10:23 +02:00
phobos2077 0fef6f1f8c mods_order: remove comments before other checks, to prevent valid paths being ignored 2023-06-12 19:55:33 +02:00
phobos2077 4b9008d53c get_tile_fid correct for backwards compatibility and flexibility
- Allow to pass elevation using the free bits of the tileNum value to access elevations 1 and 2 (instead of defaulting to dude_elevation, which is not how it worked before)
- Access roof FID and raw data using mode flags in the top 4 bits
2023-06-12 18:26:28 +02:00
phobos2077 0d960ca326 Fix get_tile_fid function to work on elevations 1 and 2
- Since it has no second argument, assume dude elevation
- Rewrite into new opcode system
2023-06-12 16:44:07 +02:00
phobos2077 94388d3470 LoadOrder update
- Rename to "mods_order.txt"
- Create "mods" folder if it doesn't exist before creating an empty mods_order.txt
- Trim space and tab characters
- Allow comments after file names with ; or # (INI-style)
2023-06-12 11:59:10 +02:00
phobos2077 208cacc4dd load_order.txt per #469 2023-06-12 11:59:10 +02:00
phobos2077 f222348b25 Update docs, remove deprecated macro 2023-06-12 11:55:06 +02:00
phobos2077 49cf0e6726 Allow passing string directly to set_sfall_return in HOOK_DESCRIPTIONOBJ
- HookScripts: track return types in addition to values
- Set allowNonIntReturn in hook code to allow non-int return values to be accepted
- Moved get_sfall_arg and set_sfall_return opcodes to the new table
2023-06-12 11:52:12 +02:00
phobos2077 d107edbb23 invenWieldFunc fix for putting non-armor, non-weapon items into hand slot 2023-06-11 20:12:11 +02:00
phobos2077 e9f8984819 Script Headers: fix remove_items_pid function and fix naming
- It didn't take different stacks of items into account as well as cases where one item is in the backback and other in the slot and you need to remove both
2023-06-11 14:07:44 +02:00
phobos2077 1c34f85789 Add get_combat_free_move for better mod compatibility 2023-06-08 21:36:09 +02:00
phobos2077 21fe99a297 Docs: Clarification about get_ini_* function return values
- Also updated lib.strings.h
2023-06-04 20:32:43 +02:00
phobos2077 ac1abf71f8 Corrected hook documentation 2023-06-04 12:02:11 +02:00
phobos2077 bfc9fd4d88 Add set_combat_free_move metarule and 2 arguments to STDPROCEDURE to make it more useful 2023-06-04 11:59:13 +02:00
phobos2077 f755e0a1dc Header update 2023-06-04 11:59:13 +02:00
phobos2077 d5268f3fbc Small update to headers 2023-05-25 02:37:51 +02:00
phobos2077 a3cfc481a5 Remove postbuild.cmd from git 2023-05-16 18:50:13 +02:00
phobos2077 427a978bb4 Implemented YAAM damage formula in script 2023-05-14 23:31:40 +02:00
phobos2077 e6e941e14c Updated gl_compute_damage example script to work as 1:1 reflection of vanilla damage formula
- In hope that this will make it easier for someone to write his own damage formula
2023-05-14 22:50:33 +02:00
phobos2077 493003af54 Updated some defines
- ATKMODE defines removed to avoid confusion - these are really two 4-bit fields, not bit flags!
2023-05-14 01:44:15 +02:00
phobos2077 1683678657 Revert adding RMOBJ to avoid duplication from devine_extra.h 2023-05-08 10:38:35 +02:00
phobos2077 a05207cc83 Add some missing script defines 2023-05-08 02:53:31 +02:00
phobos2077 c2e6d743a3 Changed LoadGame_after to be called before LoadGame state is ended #94 2017-05-20 18:10:59 +07:00
phobos2077 0486192c3c Updated rebracer.xml 2017-05-03 22:47:40 +07:00
phobos2077 83f2d48668 Fix hero appearance bug (#92) and broken sfall global variables
- Changed LoadGame_before function to be called AFTER GameReset when loading the game
- Don't set appearance globals in RefreshPCArt function
- Moved functions for saving/loading appearance globals into HeroAppearance.cpp
2017-04-24 16:37:53 +07:00
phobos2077 fd4fe5fd0e HeroAppearance: Fixed AppStyle and AppRace frms not being loaded and drawn #94 2017-04-24 13:41:05 +07:00
phobos2077 85020d66f2 Added new functions into docs #90 2017-04-15 22:17:42 +07:00
phobos2077 629641eb96 Added new HOOK_CARTRAVEL #90 2017-04-15 21:59:18 +07:00
phobos2077 0af8010861 Added scripting function "set_car_intface_art" #90 2017-04-15 02:04:21 +07:00
phobos2077 addccd2bc6 Added rebracer.xml 2017-04-12 00:35:25 +07:00
phobos2077 8a0ac2082e Fixed some override structs not being initialized on starting the game, leading to min/max skills/stats/hit chances being wrong #92 2017-04-12 00:35:10 +07:00
phobos2077 d484be45c8 Added function car_gas_amount #90
- Sorted some defines
- Minor code formatting fixes
2017-04-08 13:48:14 +07:00
phobos2077 e34a00148f Fixed path do Delegate.h in Inventory.h 2017-04-05 00:40:24 +07:00
phobos2077 478684f8ef Enabled Elevators module and fixed incorrect loading from Elevators.ini 2017-04-05 00:16:30 +07:00
phobos2077 e2a383511d Refactor opcodes in Objects.cpp
- Added missing argument type checks
- Replace asm blocks with wrapper function calls
- Use GameObject instead of DWORD
2017-04-03 23:27:33 +07:00
phobos2077 116c522bdc Moved hard-coded "ControlCombat" mod from sfall into a global script #87
- Exactly the same functionality and settings
- Mod settings are now in sfall-mods.ini
2017-04-01 21:11:19 +07:00
phobos2077 9531fcbebd Added new hook script HOOK_COMBATTURN - runs before and after every turn in combat 2017-04-01 20:31:19 +07:00
phobos2077 76a946c72e Moved all combat-related hook scripts into separate unit 2017-04-01 16:09:34 +07:00
phobos2077 20bc5b9fd6 Make modules interfaces public 2017-04-01 16:01:53 +07:00
phobos2077 dcc471fc47 Reorganize HookScripts.cpp
- Moved most hook script implementations into several separate files
- Group HS implementations together by their category
2017-04-01 15:57:25 +07:00
phobos2077 d881dc9e89 Make Metarule.cpp more accessible
- Improve comments
- Rename metaruleTable and move it on top of the file
- Use C++ style iteration
2017-04-01 03:28:50 +07:00
phobos2077 fef690c2c2 Merge branch 'feature/armor-appearance' into develop 2017-04-01 02:21:58 +07:00
phobos2077 5bbdcbd2db Added final version of NPC armor appearance script, compatible with both HeroAppearance mod and set_dude_obj (NPC control) function #82 2017-04-01 02:21:12 +07:00
phobos2077 24e9dde577 Add missing code for real_dude_obj 2017-04-01 02:15:09 +07:00
phobos2077 029419db3d Added real_dude_obj scripting function, useful for checking if currently controlling NPC or "real" character 2017-04-01 02:14:27 +07:00
phobos2077 6e0fe881df Added new hook script for controlling FID of character figure on inventory screen 2017-04-01 02:12:20 +07:00
phobos2077 203dcdf6be Refactor adjust_fid function, make it compatible with NPC control, Hero Appearance and NPC Armor appearance mods 2017-04-01 00:20:00 +07:00
phobos2077 34500d9dd5 Replace adjust_fid engine function with C++ implementation 2017-03-31 20:55:45 +07:00
phobos2077 cbe987df25 First prototype of armor appearance mod (hook-based)
- Add test version of gl_npcarmor script with config file for FO2 RP
- Add some useful scripting headers
- Add new scripting functions to sfall.h
2017-03-30 01:20:44 +07:00
phobos2077 5dadba6e56 Better solution for NPC inventory FID: skip reading from proto, use existing art instead (partially fixes incompatibility with armor appearance mod);
Fixed conflict with HeroAppearance mod (assumed adjust_fid was always called for "real" Dude)
2017-03-28 02:49:55 +07:00
phobos2077 b592d6bdbe PartyControl: added fix for displaying proper NPC art in inventory screens (not taking armor into account - like vanilla game); removed redundant SetInventoryCheck function; minor refactoring (not compatible with current scripted implementation of NPC armor appearance mod) 2017-03-28 01:26:40 +07:00
phobos2077 0fe6c2a426 Fixed crash after barter 2017-03-27 23:42:34 +07:00